Vanilmirth Change Instruction - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: Suggestions/Questions (https://www.pandoraonline.net/forum/forumdisplay.php?fid=19) +--- Thread: Vanilmirth Change Instruction (/showthread.php?tid=15082) |
Vanilmirth Change Instruction - Zerrif - 06-21-2010 I'm sure this has been asked many times before, but I just wanted conformation before I kill off my sheep. [19:48] <Zerrif> does [19:48] <Zerrif> vanilmirth's change insrtuction [19:48] <Zerrif> give the 10% brew boost [19:48] <Zerrif> that it's supposed to? [19:48] <Zerrif> cause [19:48] <Zerrif> i'mt elling people it does not [19:48] <L0ne_W0lf> gives 5 [19:49] <Zerrif> o rly? [19:49] <L0ne_W0lf> yes [19:49] <Zerrif> so that is implemented in eAthena? [19:49] <L0ne_W0lf> yes [19:49] <L0ne_W0lf> level*1 [19:49] <Zerrif> Hm, I thought it wasn't [19:49] <Zerrif> well. [19:50] <Zerrif> Something new to share. Thanks. According to L0ne_W0lf, one of eAthena's coders, Vanilmirth's change instruction does give a boost to brewing chances-- although I remember a lot of people saying that it didn't, and I never got clear confirmation. So what I'm saying it, anyone able to confirm? :3 RE: Vanilmirth Change Instruction - Namine - 06-21-2010 I don't see reason to doubt Lone Wolf's word, since it's essentially an answer straight from the horse's mouth. It's a question rather it works in *our svn* or not. While nobody but the GMs know what is our svn number at the moment, this is from the latest of the stable svn regarding brewing, and it seems to say "yes lone is right." case AM_PHARMACY: // Potion Preparation - reviewed with the help of various Ragnainfo sources [DracoRPG] case AM_TWILIGHT1: case AM_TWILIGHT2: case AM_TWILIGHT3: make_per = pc_checkskill(sd,AM_LEARNINGPOTION)*50 + pc_checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20 + (status->int_/2)*10 + status->dex*10+status->luk*10; if(merc_is_hom_active(sd->hd)) {//Player got a homun int skill; if((skill=merc_hom_checkskill(sd->hd,HVAN_INSTRUCT)) > 0) //His homun is a vanil with instruction change make_per += skill*100; //+1% bonus per level } switch(nameid){ case 501: // Red Potion case 503: // Yellow Potion case 504: // White Potion make_per += (1+rand()%100)*10 + 2000; break; case 970: // Alcohol make_per += (1+rand()%100)*10 + 1000; break; case 7135: // Bottle Grenade case 7136: // Acid Bottle case 7137: // Plant Bottle case 7138: // Marine Sphere Bottle make_per += (1+rand()%100)*10; break; case 546: // Condensed Yellow Potion make_per -= (1+rand()%50)*10; break; case 547: // Condensed White Potion case 7139: // Glistening Coat make_per -= (1+rand()%100)*10; ????break; //Common items, recieve no bonus or penalty, listed just because they are commonly produced case 505: // Blue Potion case 545: // Condensed Red Potion case 605: // Anodyne case 606: // Aloevera default: break; } RE: Vanilmirth Change Instruction - Zerrif - 06-21-2010 Okay, that's the little bit that L0ne sent me as well. I guess my question is now if our SVN has it? RE: Vanilmirth Change Instruction - azurerogue - 06-21-2010 I haven't kept super strict charts of results - but I've noticed a significant increase in success (by brewing standards) with my vanilmirth out that did not appear before the most recent SVN update. So I'd say yes, we have it. RE: Vanilmirth Change Instruction - Zerrif - 06-22-2010 Wonderful. Now the choice begins. Sack the amistr, or make a second brewer ;o; RE: Vanilmirth Change Instruction - azurerogue - 06-22-2010 You can never have enough alchemists on one account! RE: Vanilmirth Change Instruction - Kittie - 06-22-2010 i agree x3 Alchy's <3 |