Ragnarok 2 Info - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: The outside world (https://www.pandoraonline.net/forum/forumdisplay.php?fid=7) +--- Forum: General (https://www.pandoraonline.net/forum/forumdisplay.php?fid=8) +--- Thread: Ragnarok 2 Info (/showthread.php?tid=1187) |
Ragnarok 2 Info - Jubei - 02-13-2006 http://www.ragnainfo.net/forums/viewtopic.php?t=86780 Uhh, it took us 30 minutes for me and neo what the bloodg 'ell what these fools were talking about. See if you have any luck ^_^ RE: Ragnarok 2 Info - Ryxingeir - 02-13-2006 Uh... it isn't that hard to understand???Well maybe i just get more of it because i've played other mmos, that could be it. [edit] Oh yes, and eventually i plan to read through all 25 pages of that forum ... but no assassins yet *sniffle* [/edit] RE: Ragnarok 2 Info - Tenshi - 02-13-2006 velly inte res tin' RE: Ragnarok 2 Info - Jubei - 02-13-2006 yeah, so far, gravity made it only 6 classes. (its very unlike RO) RE: Ragnarok 2 Info - GM-Scott - 02-13-2006 With a good bit of coding, some of those concepts could be made in the actual RO. RE: Ragnarok 2 Info - Manifus - 02-13-2006 GM-Scott Wrote:With a good bit of coding, some of those concepts could be made in the actual RO. Some of that has too many variables for us to script don't ya think? RE: Ragnarok 2 Info - Ultima_Pi - 02-13-2006 Depends on how many player/acc variables are available. RE: Ragnarok 2 Info - Manifus - 02-13-2006 Its jsut last time they did something with the variables it screwed up, too many variables like for the warper.....money and allegiecne points were lost.....I lost 60 points because of variable errrors T_T Im not sure but it seems like it might be too much |