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  Thread: god items discussion
Post: RE: god items discussion

Quote:Finally I want to discuss the issue of competition. ~~~. If you think it would still be inevitable for people to make a god item holding castles with 10-20 eco, you are kidding yourself. I don'...
Kiaro Suggestions/Questions 95 13,607 07-23-2008, 09:51 AM
  Thread: god items discussion
Post: RE: god items discussion

Well I thought everyone knew for sure already Ayu, but then he posted like that so I thought perhaps people were unclear about what a helpful post is. Regarding battle chant: No one cares what high e...
Kiaro Suggestions/Questions 95 13,607 07-23-2008, 06:32 AM
  Thread: god items discussion
Post: RE: god items discussion

The amount of strawman in this topic is disgraceful when we got off to such a good start. Thanks teox ex and kadar for not degenerating into impersonating me as a noob. I'd like to point out that from...
Kiaro Suggestions/Questions 95 13,607 07-23-2008, 04:52 AM
  Thread: god items discussion
Post: RE: god items discussion

Everyone STILL seems to be clinging to the idea that God items being hard to make justifies them being anyway they like. Let's take a closer look at this, because it seems to be the number one idea fo...
Kiaro Suggestions/Questions 95 13,607 07-22-2008, 04:50 AM
  Thread: god items discussion
Post: RE: god items discussion

Ryxingeir Wrote:having actually fought a blacksmith using two megingjards and a mjolnir (among other weapons) with 99 in all stats and quite possibly unlimited z - while it was certainly a pain in the...
Kiaro Suggestions/Questions 95 13,607 07-21-2008, 12:12 PM
  Thread: god items discussion
Post: RE: god items discussion

Quote:1. hero has been here for almost 3 years? 0 god items. it takes a ridiculously huge amount of time and even more effort to make 1 (proven by the fact that there are still none today aside from t...
Kiaro Suggestions/Questions 95 13,607 07-21-2008, 07:38 AM
  Thread: god items discussion
Post: RE: god items discussion

I must say I am very pleasantly surprised. I thought a lot of people who had worked very hard would be vehemetly opposed, as is perhaps obvious in how I posted. Not a slight at anyone, it's just hard ...
Kiaro Suggestions/Questions 95 13,607 07-21-2008, 05:21 AM
  Thread: god items discussion
Post: god items discussion

I couldn't help but notice that it's taboo to talk about the current policy on god items, and whenever something is taboo, that means there's probably a big problem with how the taboo is. When people ...
Kiaro Suggestions/Questions 95 13,607 07-20-2008, 05:01 PM
  Thread: Creator Plant Farm
Post: RE: Creator Plant Farm

This has one very important implication, and basically means you can't use mushrooms to oneshot mvps anymore (at the cost of crashing anyone on the map, and sometimes everyone on the server). Of cour...
Kiaro Suggestions/Questions 17 2,799 06-24-2008, 05:50 AM
  Thread: ToH pvp and muted people
Post: RE: ToH pvp and muted people

Oh for sure, pvp is boring as hell (as the rules allow) and more of a take a dive fest/lopsided match up, but that's just the nature of the beast. I'm not gonna fight that. But people spamming chatro...
Kiaro Suggestions/Questions 4 1,059 06-21-2008, 04:42 PM
  Thread: ToH pvp and muted people
Post: ToH pvp and muted people

Start kicking people who make chats in ToH pvp after being muted. They got muted because they're too stupid to follow basic rules that got repeated ad nauseum (don't talk during a fight), so why do we...
Kiaro Suggestions/Questions 4 1,059 06-21-2008, 03:27 PM
  Thread: ToH voucher question
Post: RE: ToH voucher question

4th gens are pretty cool teox. At least they're a nice colour. Perhaps a bit over dramatic, but nice in an overblown villain sorta way. Still prefer gen 2. Also gen 5's are a bit sad, but oh well. Wh...
Kiaro Suggestions/Questions 9 1,652 06-21-2008, 03:02 AM
  Thread: ToH voucher question
Post: RE: ToH voucher question

Whee, thanks muchly.
Kiaro Suggestions/Questions 9 1,652 06-20-2008, 03:17 PM
  Thread: ToH voucher question
Post: ToH voucher question

Regarding ToH wings and vouchers. I really really dislike generation III dark wings. I also really really like generation II dark wings. I do eventually want gen V wings. To avoid a month of hating ...
Kiaro Suggestions/Questions 9 1,652 06-20-2008, 11:14 AM
  Thread: Food cards
Post: RE: Food cards

Oh, I understood the motivation behind the valk shield rate nerf ( I was just using it as an example of a reason you might nerf drops - a really good item which you feel is a touch high for whatever r...
Kiaro Suggestions/Questions 14 2,051 06-19-2008, 12:55 PM
  Thread: Food cards
Post: RE: Food cards

Yeah, I didn't get any in 200 (which I thought was more indicative of .5 than 1.5), but I suppose I was just brutally unlucky. Thanks Ayu!
Kiaro Suggestions/Questions 14 2,051 06-19-2008, 03:12 AM
  Thread: Food cards
Post: RE: Food cards

Yes, you didn't change the rates before. This wasn't very pressing, because the rates were rather high. If you could explain why leaving the drop rates to the game is a good idea I'd like to hear it,...
Kiaro Suggestions/Questions 14 2,051 06-19-2008, 01:04 AM
  Thread: Food cards
Post: RE: Food cards

By the looks of it, it's not 3x, but I'll have to test it. My sample size was admittedly small (200~) Can a GM test the .5% vs 1.5% drop thing? I don't feel like dropping 2 hours into it and you guys...
Kiaro Suggestions/Questions 14 2,051 06-19-2008, 12:23 AM
  Thread: Food cards
Post: Food cards

Food cards used to drop food pretty nicely. Now they don't. RMS says it's a .5% drop. In the past, the x3 drop rate didn't appy (I think) but they were pretty high anyways. Now they're low, so I'm as...
Kiaro Suggestions/Questions 14 2,051 06-18-2008, 06:01 PM
  Thread: New SvN Bug Posting
Post: RE: New SvN Bug Posting

Re: Isilla card -- Well, as was noted it's already automatically better than an elder willow, but I also thought the proc rate was too low. But I saw an interesting video of a high wizard using the ca...
Kiaro Help & Support 89 18,076 06-15-2008, 10:56 AM