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Royal Guard Sprites.
Fyrus Carmin Offline
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#11
RE: Royal Guard Sprites.
@Jericho : I already have a thread for sprites. No need to bother yourself.
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Quote:Note that any GM activity including monster summoning and mass carnage of players can be considered trolling (however, this can be disguised as an "event")
09-08-2009, 03:13 AM
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GM-Ayu Offline
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#12
RE: Royal Guard Sprites.
To be honest, I'm kinda disappointed that the gryphon doesn't participate in some sort of abilities or attacks similar to how green ferus helps out the rune knight in a few attacks. It's very pretty but sadly that's about all that it's going to do.
09-08-2009, 01:39 PM
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Ardney Wolf Offline
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#13
RE: Royal Guard Sprites.
Eh, it provides a semi-logical reason why Pinpoint Attack works the way it does. How else are we to explain a heavily armored character rapidly closing a 7-cell gap to break a headgear, weapon, or armor? Evil

[edit]fixed the name of the skill i was thinking of
Ardney - 99/70 Paladin
Objection!
(This post was last modified: 09-08-2009, 01:50 PM by Ardney Wolf.)
09-08-2009, 01:42 PM
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Fyrus Carmin Offline
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#14
RE: Royal Guard Sprites.
Probably with the same reason Knights make their Charge Attack to work ?
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Quote:Note that any GM activity including monster summoning and mass carnage of players can be considered trolling (however, this can be disguised as an "event")
09-08-2009, 01:51 PM
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Rankin Offline
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#15
RE: Royal Guard Sprites.
even a heavily armored massive...thing has a hard time moving so Wolfys got a point Icon_biggrin
09-08-2009, 05:31 PM
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