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The "Coming Soon" Thread - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: General (https://www.pandoraonline.net/forum/forumdisplay.php?fid=2) +--- Thread: The "Coming Soon" Thread (/showthread.php?tid=29313) |
RE: The "Coming Soon" Thread - GM-Ciar - 10-28-2020 Fear the Birdocaplypse! ![]() (Above is image of new stat-ed Filir with Alchemist rework in testing) RE: The "Coming Soon" Thread - GM-Ayu - 01-04-2021 Hey we haven't posted in here for awhile, so let's do a quick rundown of what's in the pipelines! January 2021 We have a lot planned in January 2021 and we hope to deliver it to you soon!
What is further down the road for 2021? In no particular order, here is a non-exclusive list: Gunslinger Rework It's still on the table and in the works but it won't be happening in January. We aim to touch up almost all skills for the Gunslinger similar to Ninja, but making all 5 gun types have some niche from each other is proving difficult. Costumer Expansion It's not RO without new hats to gather. Nobility Costumer will have his options expanded, so be sure to keep working towards those nobility points! We are looking at a minimum of 10 new costumes for the nobility costumer, including the ones from player suggested wishlist of costumes in 2020. Faeheim Archipelago You had a sneak peek at the town and one of the new Schematic Costumer available in the archipelago, thanks to Ciar's custom map work. In year 2021, we hope to bring the vast majority of the archipelago to the players. Archipelago fields will most likely be similar to Faeheim mainland where it's more for mid-level adventurers, or small duo party/well-geared solo hunting at the highest. Gears will most likely support extended classes and secondary builds. Holiday Quests As is tradition, the first half of the year has plenty of holidays such as Valentine's Day and Easter. Look forward to new quests to earn new and old holiday hats! More Class Touchups There are some classes that do not require such drastic change as extended classes and will have some of their skills lightly touched upon, such as Blacksmith, Assassin, Hunter and so on. Class Combo Cards Redo Similar to how Ninja and Alchemist have been either given a class combo set or have its class combo set revised, when a class's base skills are touched up, we'll also release/update their card combo to be fitting for 2021 standards. Hold on to your class combo cards if you are interested in it! Drop Rate Re-Review We did massive drop rate overhaul in 2017, and we'll revisit drops 4 years later again to make drop rate for old items reasonable by 2021 standards. As the concept of "one easy source to grind it out, and one harder source to trade difficulty for drop rate" seems like a welcomed approach, we'll go through some old items to see if we can make them come from multiple drop sources of varying difficulty. What about Taekwon? We'll definitely look at Taekwon but unfortunately I'm still stuck on what their niche is and how they differentiate themselves from other melee classes: Knight is the generalist with a bit of everything and can mob. Blacksmith is the highest single target damage class. Star Gladiator got a niche against very selective boss monsters (but is very good at that one thing), while Soul Linker is a slower super novice that can't buff but is tankier and got the rare holy/shadow magic. We gave Ninja the niche of having hybrid-like stats. But what about Taekwon itself, even if ranking? We haven't really figured it out yet, but when we do, we'll definitely take a large scale look at Taekwon as a class. RE: The "Coming Soon" Thread - GM-Ayu - 05-08-2021 We haven't posted a "Coming Soon" in a long time with all the stability issues lately. Hopefully server will stabilize and we can focus on content again. Trial of Heroes - New Rewards It has been many years since there are new gears using ToH Vouchers. We are happy to announce that 1 new headgear for each allegiance will be coming soon. Trade in 1 voucher for members of the Light Allegiance to earn a "Triumphant Order[2]" and 1 voucher for members of the Dark Allegiance to earn an "Anarchy's Reign[2]". ![]() ![]() They are special headgears that take up both Upper and Middle headgear slot. They have 0 def and cannot be refined. Their special attraction is that they are 2 slotted, serving as a reliable way to get mid slotted cards if you are willing to sacrifice defense and base effects of your normal headgear. They should be available for trade after June's Trial of Heroes. Battleground and WoE Shop Changes We will remove the 1 hour timer so that Battlegrounds can be conducted at all times. Keys will no longer be needed to open Battlegrounds (Keys will become a consumable for an automatic refund for points if you want.) The mentioned WoE Shop items will be changed as well. That one should be implemented very soon. ![]() ![]() Gunslinger- Soon™ Due to all the delays, gunslinger work is yet again, delayed. However, we'll share some of the work and changes done so far (though everything is still pending to further changes.) There's a general SP cost decrease to a lot of the skills so that Gunslinger can keep up in skill usage a bit more compare to other classes. **Increase Accuracy** - Duration increased from 1 min to 2 min 30 seconds Reasoning: changing duration to be better than level 4 blessing (which is also 4 agi/dex, and similar SP cost, but it's not personal while this is) **Piercing Shot** - Revolver damage: 