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Creator Plant Farm - Printable Version

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Creator Plant Farm - Yumera - 06-23-2008 05:38 PM

Ok so i decided to Plant farm a little with my skill and found out you can't summon a shroom on top of a shroom or plant onto of a plant anymore. I was told that you could before the SVN update. T.T seems like gravity REALLLY hates creators. Any who i was wondering/hoping that maybe you guys can make it that way again? Is it possible to change the coding for that?


RE: Creator Plant Farm - Général_Argos - 06-23-2008 05:41 PM

Yumera Wrote:T.T seems like gravity REALLLY hates creators.

If they were hating creators they wouldn't have done homunculus :/
Suggestion: walk and spam shrooms, and let your homun kill them Question Mark


RE: Creator Plant Farm - GM-Ayu - 06-23-2008 06:08 PM

long term coming, fully intentional, and a move that heRO supports

(doesn't mean 200 shroom rule goes out the window though)


It stays this way ^_^; sorry.


RE: Creator Plant Farm - teOx - 06-23-2008 07:01 PM

poor girl never got to use the old plant cult Icon_cry


RE: Creator Plant Farm - GM-Pandora - 06-23-2008 08:02 PM

What Ayu said ^_^;

It just means you gotta kill your shrooms as you go, which is good overall for everyone as big mobs of shroom killed all at once tend to lag the server.


RE: Creator Plant Farm - Yumera - 06-23-2008 08:09 PM

you could cut it down to just 50 and it shouldn't be bad. even 25 XD.

*edit* spelling error


RE: Creator Plant Farm - teOx - 06-23-2008 08:24 PM

simple yume make a 20x10 rectangle of shrooms and LoV them all at once with 0% autoloot then greed to get all the drops!


RE: Creator Plant Farm - Yumera - 06-24-2008 12:50 AM

-_- that requires 3 diff characters Sweat and it's completely idiotic lol.


RE:??Creator Plant Farm - Garnasha - 06-24-2008 03:00 AM

G?n?ral_Argos Wrote:
Yumera Wrote:T.T seems like gravity REALLLY hates creators.

If they were hating creators they wouldn't have done homunculus :/
Suggestion: walk and spam shrooms, and let your homun kill them Question Mark
I like this one. Someone should write a "farm assistant" AI Icon_razz.

Oh btw. at what level is it possible to control the homunculus? Can you give it verbal commands or otherwise start a behavioral pattern that isn't standard but is defined in the AI file? In other words, is it possible to swap AI quickly while playing without relog?


RE: Creator Plant Farm - The Legendary Joe - 06-24-2008 03:47 AM

if you had multiple ai's made, there's /hoai whitch switched it from default to hero AI, it should be possible