New castles for woe - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: Suggestions/Questions (https://www.pandoraonline.net/forum/forumdisplay.php?fid=19) +--- Thread: New castles for woe (/showthread.php?tid=3952) |
RE: New castles for woe - KohakuSan - 02-14-2009 GM-Ayu Wrote:Some of the questions may not be relevant now in today's circumstances since none of the castles have any sky high eco point, but best to make a general case for the future in case if we need to do it again for whatever the reason.That's why we/you have to discuss that matter now since woe is basically a mass pvp without any castle eco above 0 after each woe. About my castle changing time, not taking it out, suggestion, you could do like Kadar said, the castle would have to be at 0 eco but we'd have less time between the changes. RE: New castles for woe - Aaronock - 02-14-2009 Give better rewards to even want to build eco, none of the guilds right now really think the rewards are worth it. OCA is nice, but perhaps a small chance for 2.0 treasure boxes to drop *maybe only certain ones even* may be a nice idea to think about. RE: New castles for woe - GM-Ayu - 02-14-2009 I'll talk to the other GMs about the possibility of closing castle and other whatnot. |