100 + 20*SkillLV => 100 + 40*SkillLV - Rifle damage: 150 + 30*SkillLV => 150 + 50*SkillLV - Allow critical Reasoning: Rifle has high built in crit chances as their gimmick so Rifle should have a skill that can do critical damage. **Desperado** - The base chance of desperado hitting is increased by 5% - SP Cost: 30 + 2*SkillLV => 20 + 2*SkillLV General buff for a higher Desperado pay-off to be in melee range of monsters. **Madness Canceller** - further increase BATK by 5 per level Gatling Guns focus on auto-attacks so we will increase its base attack accordingly for a better steroid buff. **Spread Attack** - (80 + 20 * Skill Level)% => (200 + 30 * Skill Level)% ATK General boost to spread attack for Gunslinger's AoE as the current version is just pitiful. These are not all the planned changes though. Future Equipments Glimpse of other weapons and equipments that are in the work down the pipeline. Crow Tengu Mask[0] Mid Headgear A mask of fallen shinobi, made in the image of the sly monster, Tengu. The mask grants the wearer mysterious power, but it may lead the user astray. 1 def 1 mdef All classes *STR + 2 *INT + 2 *When dealing Magic Damage, there is a 5% chance to cause the Confusion on the user for 6 seconds. *When dealing Physical Damage, there is a 1% chance to cause the Confusion on the user for 6 seconds. Found in Wrapped Mask Enchanted Cloak[1] Garment Long ago some cloak were bewitched to benefit certain adventurers. It seems to have become a trend once again. 3 def 3 mdef Novice, Taekwon, Gunslinger, Ninja *Reduces damage from Non-Boss monsters by 5%. *Flee + 10 Dropped by a regular monster (spoiler)[1] Footwear 1 def 5 mdef High Wizard only *Maximum SP + 10% *INT + 2 *Reduce the casting time of Amplify Magic by 25% This is the next in line for class specific footwear equipment. Dropped by a regular monster (spoiler)[1] Dagger 150 Atk Level 3 weapon Trans Swordsman Class, Trans Merchant Class, Trans Thief Class, Trans Archer Class, Trans Mage Class *AGI + 3 *ASPD + 2% *Pierce the Defense of all enemies by 10% *If (this weapon) is equipped in both hands, this weapon deals more damage depending on the target's Defense instead of piercing the Defense of all enemies. Dropped by a regular monster (spoiler) of Striking[0] Garment 2 def All Trans Class *STR + 2 *AGI + 3 *Increase damage against non-boss monsters by 3% [Refine Rate >= 9] *Double the basic effects granted by this equipment *Increase damage against boss monsters by 3% Dropped by: MVP (spoiler) of Tactics[0] Garment 2 def All Trans Class *INT + 2 *Decrease cast time by 5%. *Increase magical damage against non-boss monsters by 3% [Refine Rate >= 9] *Double the basic effects granted by this equipment *Increase magical damage against boss monsters by 3% Dropped by: MVP RE: The "Coming Soon" Thread - GM-Ayu - 05-25-2021 Reminder about something we said on March 24 patch that we'll bump again now as it's likely to take place in June: Quote:A few "miniboss" cards are also slightly nerfed so that they are suitable to be added to OCA in a future update (no ETA). RE: The "Coming Soon" Thread - GM-Ayu - 10-30-2021 It's been a long time. With birthday coming up to an end, let us resume regular updates to what is happening in heRO and what is coming down the pipeline. heRO Database Thank you to our talented T&D members who tested this, but Ange is in the final stretch of developing our own RMS that has all the custom items and monsters of the server. Those who are familiar with RMS should be familiar with what it can do. If/When we can sort out the current website woes, then we can deploy it to be part of heRO website. If not, we may deploy it elsewhere for the time being. Once again, we thank you Ange for his contribution to develop this on his own initiative. Mob view: ![]() Item view: ![]() Old Card Album and any "container item" can show you what they have, a feature that even RMS is lacking: ![]() An item can tell you if it's also obtainable via another "container item" ![]() Quality of Life: Guild Storage in Lutia/Faeheim It's been a long time coming but we finally got this "basic" feature in. Guild storage will be available to multiple Kafras for the convenience of our players. Class Rebalance Resumes We said it for years, but we'll keep going at Gunslinger revamp to make them more usable and on par as a class that should be between non-trans and trans. In the past, we tried to focus on particular classes at a time, but understandably, that may leave some classes out in the cold. For classes that may not need any "drastic" revamp but just some look at certain skills, we will have "small" changes to other classes a bit at a time as well, instead of only doing everything for one class at once. We'll continue to follow our published philosophy that skills will NEVER be worse than a vanilla pre-renewal scenario. Priority classes- we want to push changes to at least one of the following within 2021
Drop Rate Re-evaluation Expect balance changes about drop rates, especially for gears, yet again. On regular 5/5/3, heRO always used 0.3% as the base line for gear drop rate, and 0.45% on "tougher" regular monsters. This design reference is probably dated, and does not do well with places that should require a duo, or a small party. We'll look at rate increases for locations where we expect a duo or a party, and increase drop rates accordingly even for top of the line items from regular monsters. RE: The "Coming Soon" Thread - GM-Ayu - 06-26-2022 Has it really been 7 months since the last post? So what is heRO T&D working on now? It's been awhile, so we'll be trying the push again: WoE and PvP update. Last time it didn't go well and admittedly it split the server into 2. So what is giving us confidence to try it again? We want to breath life into PvP by addressing a couple of glaring issues:
