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Nephs on Splendide 1 - Printable Version

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Nephs on Splendide 1 - Fruityla - 04-18-2011

(Aka the Nidd Entrance Map)

So my Champ asuras Cornus on this map since they have one of their better spawns and Nidd Warp makes it convenient.

Well, Dark Pinguicula also spawn here. When they die they have a chance of spawning two Nephs. Guess what happens when Dark Pinguicula die en mass?

You get Nephs en mass. Upwards of 200 and they don't spawn here naturally at all. I wish I had screens of it so you could appreciate the horror.

It really screws up the map to have THAT MANY OF THEM on the map and screws me (and likely others) out of their leveling spot.

So what a I getting at? 200 of a monster that doesn't spawn by itself on a map is ridiculous. Can we put a cap on the number of Nephs allowed on the map at once? Or make Dark Pinguicula not spawn them? Please? D:


RE: Nephs on Slendide 1 - Aaronock - 04-18-2011

http://img.photobucket.com/albums/v383/Leilee/ROScreens/screenheRO-Server004.jpg

*Points at stem count in screen shot*
Yes I killed that many and STILL wasn't done, my guess is there were about 250 of them on the map total.


RE: Nephs on Splendide 1 - Fruityla - 04-23-2011

*Revives thread*

Not as bad as that night, but this should give you an idea of how bad it gets:

http://img.photobucket.com/albums/v23/Fruity/Screenshots/screenheRO-Server022.jpg
http://img.photobucket.com/albums/v23/Fruity/Screenshots/screenheRO-Server021.jpg
http://img.photobucket.com/albums/v23/Fruity/Screenshots/screenheRO-Server020.jpg
http://img.photobucket.com/albums/v23/Fruity/Screenshots/screenheRO-Server019.jpg
(Ignore the hat, I do that cosmetic editing thing. Only I see it though :3)

Pretty nasty right? XD Remember, they don't spawn there naturally.

New suggestion: Just lower Dark Pingui's chances of spawning Nepenthes when they die. I think that would be enough to prevent a weed infestation.





RE: Nephs on Splendide 1 - Aaronock - 04-23-2011

I love how that map gets so covered in Nepenthes there are more spawned there than on their own map. :>


RE: Nephs on Splendide 1 - Incarn - 04-23-2011

i thought the GMs said somewhere that maps were supposed to reset when a person was gone from them for an extended amount of time. wouldn't that fix the nephs everywhere?

aside from that, WTF NEPHS EVERYWHERE *_*


RE: Nephs on Splendide 1 - Aaronock - 04-23-2011

Maps don't reset anymore since the new SVN, monsters move independently and on their own.

Only way to fix this is to reboot the server or kill the nepenthes. :>


RE: Nephs on Splendide 1 - Fruityla - 04-23-2011

Unfortunately, it appears it doesn't =x They just chill there until someone kills them. Or there's a server reboot, I assume.

Edit: Curse you ninjaing me! >(



RE: Nephs on Splendide 1 - Cobbinator92 - 04-23-2011

Can somebody or something about them, this is getting insane..... I can barely get on the map with out dieing.


RE: Nephs on Splendide 1 - Aaronock - 04-23-2011

I think this is pretty unintentional, see this was fine before when maps resetted spawns but without that people can grief others by killing a ton of dark pingui on the map with a TU priest wearing bathory...


RE: Nephs on Splendide 1 - Fruityla - 04-23-2011

What makes me so angry about this is that Gravity screwed asura Monks/Champions out of Thor 1 long ago.

Add to the fact heRO only rubbed salt in that wound with their wonky way of handling updates. Now that we have a convenient and good exp spot again (as of gaining Nidd warp) it gets wrecked by a heRO customization going horribly wrong ._.;