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Baby Chick Hat
Fellhound Offline
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#1
Baby Chick Hat
So I was talking with a friend of mine about the Baby Chick hat.

He was telling me about a delay that occurs when the Double Attack triggers.

Now personally, I have never noticed this delay he described so I was wondering if anyone else has noticed this.

If there is such a delay, I don't think it'll make much of a difference.

Still, I'm curious to hear others' experiences with this hat.
IGN:  Fellhound (usually here)

or     Circus of Values (occasionally)
11-08-2010, 01:08 AM
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expero Offline
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#2
RE: Baby Chick Hat
how do you get that hat?
11-09-2010, 04:42 AM
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Kittie Offline
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#3
RE: Baby Chick Hat
hatter :3
Time zone GTM+1

Kittie- 99/70 Brewer Creator
Do a Little Dance 99/70 WoE Gypsy

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11-09-2010, 05:19 AM
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Aaronock Offline
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#4
RE: Baby Chick Hat
Never noticed a delay when using a baby chick hat. I've used it on all kinds of weapons even from whips to bows to swords (one and two handed types) and of course thieves with daggers. Icon_razz
A delay is more likely to occur from Triple Attack unless you have a decent attack speed (usually at 180+ its barely noticeable).
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*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega


11-09-2010, 07:17 AM
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Fellhound Offline
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#5
RE: Baby Chick Hat
Right, I forgot to mention that my friend began noticing this attack delay when his aspd was 180+

He said something about mobs inching closer to him every time his sniper triggered the double attack.
IGN:  Fellhound (usually here)

or     Circus of Values (occasionally)
11-09-2010, 10:36 AM
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Aaronock Offline
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#6
RE: Baby Chick Hat
I dunno about that, it could be repositioning monsters appropriately on the screen, which is a good thing then in his case so he can charge arrow or move back to keep distance depending on what he is fighting. ;D
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*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega


11-09-2010, 10:53 AM
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Namine Offline
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#7
RE: Baby Chick Hat
Also be aware that "hit-locking" is only true to certain extents. Hit-lock is dictated by a number for each monster in the server, regardless if it "looks that way" for the monster sprite. Very often there's disagreement between how the monster looks like it's "locked" in comparison if it recovered from hit-lock already in reality.

Use DS on Lord of Death for the ultimate and clear-cut example.

The reverse is true to certain extent as well depending on what skill we're talking about. Your ASPD dictates that you should be attacking already, but your sprite is not up to the task. It's the whole talk about why female sinx is "sprite-wise supreme" compare to males, and why using 3rd job sprite pack is a stab in your foot for paladins using shield boomerang cause that Gryphon is fat and slow like hell.


The latest svn for heRO remedies the vast majority of this problem (see those paw icons when you use skills sometimes on your taskbar?), but I won't be surprised if eA got a few issues/sprites unfixed.

~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~




(This post was last modified: 11-09-2010, 06:34 PM by Namine.)
11-09-2010, 06:33 PM
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