Custom Monster Detection for Homunculus AIs - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: Guides (https://www.pandoraonline.net/forum/forumdisplay.php?fid=85) +--- Thread: Custom Monster Detection for Homunculus AIs (/showthread.php?tid=27012) |
Custom Monster Detection for Homunculus AIs - Ange - 02-14-2014 HeRO's myriad of custom monsters are often not detected as monsters by homunculus AIs.??This is caused by a bug in Gravity's built in function, IsMonster(id).??Here's a general solution to this that will work for any AI. First, create a file in your AI called CustomIsMonster.lua and paste the following into it: Code: function CustomIsMonster(ID) Next, create a file called CustomMonsters.lua and paste the following into it: Code: CustomMonsters = {} This file is a list of all monsters that are not recognized which you would like the AI to recognize.??Yes, they have to be added manually.??There's a way to get around this, but it makes the homunculus see pets as monsters too, which is no good. Then, add the following two lines to your AI.lua: Code: require "./AI/CustomMonsters.lua" Finally, replace every instance of "IsMonster" in the AI with "CustomIsMonster" EXCEPT the one in CustomIsMonster.lua RE: Custom Monster Detection for Homunculus AIs - The Legendary Joe - 05-01-2014 hmm, I must be doing something wrong... I'm getting a buncha error messages saying stuff is coming up as a Nill value after modding the AI.lua RE: Custom Monster Detection for Homunculus AIs - Laenaya - 05-02-2014 You might have replaced "IsMonster2" for "CustomIsMonster2" while replacing "IsMonster" for "CustomIsMonster".
If this isn't the case, you could have placed the newly created files (CustomIsMonster.lua and CustomMonsters.lua) inside "<heRO folder>/AI/USER_AI", but referenced them as if they were one level up: require "./AI/CustomMonsters.lua" require "./AI/CustomIsMonster.lua" If that's the case change them to: require "./AI/USER_AI/CustomMonsters.lua" require "./AI/USER_AI/CustomIsMonster.lua" A last possibility would be that you're editing the lua files in "<heRO folder>/AI/" (official AI), instead of the ones in "<heRO folder>/AI/USER_AI" (custom AI). If anything, I can test this later and give you a copy of my mirAI with this mode, if you use/want it of course. RE: Custom Monster Detection for Homunculus AIs - The Legendary Joe - 05-02-2014 (05-02-2014, 02:34 PM)Laenaya Wrote:Oh derp, both of those were the cause. thanks for the troubleshoot. Up and running without any noticable problems. RE: Custom Monster Detection for Homunculus AIs - demishock - 05-07-2014 Thanks so much for this! I don't know how I missed the original thread when it came up, but I'm glad I finally saw it now. I've compiled a list of all the custom monsters I could think of, for copy/paste-ability, in three formats... In order by ID number: http://pastie.org/9147690 In order by monster name: http://pastie.org/9147687 In order by map/category: http://pastie.org/9147680 *Neko Island *True Poring Island *Muspelheim *Orcus Dungeon *Byalan Dungeon *Magma Dungeon *Christmas *Halloween *Fairy Paradise ETA: I've added a link to this thread to the Homunculus page on the heRO wiki. RE: Custom Monster Detection for Homunculus AIs - kysp - 05-22-2014 (05-07-2014, 12:14 AM)demishock Wrote: ... Thanks for the list! (05-02-2014, 02:34 PM)Laenaya Wrote: You might have replaced "IsMonster2" for "CustomIsMonster2" while replacing "IsMonster" for "CustomIsMonster". I did that too. So turn on "Match whole word only" or something similar in the Search & Replace dialog. RE: Custom Monster Detection for Homunculus AIs - Blake81 - 09-25-2014 Could someone please upload their modified lua files here? I've been trying to get this working for the last two hours and I still get the Nil Value error message, and I've done all it says here.... RE: Custom Monster Detection for Homunculus AIs - whitedraw - 09-25-2014 I think this post was once before the SVN updated, I think it might be better for you to check out others AIs that support this new update. Some similar configuration might be required though RE: Custom Monster Detection for Homunculus AIs - GM-Garr - 09-26-2014 Actually, homunculus AI is client-side thing, and has nothing to do with SVNs. So this will still work regardless. I haven't tried it much, but I think it works. At least it ignored custom monster I set it to ignore in the configuration. (Place it inside USER_AI directory, replacing AI.lua. Also, don't forget to use /hoai ingame to switch to custom AI) |