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Modified Renewal Cards, & New Custom Cards - Printable Version

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RE: Modified Renewal Cards, & New Custom Cards - Vanira - 11-11-2015 02:19 PM

Honestly couldn't see myself using most of these even if I got them... but here's some of my thoughts on a few of them anyway

@ Naght Sieger Card; specifically (Ghost Magic on pre-renewal isn't as powerful as on renewal, so it makes this card really bad.)
If possible, why not also add +mdmg% vs. ghost property monsters (or alternatively boost the ghost magic dmg%) - Ghost magic is most useful against ghosts anyway

@ Queen Scaraba Card; losing the second effect (which seems like it's more the point of the card in the first place honestly)... I get we don't have mercs, but something should replace it, even if it's not that much (maybe a flat +ATK bonus or something, or a small insect related bonus like +1% resistance to insect race or additional dmg to insects)

@ [All Magic Damage against Race Cards]; don't get why these need to be nerfed so much in the first place (with possible exception of Zakudam [Demihuman] due to pvp/woe) as most weapons with useful effects for magic users are already lacking on slots, with the exception of Elemental Sword - and the Mane card suggested might be more useful for that one anyway. Might just be me biased since I prefer magic users, though

@ Sedora/Aunoe Card; Not sure what's a good idea with these ones... for Sedora, makes Mobster completely useless if implemented with crit+4 for any class... meanwhile, don't particularly see the fuss on Aunoe vs. Paper, as Paper is relatively common on Ama3 for anyone who actually bothers going there (vs. case of Mobster where there's only 1, period; I assume there will be more Sedoras than that on By6). Also Aunoe basically requires guild dungeon access unless you get one heck of a lucky DB

@ Sropho Card; just seems kinda useless overall, combining effects from a bunch of other cards and not really doing any of them well

@ Pot Dofle Card; don't see the issue on keeping it at the base effect if racial reductions are capped @ 85% like stated elsewhere. If someone wants to use wings to boost that, why not let them? Last I checked the only particularly difficult fish to deal with is Levia anyway. At least boost the fish reduc to 5% so it hits 10% when in wings... 3% base is pretty pathetic and can't see much reason to not just use the much more available swordfish card instead

@ Lovering Card; Add on -2 all stats for unmarried characters! Icon_razz

@ Souleater Card; definitely getting a firelock vibe, though the stat boost is locked at +9~10 instead of HP%. Would be nice to maybe unlock it a bit incrementally instead (like refine >= 7, int+1, refine >=9, int+2 instead). Finally some int on shoes for anyone who wants it, but if you want the full boost you still have to go full insane for +9 (as of now there's no card besides Amon Ra that grants any +int to footgear if I'm not mistaken). After all, +7 is doable, +9 is crazy territory.

@ Pouring Card; just a bit sad there's nothing involving SG or Waterball since it loves to spam those (though I can understand why no effect involving them). Maybe boost the Falling Ice Pillar% a bit as afaik it's barely used (and also requires an Ice Stone)

@ Lifedrinker Card; low chance for something that's already not that hard to get? Maybe add some straight lifeleech in there or make it Medium Life Pot drops instead...

@ Winter Wolf Card; seems kinda generic and don't much see why the point in the +LUK at high refine except to try to ever so barely obsolete the Crystal Pumps. Why not something more fitting to wolves like a movespeed or ATK boost (either at +9~10 or a smaller always there boost that's increased @ +9~10)?


RE: Modified Renewal Cards, & New Custom Cards - elendramear - 11-11-2015 08:59 PM

OWO So if you had card art for the other porings their cards would be able to become a thing? I can totally do up some card art for them~ (where would i send it/post it after I'm done?)

Also I totally agree with Vanira about being sad the Pouring card had nothing to do with waterball as that's like all he does XD (maybe allow the user to use lvl 1 waterball? or not if that's too powerfull, but it would fit him X3)


RE: Modified Renewal Cards, & New Custom Cards - Story Teller - 11-11-2015 11:52 PM

(11-11-2015 08:59 PM)elendramear Wrote:  OWO So if you had card art for the other porings their cards would be able to become a thing? I can totally do up some card art for them~ (where would i send it/post it after I'm done?)

