Faeheim Gears - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: General (https://www.pandoraonline.net/forum/forumdisplay.php?fid=2) +--- Thread: Faeheim Gears (/showthread.php?tid=30049) |
Faeheim Gears - GM-Ayu - 10-10-2018 Below are the new gears available to heRO for the next major release- Faeheim. If there are any discrepancy between ingame effects or item description effects, use this thread as the source of truth. We will try to fix up any issues ingame according to the described effects here. As usual, GMs do reserve right to buff/nerf items that we may have overlooked in our testing. Always report things or ask questions if you are not sure about an item's interaction and if you suspect of a bug. All items here will crash you in-game unless you patch. You have been warned. Huuma Swirling Petal[2] Type: Fuuma Shuriken Atk: 120 Weapon level: 3 Refineable: Yes Element: Earth Weight: 140 Usable Class: Ninja Required Level: 45 Reduce Cast Time by 5%. Add a 10% chance of causing the silence status when attacking or casting Throw Huuma Shuriken. Agent Katar[1] Type: Weapon Atk: 170 Weapon level: 4 Refineable: Yes Element: Neutral Weight: 150 Usable Class: Assassin Cross Required Level: None Special flag restriction: none Effect: For every 4 base INT, increase HIT by 2 and ATK by 6. For every refine level, decrease the after-cast delay by 2%. Note: This is not ideal for Soul Breaker compare to dual weapon with appropriate zipper bear + howard cards (and this isn't even with ice pick) due to the low slot count, but it's compacted into one item to lower the cost of entry for soul breaker builds before you have all the cards. Two-Handed Dreamstone Sword[1] Type: Weapon Atk: 175 Weapon level: 3 Refineable: Yes Weight: 300 Usable Class: Swordsman Required Level: 80 Special flag restriction: none Effect: Gain 3 SP when defeating enemies with physical attacks. Gain 1% of the damage inflicted on its target as HP with each attack. When the user is near death (below 25% of max HP), this HP leeching effect is doubled. [Refine Rate 7-10] Gain an additional 2% of the damage inflicted on its target as HP with each attack, for a total of 3% (up to 6% when user is near death.) Fairy Wand[2] Type: Weapon Atk: 70 Weapon level: 3 Refineable: Yes Weight: 40 Usable Class: Novice, Mage, Acolyte, Soul Linker Required Level: 70 Special flag restriction: none Effect: MATK + 15%, INT + 3, DEX + 3 [Novice] For every refine rate of this item, MATK + 1% and increase healing skill effectiveness by 1%. [Soul Linker] Estin pushes the target back by an additional cell. If Estun fails to stun the target, inflict the stun status on the target again with a success rate of 1% per refine rate of this weapon. Sheltering Staff[1] Type: 2H Staff Atk: 120 Weapon level: 3 Refineable: Yes Element: None Weight: 80 Usable Class: SL, Mage, Acolyte Required Level: 75 Effect: INT+3, MATK+20% Reduce all damage by 5%. For every refinement, increase VIT by 1 and HP by 200. Elemental Ring[1] Type: Accessory Refineable: No Weight: 20 Usable Class: All Required Level: 70 Special flag restriction: left accessory slot only Effect: When the user is attacked, attacking or using any skills, this ring grants bonuses based on the element of Endow/Warm Wind spell casted on the user. Flame Launcher: ATK + 40, MATK + 35 Lightning Loader: ASPD + 6%, reduce casting speed by 6% Frost Weapon: Max HP + 800, Max SP + 150 Seismic Weapon: Reduce damage taken from boss and non-boss monsters by 4% [+Ring of Fire] Double the bonus from Flame Launcher/Fire Warm Wind. [+Ring of Wind] Double the bonus from Lightning Loader/Wind Warm Wind. [+Ring of Water] Double the bonus from Frost Weapon/Water Warm Wind. [+Ring of Earth] Double the bonus from Seismic Weapon/Earth Warm Wind. Only 1 Elemental Ring can be worn at a time. Purifier[1] Type: Armor Def: 1 Refineable: Yes Weight: 75 Usable Class: All Required Level: 70 Special flag restriction: none Effect: For every refine level, there is a 1% chance to cure Bleed, Change Undead and Critical Wound when the user receives damage. [Refine 5-10] For every refine level, there is a (refine - 4)% chance to cure Bleed, Change Undead and Critical Wound when the user deals damage. Fairy Arrow Type: Arrow Atk: 1 Element: None Weight: .1 Usable Class: Archer, Thief Required Level: None Effect: Add a 1% chance to inflict blind, confuse, silence, and/or poison. Note: Regular status arrow is 10% chance. This is 4% chance to inflict 1 *OR MORE* of the statuses. Fairy Arrow Quiver Produces 500 Fairy arrows. Type: Usable Item Weight: 25 Bradium Arrow Type: Arrow Atk: 60 Element: None Weight: .5 Usable Class: High Archer, High Thief Required Level: None Effect: Ignores 10% of the enemy's defense. Bradium Arrow Quiver Produces 500 Bradium arrows. Type: Usable Item Weight: 25 Hunting Arrow Type: Arrow Atk: 40 Element: None Weight: .2 Usable Class: Archer, Thief Required Level: None Effect: Increase damage on Brute monsters by 5% [Hunter Bow[0] or Hunter Bow[1]] Enables Lv 1 Beast Strafing. For every refine level of the Hunter Bow, STR + 3. Amdusias Boots[0] Type: Footgear Def: 3 Refineable: Yes Weight: 30 Usable Class: Trans 2nd class only Required Level: 85 Special flag restriction: none Effect: AGI + 3 ASPD + 1% For every refine level, grant Flee + 1, Movement Speed + 1. This movement speed bonus stacks with any other equipment's Movement Speed bonus. If the user is attacking or is attacked while under the effects of Quagmire, reduce all damage taken by 10%. Note: Item name is hidden by Ciar's decree. Have fun exploring this one! In addition, previously announced items of Sylphid Manteau, Double Bass, Floral Microphone, Fairy Tales, Lif Card, Stumper Card, and Iron Fist Card are all available outside of events now. Overall, there may be less number of gears than Lutia, but we are trying out multiple new effects such as Near Death, and granting bonuses depending on buffs on the character. Hopefully this will innovate some new builds or upgrades for both new players and veterans alike! RE: Faeheim Gears - whitedraw - 10-10-2018 that shoe :3 RE: Faeheim Gears - The Roger - 10-10-2018 Ciar cmon, no need to hide that those shoes's name is "Roger's Boots [0]" RE: Faeheim Gears - The Legendary Joe - 10-11-2018 Omg, the hunting arrow combo is badass... +10 Goblin Carded Hunting bow here I come *-* Add to that 2 bajillion Gallions to be hunted for them Hunting Arrow Quivers.... But without link, Endows and converts will be required for the elements. That sheltering staff looks interesting too, maybe some possible applications when combined with Angelus for the def? The boots are obviously Sleipnir's superior older brother. RE: Faeheim Gears - Bakorzero - 10-11-2018 Nice update :3 RE: Faeheim Gears - The Legendary Joe - 10-12-2018 In game, Fairy Arrow is described as WoE Arrow S. |