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Novice Castle - Printable Version

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Novice Castle - Jubei - 05-01-2007 01:08 PM

First of all, yay on the new castle.

Secondly, how about a novice/baby castle? Im sure we have enough SNs+novices+baby classes to satisfy that? If not, well, aww.


RE: Novice Castle - GM-Pandora - 05-01-2007 01:13 PM

Did you read my entire post? Icon_lol


RE: Novice Castle - n3xus - 05-01-2007 01:24 PM

my fav char has a woe use again!!! Icon_twisted

i just wish i could make it this weekend. first part of moving... Icon_redface

thanks pandora. great idea!


RE: Novice Castle - GM-Pandora - 05-01-2007 01:54 PM

Credit to GM-Bane for the idea actually, he suggested it months ago but it took me some time to make the restrictive warp and then I wasn't sure we needed a 4th castle or not.


RE: Novice Castle - Motenai_Ronin - 05-01-2007 02:11 PM

T-T 3 weeks too late for my knight


RE: Novice Castle - Jubei - 05-01-2007 02:28 PM

reread it, so yeah, hope for the best on the novice castle.

Secondly, im sooooooo glad my SN will finally have a fighting chance in woe. At least i hope so.


RE: Novice Castle - Général_Argos - 05-02-2007 07:13 AM

Drop rates for those custum castles should be divided by 10.


RE: Novice Castle - GM-Pandora - 05-02-2007 08:30 AM

Yet another nice suggestion from Krimlin...... not!


RE: Novice Castle - Rei Ayanami - 05-02-2007 08:44 AM

whoopee!!!!! Ok, now all i need is to revive kindergarten. i wish there is a guild skill that adds swings and slides. Icon_biggrin oh and jumping castles, must have those too Icon_lol


RE: Novice Castle - Général_Argos - 05-02-2007 09:16 AM

Why all people wants things to be easy ????....
I understand that a non-trans castle is a nice way to welcome newcomer on the server and to invite to participate to woes but why should they get as much castle drop rate than other ordinary castle if they have the advantage to not being attacked by "old" and "strong" guilds? Why guiving such an advantage without any disavandtage?