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Lunakaligo > LBW - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: General (https://www.pandoraonline.net/forum/forumdisplay.php?fid=2) +--- Thread: Lunakaligo > LBW (/showthread.php?tid=12141) |
RE: Lunakaligo > LBW - Naruhodo - 11-04-2009 Snapplewee Wrote:Luna > Anything. Lulz. By the way, I forgot to mention that I think Lunakalgo is ONLY better for MVPing and NOT for PvP, because only for MVPs does the card bonus increase by 25%. (AK cards) For PvP, LBW is weaker than Lunakaligo by an even smaller margin, and Lunakaligo doesn't have the +1dex. Thats because for PvP you use Hydras instead of AKs, which means the card bonus is 20% greater for Luna, not 25%. The numbers I got comparing 2 Hydra'd +9LBW vs. 3 hydra'd +9Luna for Asura with the diabolos rings/incubus diabolous robe/morphshawl/variant/incubus Maidens Hat and typical asura build: Double Bloody LBW: 143225 damage Triple Bloody Lunakaligo: 143763 damage Lunakaligo only does 538 more damage, and when you're doing that much damage in PvP 538 more means absolutely nothing. That's why the +1dex +1int, and wide curse make LBW better for PvP Asura, even though Luna does a tiny bit more damage. (And if you argue that the tiny bit more damage might count if the enemy has GR+Raydric, I did that math too: 2Bloody LBW: 35,807 damage 3Bloody Luna: 35,941 damage means a 134 damage difference, which might make a difference if someone has tao gunka or something but I doubt it ![]() So for MVPing luna might be a bit better, but not good enough to justify another AK card imo, and for PvP I would argue that LBW is still better. If I'm wrong feel free to prove me wrong ![]() However, for stuff like Push Palm Strike, Investigation, Finger Offensive, etc. refined triple carded Luna is the way to go. ![]() RE: Lunakaligo > LBW - Zaratus - 11-04-2009 Maybe simply your build suck balls. RE: Lunakaligo > LBW - Naruhodo - 11-04-2009 xD Even in a build with 99 base str and int what I said would be true. The numbers for LBW and Lunakaligo would both be higher, but still really close. RE: Lunakaligo > LBW - Zaratus - 11-04-2009 Refines don't count to asura damage. And your build sucks. Edit: Okay, safe refines don't count in. And overrefines don't do such much difference to the damage. Edit: Lich has 60 atk, Lunar has 110 atk. I don't know how you reach your atk values. RE:??Lunakaligo > LBW - Naruhodo - 11-04-2009 Zaratus Wrote:Refines don't count to asura damage. And your build sucks. You're hilarious, trolly ![]() Weapon refine adds atk that *does* increase asura damage. All the RO calculators I tried back me up ![]() Edit: Quoted from irowiki Quote:When you successfully upgrade, you gain following effects: This is how I calculated their atk with the upgrades, and it seems to check out on the calculators RE: Lunakaligo > LBW - Zaratus - 11-04-2009 They don't. Tried and proven ingame. Safe refines don't change shit. But why should I keep telling you stuff about asura, oh you pro champ. RE: Lunakaligo > LBW - Naruhodo - 11-04-2009 K you're right about the safe refine thing, thanks for pointing that out. Now we've both been wrong about something ![]() Edit: Does anyone know how much atk each unsafe refine adds for asura for level 4 and level 3 weapons? I can't be sure now that I know about the safe refines not adding atk. Also, I'll have to re-do the calculations tomorrow... I have a test I need to study for now ![]() RE: Lunakaligo > LBW - Zaratus - 11-04-2009 I don't care, I did mine. And where was I wrong? I just edited to clarify the refine statement. RE: Lunakaligo > LBW - Ultima_Pi - 11-04-2009 It's either the gears or build. Or the calculator. I didn't do it by hand, 'cause I'm sleepy. I got a 30k damage difference between +0 Trip AK Luna and +9 Double AK Lich, favoring the former. Gears are a bit high end (Toh Wing Gen 5 Incu, Incu Sunnies)., but remained the same when switching weapons. Roughly the same for PVP (Hydra). Maybe I did something wrong? O_o; RE: Lunakaligo > LBW - Naruhodo - 11-04-2009 What calculator did you use? I did the RMS stat calculator and added in the weapon attack, extra SP and the % damage increase from cards at the bottom of the champ stat calculator where they calculate asura damage, but there's probably a better way to do it... I would've used the doddler calculator but they dont have luna on their weapon list it looked like. Edit: To simplify things a lot I did another comparison, this time on a lvl99 jlvl 70 Champion on the RMS calculator with lvl10 Bless and 99 base str and int. I added the sp from the high end equips and the 30% sp increase and the 6%diabolous+maidens hat atk increases. Since I made an error with adding refine atk, I won't count refine atk for either in this calculation. For the lunakaligo I put 117atk (+7 from the diabolus&maiden hat atk increases), +0sp, and +75% damage increase from 3 AK cards. =148540 For the LBW I put 64atk (+4 from the diabolus&maiden hat atk increases) , +390 sp, and +50% damage increase. =126756damage That's a 21784 damage difference, which is definitely bigger than my first calculation, which had errors. I'm not sure how you got a 30k difference?? ![]() But anyway yeah, I definitely agree now, even more than I agreed before, that a 3 AK Lunakaligo is definitely better for MVP damage. The added 20k is probably worth the soul-destroying AK farming since, in a most extreme example, it could mean 28??Lex'd Asuras instead of 33 to do 7,700,000 damage (Ifrit's HP). I made a mistake with my first calculation and I'm not ashamed to admit it ![]() But as far as PvP goes, it's a bit of a different story. With hydra cards it's Lunakaligo: 127320 LBW: 118305 which is a 9015 difference. That's almost 10k, which is nothing to sneeze at, but I still stand by my opinion that LBW is probably better for PvP because of it's +1dex, because even doing 9k less damage, high-end Asura will still almost always kill a player anyway. |