Third Classes? - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: General (https://www.pandoraonline.net/forum/forumdisplay.php?fid=2) +--- Thread: Third Classes? (/showthread.php?tid=9417) |
RE:??Third Classes? - GM-Ayu - 04-01-2009 Lance Wrote:So ... its just an expansion? It's an expansion that changes a lot, including the new lv 150 cap, and beyond 99 base stat cap, along with *heavy* game mechanic changes (such as refinement of rod affects matk, and MANY others way too long to be listed in one post.) Some details are for certain such as the new level cap. What's not certain is the new class abilities/skills, and other numerical changes that may still change. MvP system is still changing relatively frequently afaik (but the last time i checked on the new world is like February XD) RE: Third Classes? - azurerogue - 04-01-2009 Check iRO Future Wiki.??It has the maps, the monster, etc.??And the New World is basically like any other Episode adding new maps (only, it also comes with Renewal).??Renewal is adding a level cap of 150.?? EDIT: Ayu beat me. Also, the most interesting new game mechanic, to me, is that stats (damage stats) seem much more linear, rather than exponential. Also, instant cast is impossible as all (or maybe just most) spells have an unreducable (by DEX) cast time. RE: Third Classes? - Monkey Feet - 04-01-2009 Is super-fast cast possible though? Such as .5 sec or something? RE: Third Classes? - GM-Ayu - 04-01-2009 I don't think even 2 sec cast is really all that possible anymore unless you use extremely low level spell. RE: Third Classes? - Monkey Feet - 04-01-2009 = O That's good, more killing time >: ) And now question about the anti-status effect type of stuff: What if (as in full-tank pally or something, idonno, it's a if, don't flame) 150 vit, that'd go over, so what would happen there? = P RE: Third Classes? - azurerogue - 04-01-2009 I don't think I get what you're asking. You can already obtain immunity to certain status effects through having high enough stats with the current system. I would imagine, unless they rework resistance, that having above that amount would just provide the bonus HP/Vit Def. RE: Third Classes? - Monkey Feet - 04-01-2009 = O I was asking as like if you'd get something special against status aligment if you have over 100 vit, such as a chance to reflect by 0.1% per point over 100 or something? = D RE: Third Classes? - GM-Ayu - 04-01-2009 I don't recall of such statements or special effects, no... renewal is mainlly made to nerf most classes if you compare them with identical stats now and identical stats in renewal. Maybe more info is out but I don't recall anything about how stats will now work with status effects. Do note that even in current mechanics, eA doesn't have all the formula for sure and some formulas are "guesses." So what you know from pserver, may not apply as accurately or apply at all for real server regarding status (afaik, stun immunity at 97 vit is a eA thing in some svn, while real stun immunity is at 99 for official servers and so on... not sure if current updated svn still has this "feature"/"problem".) RE: Third Classes? - Monkey Feet - 04-01-2009 Aww = ( RE: Third Classes? - teOx - 04-01-2009 unreduceable "fixed" cast time is a joke. |