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RE: Discuss - Aaronock - 08-15-2008

Nidsrule Wrote:
Avalon_Fates Wrote:Fates would just like a way for knights to not suck in high end PvM thanks

If you want to see knights excelling in high end dungeons, look for videos of Doddler leveling his knight/LK in thors or videos of LKs acting as pullers for bio3 parties. Kinda hard to excel at high end PvM if you do nothing but mine/sit in pront. :@

So true...so true...>_>
And this applies to players in general, stop mining and fishing all day and actually go play RO x)

Cause if you go the right builds with most classes you'll be in the high end places. LK's are so invaluable in the right parties its ridiculous. Their dmg and their hp will push them through so much more than most other characters can take.


RE: Discuss - teOx - 08-15-2008

missed your post. well said rob.

ayu Wrote:Sigh same tricks except more redundant really... To live with higher cast time due to the irreducible portion. Whatever we did with 1 VFW, now we just do it with 3 VFW as the stall to wait for the cast. No change to style or how wizard plays, except we now do everything much slower than we used to.

not true.


RE: Discuss - Yuriohs - 08-15-2008

How are priests gonna get nerfed?
I can understand how standard HP's in FS will, but what about Battle Priests?
Since luck determines a good deal now, what if a priest with holy armor went up against an LK and the priest uses Asperio on him? can I still crit him till his peco falls over?


RE:??Discuss - Kadar - 08-15-2008

Yuriohs Wrote:Since luck determines a good deal now, what if a priest with holy armor went up against an LK and the priest uses Asperio on him? can I still crit him till his peco falls over?

If the LK isn't a complete idiot he will swap weapons. If Aspersio beats him so easily he should swear off pvp until he learns how to play the game. That would be pathetic.

Yuriohs Wrote:How are priests gonna get nerfed?
I can understand how standard HP's in FS will, but what about Battle Priests?

BP don't usually have a very strong heal. Well now it's going to be even weaker. Assumptio also got nerfed so you can't rely on that as much anymore. As Rob said though you can't really compare 9x trans to lvl 150 3rd classes. So while you won't be as strong at 9x you will be able to get back to full str at lvl 150 with all of the extra stat points you will be getting.


RE: ??Discuss - teOx - 08-15-2008

Kadar Wrote:
Yuriohs Wrote:Since luck determines a good deal now, what if a priest with holy armor went up against an LK and the priest uses Asperio on him? can I still crit him till his peco falls over?

If the LK isn't a complete idiot he will swap weapons.??If Aspersio beats him so easily he should swear off pvp until he learns how to play the game.??That would be pathetic.

i remember tripp and draken trying that on me in woe when they got their holy ele armor. that was funny Icon_biggrin. (good sinx always have cursed water hotkeyed, aspersio should never work on one)


RE: Discuss - Tenshi - 08-15-2008

Thanks Nidsrule
it was a well thought out post
with a better whole picture view than I had previously


RE: Discuss - Jasper - 08-15-2008

teOx Wrote:i remember tripp and draken trying that on me in woe when they got their holy ele armor. that was funny Icon_biggrin. (good sinx always have cursed water hotkeyed, aspersio should never work on one)

It worked very well on a Frenzied LK who isnt wearing ED because he cant do crap if you aspersio him Icon_razz


RE: Discuss - teOx - 08-15-2008

ahahahah tru tripp. but an LK who does frenzy to do anything other than run away or break emp needs to think a bit more.


RE: Discuss - Honeko - 08-15-2008

What I'm still not getting is why Gravity is slowing the pace down. I find one of RO's biggest Charms is it's pace. It's not the same, overly slow pace of like WoW or SWG. No. It's here's a monster. Kill it. There's another. Kill it. Next? And as for the whole ASPD thing. I mean, if you were to compare every other class from every other game, you can notice patterns. Example: Thief Tree. Key Points from all games: ASPD, Speed, poison(even if it's not used often), stealth, DPS, and if built right tank. So I see nerfing ASPD as a killer not only to Wizards/Sages but also to the Thief whom has always always relied on his Speed, and attacking Speed to survive where even Knights fail. Yes, The Thief Tree will most likely be receiving a higher ASPD bonus then other classes but still, if a thief can kill a mob in a minute, imagine how long it will take a compare Knight to do the same. What I'm getting at is the pace needs to stay the same, or grinding becomes waaaay to boring.

Now in regards to making a new XP chart. Good. You'll be able to get to the higher levels faster. And that's always what you want. Even in the current system if you kill something much lower than you, you still get no XP. I mean is 20 XP for a 95 character that much of a problem? Oh no, the 95 Lord Knight is killing all the porings around Pront. What are we 12 Novices going to do? Seriously. Is that gunna happen? Does it happen? I've always found that level range system to be overly stupid, and have never liked it. I mean, common sense tells you that if you go up against someone higher level than you, you're gunna lose. And Vise Versa. Even in PvM. And as I stated before, PVP is inherantly unbalanced and can NEVER be balanced.

Now, as far as what Ayu was saying, the same tactics are going to be used even with the skill nerfs/buffs, just the methods with be changing.

If you think about it, how many Assassins have you met that are pure Poison builds? Yes, I know... "Poisons suck. The other skills are better." But how are you going to make people want to use poisons more? "Poisons will do more damage?" Okay, so I use the poison on my weapon so I add a bit more DPS. Yay!! -.- So why will I use Venom Splasher? "It does more damage." Okay. So the only reason, I'd use more of my poison tree is cuz the skills will now do more damage?

Seriously People, it's the same tricks/combos/spamming in a different/slower method. And personally, I find it to be lacking in Gravity's Common Sense, if they thank it will balance things. I think, it'll actually upset people more.

As for what I believe will work, keeping the core of the current system intact, is just revamping the XP charts, and maybe cutting back a few status points per level. I mean, instead of it taking 7,995 XP to get from 29 to 30, make it take 6,995 or something. True this speeds up the leveling proccess but then again, who wants to take forever to get to the level you want.

I'm just finding the things Gravity is doing to be lacking in common sense when it comes to trying to balance the game more. But these are just my thoughts.


RE: Discuss - teOx - 08-15-2008

i was seriously unable to understand half of your post.

1. what does comparing knight and thief class have to do with the overall aspd drop? only the last sentence in the first paragraph seemed at all relevant. i also dont think you know enough about the new game to judge the aspd drop in its future environment.

2. i have no idea what the point of second paragraph was you seemed to state random facts that didnt join together. something about lord knights killing porings.

3. gravity is focusing on balancing class skills so that more will go un-ignored it seems.

4. your idea of what "will work" is very short sighted and wont fix 99% of the things gravity is aiming for in this renewal project. it is not trying to follow your concept of common sense because that is restricted to your perspective of the game. i dont even see why you think cutting back exp charts will make a difference aside from easier levelling. and why would easier levelling inherently solve anything? it wont. calling them lacking in common sense because of a few of your personal complaints without looking at the whole picture is being narrow minded dont you think?

i have yet to see an update that i didnt agree with yet, though obviously everything needs alot of tweaking. i like the direction its going.

to attempt to quell your fears let me point something out to you. snipers, LK, WS, and many other classes are currently able to easily hit 190 aspd or very close to it. hell LK can hit 190 with only 1 agi and WS can do it with ~40. this is level 99. the game will soon be changed (with advent of 3rd classes) to have a 150 level cap and 120 stat cap. isnt it common sense that the game will need to be slowed down in order to account for the future changes? again, look at the big picture and think from gravity's perspective.