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@pitchom command - Printable Version

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@pitchom command - Rhino_Man - 09-30-2008 03:04 PM

perhaps? Y'know to pitch your homunculus while it's surrounded by so many monsters you can't target it.

@pitchom -> explains command
@pitchom 1 -> pitches a red
@pitchom 2 -> pitches an orange
@pitchom 3 -> pitches a yellow
@pitchom 4 -> pitches a white
@pitchom 5 -> pitches a blue


obviously it won't work if you don't have said potion or the skill.


RE: @pitchom command - GM-Pandora - 09-30-2008 03:23 PM

I'm gonna have to say no, sorry.

Too complicated with the many checks to make (distance of between homun and players, availability of items), really not something easy to do Icon_sad


RE: @pitchom command - Général_Argos - 09-30-2008 04:43 PM

make your skills snapable. alt+ o to get to option menu
I didn't test but I think it could help.


RE: @pitchom command - Force-Attuned Krogoth - 09-30-2008 09:35 PM

Snap can't distinguish between friend and foe, it just makes matters worse.


RE: @pitchom command - Frogboy - 10-01-2008 04:05 AM

sadly that is the case with snap, something they should probably try working on at eA, though i doubt it'll happen as snap itself was a lot of trouble coding.


RE: @pitchom command - GM-Ayu - 10-01-2008 04:19 AM

Plus won't something like this sort of "simplifying" life for chemists by automating part of their abilities, which we decided back then that we won't allow chemists to auto-anything using the AI? This is sort of similar... just that instead of 100% automatic, you type a command for it to happen instead Sweat


RE: @pitchom command - Rhino_Man - 10-01-2008 08:20 AM

you can't "auto" this command, it's a matter of making the command key in an @useskill. the skill fails if the skill can't be used in that situation, as in, they can't see the homun (line of sight), or are out of range, or are out of potions. Seen it in action, can show you if you like.


RE: @pitchom command - GM-Pandora - 10-01-2008 09:58 AM

I believe you, but I don't wanna get your hopes up, this is not something we're likely to work on.