Nidhoggur - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: Suggestions/Questions (https://www.pandoraonline.net/forum/forumdisplay.php?fid=19) +--- Thread: Nidhoggur (/showthread.php?tid=19806) Pages:
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Nidhoggur - Session - 07-08-2011 Do we have it? If so, what are the requirements to get there, if any? Wanting to go hunting withered tree staffs and shoes. RE: Nidhoggur - Rankin - 07-08-2011 No. There's just a random place named Nidhoggur that leads to a broken map that causes auto deletion of your character. RE: Nidhoggur - iSpam - 07-08-2011 lol. yea we do, do the new world quest to access midcamp then do some other quests that would allow access to new world fields. the one on the left side holds the portal to Nydd. things there are heavily edited so... well it's more fun to find it out yourself RE: Nidhoggur - Shikari - 07-08-2011 Don't go there except in party. RE:??Nidhoggur - The Legendary Joe - 07-08-2011 Shikari Wrote:Don't go there except in party.Assuming you can find one, HeRO's custom changes to nidhogger makes it quite a gear/strategy oriented dungeon. Namely Wall of Fog from Phylla/Ryncho, That one change undead thing that turns you green and kills agi/bless from dark shadows and Dark Pingus, and the fact that just about everything likes to dispell you. Also, unlike Most servers, there are no aqua elementals on f1, you gotta go all the way to f3 for that. RE: Nidhoggur - Shikari - 07-08-2011 Ok, don't go there except in a guild party for a WoE guild. Fixed, lol. RE: Nidhoggur - Shinigami l0_0l - 07-09-2011 but somehow i go there a lot without guild or WoE party and u cant go there without at least 5 people 89+ in your party RE: Nidhoggur - Irxallis - 07-09-2011 The requirement is 4 people 89+ party to enter Nidhoggur. Not necessarily transcendent, unless this has changed. To get there: Midgard Camp -> W -> N, eastern part of the map. There is a warper to save oneself. -------- There are two ways to get there: 1) Do an access quest chain: mandatory: http://irowiki.org/oldwiki/Onward_to_the_New_World_Quest one of (or both, I suggest doing both as exp is really nice and quests are short and trivial): http://irowiki.org/oldwiki/New_Surroundings http://irowiki.org/oldwiki/Attitude_to_the_New_World Basically, you need to be able to go New World W. This will happen at one point during doing one of the above quests (sorry, can't remember; too much time has passed since I made them). 2) Ask a nice, cute priest to save at Midgard 1W at the 'Kafra' (Cat Hand something) and get Warp Portal to that spot (you can get warp to any spot you are saved at even if the place is un-memoable). Go N from there and voila, you are on Nidhoggur map and can access the dungeon even if you haven't done the New World quest. -------- What to expect (spoilers inside): Level 1: If I remember correctly, Teleport is disabled there. (note, not everything is listed below; just the information you might really want to know about if you enter that place first time ever) Draco: - Dispel (lots of Dispel) - Fire Breath (not Kasa-level, but backlines should have Pasana/Jakk/Pneuma; sometimes you fight 2-3 Dracos simultaneously) - Crimson Fire Formation (the flaming-ground-ninja-skill) - Occasional Stun. - Hits hard Ancient Tree: - Eswoo (yes, really) - Casts Assumptio on friends, not on self - Heals (9999) friends, not self - Stuns - Hits harder Dark Pinguicula: - Change Undead (frontlines need Bathory) - Dispel (see a pattern? ;-) ) - Casts Status Recovery on frozen / stoned / stunned / whatever friends. - Magic Mirror if MAtked sometimes (didn't notice a pattern yet) - May spawn Nepenthes on death - Ah, forgot. Hits hard. Rata (miniboss): - Hits very, very hard. Avoid tanking unless you really know what you are doing. - Basically, a combo champion squirrel - Extreme flee - Teleportable using a rudeattack Use fire weapons in lv1. If you pass level 1, I can explain level 2 if you want (but it is MUCH more difficult, so I'd suggest staying on lv1 for a while). In short: Change Undead comes from Dark Shadows, there are Rhynchos / Phyllas (water magic MAtk and, yes, Dispel) and Duneyrr (mister ouch). --------------- Nidhoggur is basically a base-to-job converter. And my favourite dungeon, next to Gorge. With discipline, me (at bolter prof - and trust me, I am NOT a good prof player), Aedra (before transcendence to High Priest) and T-chan managed to easily gain some exp and have fun there (avoiding Ratas though). If people lack discipline... well, I've had 7-8 people parties there which managed to lose several % exp and not gain lots of job because people didn't listen ;-). A priest cannot save a reckless player there. Impossible. The monsters - individually - aren't very difficult to kill, but they tend to swarm you (not as much as venatus though). With discipline you can avoid all deaths except of SURPRISE! attacks from behind when you are fighting something in front of you. Nidhoggur1 is easier than it seems, but the party needs to be more careful. If anyone in party is reckless, this place will seem incredibly hard for the whole team. --------------- If you want to have some more information about that place, fire me a PM. I'm away for this weekend but if you are willing to wait... RE: Nidhoggur - Session - 07-09-2011 I have a question about the "Attitude to the New World" quest. If I used my own high priest to go there- how in the world am I to kill the monsters it requires to continue with the quest? RE: Nidhoggur - Incarn - 07-09-2011 get anyone else to kill them don't even have to be on the map, just as long as your hp summons the quest |