Also I totally agree with Vanira about being sad the Pouring card had nothing to do with waterball as that's like all he does XD (maybe allow the user to use lvl 1 waterball? or not if that's too powerfull, but it would fit him X3)

We need to make a trolling.
[Image: XLAZPWq.jpg]


RE: Modified Renewal Cards, & New Custom Cards - Arcanju - 11-12-2015 09:31 AM

Overall, I don't think these cards are too powerful. But I don't see myself using very many of them, either. Also, I couldn't help but notice that none of these cards increase vit...

Aunoe - there are already official cards that are strictly better than others (ex: wormtail and zerom), and Aunoe isn't very easy to get.

Dofle - nekoring backpack / hat combo already reduces damage from fish by 10%, so there'd be little benefit in doubling this card through wings. Why not keep it at 10?

Lovering - aww, there was so much potential here.... You know what would be really cool? Giving you the ability to cast devotion on your spouse! You could implement is as a new wedding skill, "I'll protect you!"

Souleater - one of my projects was getting +9 sandals to put my amon ra card in, almost exclusively because that was the only way to get int from shoes, and the +1 would give my super novice a matk jump. In that sense, this totally outclasses my mvp card.

Applering cards - a prime combo opportunity! Why not a combo like, add chance to drop apple?

Pouring - The infinite stream of waterball is all I think of when I fight this guy, not frost skills. And while I'm all for making largely unused skills more powerful, I think a mob that's miniboss rarity should have something better.


RE: Modified Renewal Cards, & New Custom Cards - GM-Pandora - 11-12-2015 11:20 AM

Card art are very welcome! They can be posted here or sent to myself or GM-Ciar via pm, email works too (pandorathatsme@hotmail.com). ^_^


RE: Modified Renewal Cards, & New Custom Cards - Story Teller - 11-12-2015 02:46 PM

(11-12-2015 11:20 AM)GM-Pandora Wrote:  Card art are very welcome! They can be posted here or sent to myself or GM-Ciar via pm, email works too (pandorathatsme@hotmail.com). ^_^

No rewards doing them? It might be good portfolio material to those who wants to be artists but that's actually not enough when consider concept and time to draw more complicated monsters.


RE: Modified Renewal Cards, & New Custom Cards - elendramear - 11-13-2015 09:08 AM

Awesome~~~ I'll get drawing then >:3


RE: Modified Renewal Cards, & New Custom Cards - Snowhawk - 11-15-2015 01:41 AM

For Rainbowring's Prefix, Would Prismatic work?


RE: Modified Renewal Cards, & New Custom Cards - GM-Ciar - 11-15-2015 06:44 PM

Bump. Thanks for your feedback, heroes.

- Following Zurran's suggestions, increased Naght Sieger's ghost magic damage boost from 30% to 50%.
- Queen Scaraba card would give 5 SP when killing an insect monster (and drains 100 SP when unequipped).
- Increased the +Magic Damage Cards against [Race] from 3% to 5%.
- Sedora Card would give +4 Crit to Novice, Baby Novice and Super Novice Classes
- Increased Pot Dofle Card's Fish Resist from 3% to 5%.
- Pouring Card's falling ice pillar damage increased from 20% to 30%. Also added +5% damage with waterball and +10% waterball SP Cost.
- Lifedrinker card will also give 25 HP when killing a monster and -300 HP when unequipped.
- How does this effect for winter wolf (footgear) card sound: ASPD +1%. [Refine >= 9]Crit+3, ASPD +1%, HP/SP+5%?
- Added Masterdrops Card on the second post. It's suggested effect is (in Garment slot): Hit+5, Crit+5 [Drops Card]Flee+5, ATK+40

Feedback is most welcome.


RE: Modified Renewal Cards, & New Custom Cards - elendramear - 12-01-2015 09:36 AM

I am done God Poring~~ How does it look? Is it okay?
[Image: god_poring_by_elendramear-d9inxtg.png]

As for what his card should do...I think it should have something to do with protection/sanctuary... 'cus he's a non-agro MVP who casts sanctuary all over the place and is actually quite helpful when your trying to farm poring island. (whenever i get low on hp i just go and follow him around and sit in the sanctuaries)

I hope the card is okay, I'm working on the other ones!