Isilla card :S - Printable Version +- heRO-Server Forum (https://www.pandoraonline.net/forum) +-- Forum: Game Related (https://www.pandoraonline.net/forum/forumdisplay.php?fid=1) +--- Forum: Help & Support (https://www.pandoraonline.net/forum/forumdisplay.php?fid=22) +--- Thread: Isilla card :S (/showthread.php?tid=9919) Pages:
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Isilla card :S - Moonito - 05-12-2009 Well.... I read that isilla card is a very good card for BattleSage but I searched fot it at RMS and I found: "INT + 2, Reduce Casting Time by 50% for 5 seconds when performing a Magical attack. FLEE Rate + 30" Does it mean that EVERY TIME i perfom a magical attack I'll will have reduce casting time by 50%? And the flee rate is also when you perfom a magical attack or always? Thanks RE: Isilla card :S - F.x - 05-12-2009 hmm i was wondering about the same, i heard that only 5% of the time u'll get that effect, if its everytime then...that card is godly therefore making mage classes godly...(with 120 dex + 50% casttimereduction, firebolt comes out in like half a second OMFG) essentially when ur casting, ur starting a new attacking again and again, so if its EVERYTIME then u'll get that effect everytime u cast. so i think the 5% of the time thing makes sence. if only it's everytime.... RE: Isilla card :S - azurerogue - 05-12-2009 Here's the script for Isilla: { bonus bInt,2; bonusautoscript "{ specialeffect2 EF_SUFFRAGIUM; sc_start SC_FASTCAST,5000,50; sc_start SC_INCFLEE,5000,30; }",50,BF_MAGIC; },{},{} When it activates, you have 50% cast time and +30 Flee for 5 seconds. The chance is right before the BF_MAGIC statement. Fireblend's 10% chance is listed as "100," so "50" would indeed be 5% of the time when you perform a magic attack. RE: Isilla card :S - Motenai_Ronin - 05-12-2009 basically all you get from it 100% of the time is the Int + 2 the other "godly" effects only trigger by 5% of all spell-instances RE: Isilla card :S - GM-Ayu - 05-12-2009 The real mystery should be this: how does the game "count" BF_Magic? Let's say if you use a Storm Gust and hit 15 targets. Let's say they are bosses or undead so they don't freeze and let's say that they take 5 hits each before they die. Does this register as 1 magic hit because it's all one spell or 5*15 hits? There's mentioning of the latter being true how multi-hit magic will count as multiple times (firebolt isn't a multi-hit, waterball is, and etc), but I never got a certified answer, though admitted i didn't research on this very hard to try to find out its real property... RE: Isilla card :S - Little Sara - 05-12-2009 Card it on slotted wings and you have 10% chance of it activating. A nice perk I'd say, though not a make-or-break move since 10% is unreliable. And to speculate on the above. A cast spell is probably on its own. Like whatever I cast, as long as its counted as magic (as opposed to say, Double Attack, or Envenom) and has the Skill !! thing above my head counts as 1 chance. It could be waterball and hit 100x for all I care, but it still counts as 1 magical attack. RE: Isilla card :S - Moonito - 05-14-2009 OH... goes autocast (hindsight) count as magical attack too? if so... it would be grat for my BattleSage RE: Isilla card :S - Matsu - 05-14-2009 Hmm, if you got Slotted headgear 2x + wings = like 4x 5% ... that would be o.o plus.... you get 8 int >__>; but do the effects stack or.... RE: Isilla card :S - Motenai_Ronin - 05-14-2009 Putting a card into sunnies[1] would be int + 2, then into wings would be int + 2 and int + 2 (effect applied twice, not doubled) = grand total of 6 int the effects are applied 3 times, out of 100% you get 5% to trigger effect, out of 95% to fail you get 5% to trigger, out of the remaining 90% of fail you get 5% to trigger RE: Isilla card :S - Matsu - 05-14-2009 haha you forgot top headgear =P |