![]() |
Creativity Contest! - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: General (https://www.pandoraonline.net/forum/forumdisplay.php?fid=2) +--- Thread: Creativity Contest! (/showthread.php?tid=22831) |
RE: Creativity Contest! - GM-Rahice - 12-04-2012 I have no idea, sorry! =( Updated main post - Santa Girl picture posted as requested. RE: Creativity Contest! - GM-Rahice - 12-04-2012 From Pandora: Kittie - http://ratemyserver.net/download_agent.php?type=1&file_num=13 Panda says that This is what you want, UnBollox, it converts unicode to/from ascii. Anyone know any good Video Recorder? The one we offered Watermarks the recorded videos. We need one that is free to use without a Watermark! RE: Creativity Contest! - Ultima_Pi - 12-04-2012 Good god, when did this server get so many porings? RE: Creativity Contest! - Lijeilong - 12-04-2012 Porings*7* Oh yiss!!! RE: Creativity Contest! - Kittie - 12-05-2012 Thanks alot! This will help me so much! RE: Creativity Contest! - Poring Slayer - 12-05-2012 GM-Rahice Wrote:[*]Do we need to test the headgear on our own server?but but, my heRO data folder doesn't have sprite folder in it ![]() RE: Creativity Contest! - Ellie - 12-05-2012 Make one. It's the files in the old data folder that interferes with the client, not the name of the folders themselves. As long as you make a nice new data folder, and then follow the proper folder tree found in a grf to the headgear sprite locations, then place the file in there, with a current headgears name, it'll display yours instead. Lemme find the tree name. K. There's a bunch of headgear files under data\sprite\?????? (actual item sprites, I thinkkkk?) and a bunch under the two branches in data\sprite\????? and of the two in there, one for female,s one for males.... I thinnnkk? At least it is for palettes. RE: Creativity Contest! - Kittie - 12-05-2012 Edit: Ninja'd by Ellie ![]() What i did was extract the GRF (depending on what 'headgear' you're gonna replace), in my case i replaced red glasses with my own sprite. Red glasses is an official item so its located in the data.grf, however hero custom items are in the hero.grf You use your grf tool (in my case grf factory) and extract the grf you need to have, and then replace the official file for your file. Example; red glasses sprite is called ??_??????? (for male) and ??_??????? (for female), replace those sprites and acts by your own named like above and go into game to a char who holds the replaced item. However i'm gonna test if just making the map names and then place the sprites named after stuff will work too instead of extracting the grf cause extracting the whole data.grf gave me issue's with hero's client. Unless you wanna test that yourself the maps are named as followed, locate your hero folder either look for or make the following maps: 1. data 2. sprite 3. ????? 4. ?? (for female sprites) or ?? (for male sprites) Then place your sprites named after an original sprite maybe you can see them in game, i have not tested this myself yet this way, i only did it with extracting the whole grf but that gave me alot of issue's with hairstyles/colors/palettes and custom items. RE: Creativity Contest! - Ellie - 12-05-2012 Well, the client generally reads from the data folder before the grfs. So as long as you have a file name, and the correct folder tree, you don't have to worry about doing any grf extracting. You can get a grf viewer to simply find the folder tree or a file name. Same works for palettes, map textures and shiz. Lemme get a screenie to show. RE: Creativity Contest! - Ellie - 12-05-2012 Double posting for clarity: ![]() Here's a screenie from inside my own heRO folder. This is what you'll want to do with your sprite to test it out, except use the folder tree names from my and Kittie's post above. This screen, obviously, shows changed palettes, instead. If I were to jump on now, and change my palette to either 159 or 160, it would display as whatever is in those files, right up there, as opposed to whatever anyone else sees, because the client will read in whatever is in your data folder before it reads a .grf. Instead of having .pal files, you'll want to put in the .spr and the .act, with an already current headgear file name. This will change solely that headgear into the sprite you replaced it with. Andddd I've forgotten where I was going with this. Probably just trying to show the folder tree. If I remember my intention later, I'll edit it in. ![]() |