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Re-introducing MvP Cards (with some exceptions) - Printable Version

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Re-introducing MvP Cards (with some exceptions) - Gojira - 11-07-2015 05:00 PM

I think the server should reconsider their position regarding mvp cards in woe and bg. Other then fbh and gtb, other cards should be allowed. As of now, we STILL have dr and gr allowed in woe... those 2 cards are better then about any mvp cards (fbh and gtb are probably the only exceptions because those 2 cards are usually what can break the balance in a server).

Right now, farming mvp cards feels very dull since the pvp oriented ones are locked for any use they have so it would be great to enable the balanced ones.

If the GM team feels unsure about this, it could even be tested by allowing it in BG first to see how it changes things.

tl;dr

Allow mvp cards (with the exception of gtb and fbh since they're the 2 main unbalanced mvp cards) in woe and bg.


RE: Re-introducing MvP Cards (with some exceptions) - ChaosPrince - 11-08-2015 03:52 PM

and god items?

Beware, Vietnam go 99 vit 99 luk again with Tao Gunka /e29


RE: Re-introducing MvP Cards (with some exceptions) - Gojira - 11-08-2015 04:16 PM

(11-08-2015 03:52 PM)ChaosPrince Wrote:  and god items?

Beware, Vietnam go 99 vit 99 luk again with Tao Gunka /e29

Nah god items aren't balanced for low populations, re-introducing them wouldn't be fair what so ever.


RE: Re-introducing MvP Cards (with some exceptions) - GM-Pandora - 11-09-2015 10:09 AM

We would welcome multiple people's opinion on the matter.


RE: Re-introducing MvP Cards (with some exceptions) - Demogorgon - 11-09-2015 01:49 PM

I second the Point about most MVP Cards beingt inferior to devil/gr of which there is an overabundance here bc of a famous totally balanced Hat we all love.

Another Reason is that for those People investing lots of Time in MvPing its kind of a Bummer that many MvP Cards they might obtain are more or less Useless outside of PvP (stormy Knight,detale ...) I remember seeing a stormy Knight Card sitting in Pront Shop for 150m for Weeks a while back. Thats just sadIcon_biggrin


RE: Re-introducing MvP Cards (with some exceptions) - The Roger - 11-10-2015 06:04 PM

I think its fine how we are now.


RE: Re-introducing MvP Cards (with some exceptions) - The Legendary Joe - 11-15-2015 06:42 PM

I think Detale would be another one of those cards that'd fall by the wayside of not having a use outside of woe. Put it on a tanky char run into a precast and hope it triggers LP! The fact it's another armor that's unfrozen puts a few strategies into my head.

But... I've been out of the woe scene for so long, I don't know what the current situation is. I personally don't have a problem with MVP cards outside of GTB and FBH.


RE: Re-introducing MvP Cards (with some exceptions) - Amaziah - 11-16-2015 02:52 PM

(11-07-2015 05:00 PM)Gojira Wrote:  Allow mvp cards (with the exception of gtb and fbh since they're the 2 main unbalanced mvp cards) in woe and bg.

I agree with this. It is sad to see some of the useful non-OP MVP cards (like Stormy Knight and Garm) have absolutely no use currently. I think it would allow people to come up with some fun and unique strategies, and considering the current WoE status of the server... It could use a bit of spicing up.

I'm all for it as long as GTB and FBH are excluded from the group (dat GTB tho..)


RE: Re-introducing MvP Cards (with some exceptions) - Gojira - 12-03-2015 02:12 PM

Bumperino, would be good to have news regarding this...


RE: Re-introducing MvP Cards (with some exceptions) - Child of Bodom - 12-05-2015 09:30 PM

Id also agree i think gr and devi r much worst for woe then alot of mvp cards considering how many ppl got them from oca's. GTB and FBH i also would like to see still banned. But i think cards like Detale and stormy knight and valk randgris, are cards that theres no point in getting unless u have them woe enabled. Even cards like incant samurai and atroce while they can be fun to mess around in pvm really were meant to be woe based. As long as God items arnt enabled im happy