We were already on our way to implement some of these changes in preparation for this: such as the brewing room to reduce the need for guilds to spend large portions of multiple guild members to sit in down to click buttons instead of going out there to play the game, and adding more sources for white herb/blue herbs so they are more likely to be farmed passively in other activities. To address these issues, we look to introduce War of Emperium Second Edition in heRO as our solution to these problems
Other things we'll like to do, though it will not be in July:
I still don't plan to WoE, so what else is happening? Other things we'll like to do, though there's no time line for these:
The next class update should be Assassin Cross. Though EDP-Sonic Blow is understood to be a powerful burst attack, they don't have much else going for them anymore. They are still stuck in Juperos for mobbing while many other viable classes moved on to new locations. Half of their skill trees are completely unusable because they are janky and extremely restrictive. We hope to get that done within year 2022. There's going to be lots of changes. There's undoubtedly going to be some anxiety as heRO heads for even more customization. However, we see that RO player base is far more accepting of source engine changes now compare to even 5 years ago. We will no longer be confined by rules set 20+ years ago by some other game company, and we'll change heRO to however we see fit. We want heRO to be a game where we don't have to worry about fear of missing out. We want heRO to be a game that's not like a job where you MUST do certain things every day. We want heRO to be a game where it's recognizable as the same underlying game from 20 years ago, yet there's exciting changes as if pre-renewal is continuously developed with new custom balance changes and content. We ask the heRO player base for support and understanding: give feedback to us but also to embrace change and try out new things with us~ RE: The "Coming Soon" Thread - GM-Ayu - 07-12-2022 A late night post about the upcoming future of WoE, and some insight to what GMs are considering: List of WoE Changes That Are Being Tested and Considered For Release Again, the goal of our changes is to get rid of over-farming. Even for a low rate, your farming should be limited to things that once you have it, you always have it (aka, gears.) Consumables and other maintenance/sustaining style ought to be removed, or changed to be much less time consuming. We're all adults now and no longer have the time for this. We can't solve all WoE maintenance problems within one update, but we'll take our first step and go from there.
Things that we already have on watchlist cause we are already aware of their problems
Things that we'll like to visit in the future (late 2022?)
Note: heRO GMs will definitely re-evaluate any and all changes related to WoE, or add custom changes to address issues observed freely as we see fit, with no advanced warnings. We will balance the WoE2 scene as GM deems necessary. RE: The "Coming Soon" Thread - GM-Ayu - 07-27-2022 It took a very long time to assemble the information, but you can read about the details and philosophies behind the upcoming WoE changes: Warning- long read: http://www.pandoraonline.net/heRO_wiki/index.php/War_of_Emperium_Changes July's "ToH" will be replaced by the public WoE:SE testing that will take place on one of the Saturday WoE slot in August. More information will be posted once we are ready for the public test run. RE: The "Coming Soon" Thread - GM-Ayu - 08-24-2022 So certainly... woe2 changes did not happen in August as we liked. I have been extremely busy myself at work for things that are mostly beyond my control. I have like 35 hours of banked time in lieu such that the moment I am allowed to claim them to get time off work, woe2 is probably instantly complete... August happens to be a month where lot of GMs changed jobs too so they needed the time to settle in and was unable to pitch in and take over. I am sad to admit that GMs have never been so absent in heRO for years in comparison to Aug 2022. Update on where things are at and what needs to be done by GM team: - need to finish some item description updates - need to finish some of the described BG item script changes - need to finish with the shop that sells the new WoE etc items (can only be done after the above is done and sent to players as a patch, so that new shop doesn't crash everyone on sight) T&D has done all the things within their power. The fault lies solely with the GMs, and I apologize for the broken promises and endless delays. For all explained changes and exchanges/uncard/decard offers, we'll extend the deadline to be "20 days after the next item patch is released, whenever that is". We'll also consider further "simple" compensations for GM inactivities and absences this summer, but said compensation this time will not be something to pick up from a NPC to benefit having multiple accounts, and instead it should be something to reward people who are actively playing the game. RE: The "Coming Soon" Thread - GM-Ayu - 01-07-2023 It has been 17 long years. The world will finally know of your supremacy. ![]() |