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BGs Item List - Printable Version

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RE: BGs Item List - Former-GM-Circe - 06-23-2011

Confirmed by Panda, it is indeed the Thara-like resist.


RE: BGs Item List - Gojira - 06-24-2011

Then that's completely stupid....If you include BG gears adding up to 16% resist with the set, 30 from thara, 10 from fberet 10 from ck youre already at 66. Now, you add 2x12% from these accessories and you reach 90% demi human resist.

I don't think SLs were made to be the next pallys...


RE: BGs Item List - Tulwar - 06-24-2011

Like AMJ said above..not to mention if you add spiked scarf to all that you'll get 92% demi resist on a SL.

How about we replace paladins with 92% resist SL and break all traps while barely potting? How about running through the loki line in a precast, high jumping straight to the emp, and breaking it in the proper build? How about tanking an entire guild, lex'd asuras even, while you whittle away the emp and there's nothing an opposing guild can do to stop it?

I can go on and on. Are you kidding me GMs? I really, really hope you fix this one..what I'd say has gotta be the worst idea in the history of this server.

*repeated facedesk*


RE: BGs Item List - nezu - 06-24-2011

jesus even asura cant kill em. i gotta say this idea was even worse than woe "revitalization"


RE: BGs Item List - Session - 06-24-2011

-----These gears can be used outside battlegrounds?


I was thinking about playing again too. >_>;


RE: BGs Item List - Shikari - 06-24-2011

Erm, yea? how exactly do you have BG only gears? lol

Edit: you may as well not play any other RO server then, we're like the last to get them lol =\. Though that black belt thing is custom.


RE: BGs Item List - nezu - 06-24-2011

add assump and phys def pots from muspel and thats even more ridiculous>.<


RE: BGs Item List - Zabu - 06-27-2011

hmm any idea when bg gears will be implemented?

cuz some1 is saying around they are an illusion xD


RE: BGs Item List - Landon - 06-27-2011

*sharpens pitchfork*


RE: BGs Item List - Radolf - 06-27-2011

In response to the 92% resist SL'er stuff. From the sim's I've run (Learned that Ratorio's stat calc doesn't have SL'er as a class) it seems pretty big reductions, but you'd have to think that there's also 5+ people attacking you at once in an emp room. And if a SL'er breaks emp then there's something wrong with your defense since I imagine a sanc could easily outheal the damage or you could SW spam. A SL'er with that high of reduction would eventually fall either from something like coma, running out of pots, or broken gears it'd just take a bit longer.

I vote it's worth a try, and if it becomes a problem then it should be changed.

The problem I have is the ninja one. Poison when being hit physically? Ninja's aren't supposed to get hit physically. Q_Q