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Novice Castle - Printable Version

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RE: Novice Castle - Général_Argos - 05-07-2007

#1"Trans people" can use non-trans characters to attack alde, but non-trans people use the same char, the same guild. If alde get attacked, the guild can use emergency recall to bring back all people. If a regular castle is attaked, the leader can use emergency recall too to bring back people loged on non-trans characters. If those are in the same guild. And if ergency recall is casted, it will bring people on the character they are using, not the trans one.

#2Trans people who wants to attack alde have to change character, wich can include moving gear, and playing a character in another guild, wich include breaking the "transmission" with the players holding a castle on the regular woe.

edit: ima going to sleep, goodnight ~


RE: Novice Castle - Namine - 05-07-2007

#1 Actually when Namin? first joined heRO, she asked Mr. Oka and Ms. Peeka about this interesting point as well... how can one play multiple characters, yet put them in multiple guilds? When in times of woe, how can guild leaders know if this specific player will be logging on to a player belonging to that guild instead of another character that belongs to a totally different guild? Both Mr. Oka and Ms. Peeka can only reply with: "that is up to what the guild members feel like." #1 is more of a concern of guild loyalties, and if the guild decides to have any advanced planning in terms of what the guild's game plan is. When to switch characters? When to go on non-trans? When to go to trans? When will a player play with this guild and not switch player to another...?

The problem of a player's non-trans character being in a different guild as that of the trans character is rather a domestic concern for the guilds involved, rather than the castle itself. Aldebaran did nothing to cause Namin?'s (soon to be) trans-ed priestess to be in a different guild than her non-trans wizard, for example, if her two characters are in different guilds.

Friend chat, party chat, and even outside of heRO tools can all help with communication problems involving a switch of characters~


#2 Hm... pray for pardon, but Namin? is rather uncertain of what sir means by "tranmission." Perhaps he means the momentum? Instead of moving directly from one castle to another, now a logging on process is involved as well to break the momentum? Hopefully that is the right interpretation... Assume that it is, then. Truth to be told, Namin? honestly do not have a proper solution in regards to the wasted time in unequiping, putting gears in storage, and re-equip on another character... Give her tonight (and a bit of tomorrow morning) to try to think of a proper explanation or potential solution to this one.

However, do keep in mind that either way, a "non-trans-only" player will eventually have to move up the ladder to suffer the same problem of having one of each... either that, or they suffer from missing out half of RO's full potential of entertainment. Not letting at least one character trans is missing out quite a bit... trans characters make up 2/3 of all the jobs, along with new skills. Namin? just cannot imagine how a group of non-trans can possibly handle some of the tougher MVPs, such as the bios clone MVPs, Vesper and the likes... If someone can honestly ignore all of this just to "hog" over a potential slight advantage of having a few extra items in a game, sacrificing fun for it... well... what can Namin? or anyone say about it, if someone totally insists on ignoring to enjoy the full potential that heRO has to offer by trans-ing?



Indeed... forget not that the point of heRO and this new castle is that the GMs want everyone to have fun more than have a few items... Namin? firmly believes that the entire point of the castle is to hope for a higher turnout rate for WoE in heRO, so that more people can participate in a major event for the server. While discussing the future or minor adjustments to Aldebaran, let's keep this focus in mind~



(and Namin? promises that this is the last post of Sunday for this topic... so tired now Icon_cry Namin?, to bed~)


RE: Novice Castle - exwing - 05-07-2007

G?n?ral_Argos Wrote:#1"Trans people" can use non-trans characters to attack alde, but non-trans people use the same char, the same guild. If alde get attacked, the guild can use emergency recall to bring back all people. If a regular castle is attaked, the leader can use emergency recall too to bring back people loged on non-trans characters. If those are in the same guild. And if ergency recall is casted, it will bring people on the character they are using, not the trans one.

#2Trans people who wants to attack alde have to change character, wich can include moving gear, and playing a character in another guild, wich include breaking the "transmission" with the players holding a castle on the regular woe.

edit: ima going to sleep, goodnight ~

On #2, you know you can just have... two charaters in one guild... and if you have that many slots.... you should be trans by that time,.. if you didnt get the guild by some one who left and made them the Guild Master. How many guilds that have just started have that level where they can recall? you need level 5 guild expantion, level 1 battle orders level 1 regenoration, and level 1 guardians and to unlock Emergency Recall, so you need to be what i think level guild level 9 to have that skill right? more or less? realy.. you can use party chat and PM's to give directoins. also in heRO thier is also Main chat if you really need to chat from guild to guild.

Now Changing gears , toss in storage and change to your other charater, or ask one of your guildmates to help you change from one charater to another.


RE: Novice Castle - GM-Pandora - 05-07-2007

Force-Attuned Krogoth Wrote:The point you're not seeing is that it's not restricted by account, but by character. It is possible to make a character and get it to lv 90+ without transcending. I've seen it. And it isn't like you don't still have the gear you did before. If you take offense to a monopoly, then go break it. If you think it's unfair that they only need half their guild to defend a castle, then break their defense. If you just want to sit on your ass and whine about it, then make a thread in the appropriate section.

Namine Wrote:Indeed... forget not that the point of heRO and this new castle is that the GMs want everyone to have fun more than have a few items... Namin? firmly believes that the entire point of the castle is to hope for a higher turnout rate for WoE in heRO, so that more people can participate in a major event for the server. While discussing the future or minor adjustments to Aldebaran, let's keep this focus in mind~

Amen to both I think it sums up what I think on the matter.

As for Alde building up eco, if it's the case more people will attack it, all in all I think it will balance itself out.

As for emergency recall, like Ex mentionned, this skill is far in the guild skill tree, requires to be guild level 10+ at least, only a handful of guild have it and those guild are usually full of trans.

Are we done with the complaints? Live and let live.