Changes to WoE - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: Suggestions/Questions (https://www.pandoraonline.net/forum/forumdisplay.php?fid=19) +--- Thread: Changes to WoE (/showthread.php?tid=13158) |
RE:??Changes to WoE - Matrim Cauthon Jr - 01-27-2010 Nidsrule Wrote:Regarding the God Item Quest, why isn't it merely modified by replacing the rewards which are seen as being over powered (although I dont agree with this view) and replace them with something that is deemed to be more appropriate? Then how would you propose they ease into WoE? RE: ??Changes to WoE - Matrim Cauthon Jr - 01-27-2010 exwing Wrote:Matsu Wrote:And IMO you don't need really SOMEONE in general, but just Officers with your account details, if that's needed. If you can't trust your officers, than rather just disband >_>; As hard as this is for some to grasp...Social guilds are actually not to blame for WoE issues. RE: Changes to WoE - Matrim Cauthon Jr - 01-27-2010 Ok now that I have fully read the entire thread...here are my thoughts and ideas. As said above, social guilds are not a factor in WoE discussions. Whether you like them or not is irrelevant. The people in them enjoy them. Now yes I have only appeared in WoE a few times on Hero (helping Sugar Rush many moons ago), but I know several that WoE frequently and I keep up on the info & such. I don't WoE yet but I may join in non-trans at some point. That brings up point number 2. Non-Trans WoE is imo a great idea. It sounds fun. And that is the point of the game. Now to my ideas. I say open 10 Castles. 5 Trans & 5 Non-Trans. The Trans Castles only would have access to God Item Drops. Somewhat limit access to Guild Dungeons based on which castle you currently own. You could change or customize the Chest drops for the castles that didn't give God Items or had no guild dungeon (or crappy guild dungeon). Just something to entice people. Now for the trickier parts, Implement a rule that a guild can only have one castle at a time. And if possible, limit the number of allied guilds that can help per WoE. Seraph & Behemoth could still hold a castle each, but the other three Trans castles would get competition. And the non-trans (while not dropping God Item pieces and maybe having limited GD acces, could still get some useful items and experience). I think it mostly comes down to learning & feeling like you have a serious chance. Anyway, those are my ideas. I would definitely WoE if I didn't have to butt heads with Behe & Seraph. RE: Changes to WoE - Ultima_Pi - 01-27-2010 1) Social guilds keep thinking they know WoE better than WoE guilds do. I find that entertaining, yet annoying as all hell. Social guilds have no impact on WoE? Fine. Then why are they the ones bitching? 2) If each guild can only hold one castle, and there's only 5 castles, what's the point? Do you ban alliances at this point? We could have an alternate guild just go take another castle. Sure, Behe and Seraph could attack each other, but they can't each others castles. They may very well pave the way for another guild, but as it stands, there are 4 WoE guilds. Now what? RE: Changes to WoE - Matrim Cauthon Jr - 01-27-2010 Well I see alot of WoErs complaining about WoE being lame and needs more action. If we aren't opening other castles then it boils down to...things stay like they are until/unless one guild attacks the other or splits up. RE: Changes to WoE - azurerogue - 01-27-2010 Matrim Cauthon Jr Wrote:Implement a rule that a guild can only have one castle at a time. And if possible, limit the number of allied guilds that can help per WoE. How would that make WoE better in any way???It would, in fact, lower the amount of conflict/competition in WoE (or at least keep it at the same near-zero level that it's at now).??That's not interesting, and it's not fun.??WoE is about guilds competing to accomplish long-term goals - not about building a system to ensure that everyone has a chance to build up eco.?? We don't need more babying, we need things that encourage people to try to compete.?? EDIT: To illustrate my point: You open five castles, Behemoth and Seraph already have one each. They're not allowed to take another one while they own one. They have even LESS reason to leave their castle now than they did before. Just build up to 100 eco and turtle since, according to this hypothetical rule, they're not even allowed to break another castle's eco down because they would have more than one castle then. So, basically, you'd just be handing three other guilds a castle and encouraging them to allow WoE to remain stagnant as well. RE: Changes to WoE - exwing - 01-27-2010 When in the hell did i say that social guilds where the problem? if you actually did read what I wrote, I said: These people who go into war do NOT last long, they quit because they lose too many people or cannot give the guild the attention it needs, because of that, most people become "Social Plague's" that just sit around or join one of the already large forces that fight each other. i didn't say they are the problem, i said that's what they become after. Think a bit before you reply wont you? And as albus said, if you can only take 1 castle, where is the fighting going to take place? you cant kill the other peoples econ, so you are just wasting your supply's on a pointless fight, where at the end IF you do make it to the emp, you just get to watch it spin and do... well not a damn thing. Of course to that, you could always get a side guild, but that is still the same thing as having one guild in the end. RE:??Changes to WoE - Session - 01-27-2010 takhara Wrote:Just...after reading all this, I thought of a small suggestion... This ^. Again. Just giving this out, because maybe it could be used the first two WoE's after the new castles are opened (Assuming any are opened, of course.) Just to have people say, "Omg they cant get to these castles" and swarm to them. Which, it could have drawbacks at some point...but eh, its an idea nonetheless. @Exwing- You should really quit trying to turn a good thread into an argument, with putting down people, insulting...etc. Its not very becoming at all. /swt RE: Changes to WoE - azurerogue - 01-27-2010 Takhara, please stop posting "^ this" at the same suggestion. Especially when we are discussing that very subject right now. Read Matrim, mine, and Ex's posts clearly and you'll see that your suggestion is exactly what we are discussing right now. And, as I said in my post, that eliminates not only the motivation to compete for castles but also the possibility of competing for castles. So no, imo, it's not a good idea. RE: Changes to WoE - cosmopolite - 01-27-2010 I am suggesting new WoE:Nursery System. ๐Remove current non-tran WoE and choose any GvG map other than Geffen/Prontera to implement this system. ๐Give new guilds immunity to be attacked by other older guild if they(the new guilds) are occupying a castle in the chosen map from above paragraph. -How to judge any guild being new. 1)Open registration. Leave to GM to decide. Give guild skill/item/script that indicate they are new guilds. or 2)Check organized date by using script at castle entrance. -They can still attack a castle occupied by old guild. ๐Lower the reward from the said castle. ๐What if a new guild is organized from old players? -Make them disqualify from this system(unable to enter said castle). ๐to any point of time(yet to decide), Removed them from this system. Don't know if it is possible script wise. |