There is a feature that can give up to +3 to a single stat to an armor.
Regarding game mechanics, this imbue can be from +1 to +10, of any stat, and can be added to any item that does not have 4 slots opened. They are quite much like cards, so we could just throw up new imbue effects through a lot of work, if we wanted to.
Quote:Now, you probably see where i'm going with this... I was thinking maybe a similar mechanic where, if you slotted certain specific cards into a weapon or armor, you could turn said item into an NPC and they would transform it into a sort of heRO custom(but balanced) item of that item but retained some of the card effects, or turn into a completely different item, and with a little bonus attribute on the side.
Whenever you combine items through a NPC, it's generally called a quest. We have a lot of these in Ragnarock. I can even make a NPC that turns gold into jellopies. This will be fun ;p
Ragnarok is not Diablo 2. Really not, and not intended to looks like. Sure, I would like an Arkaine Valor armor that looks like a garbage can upside down with opened holes for the arms.
There are no charm item that you just bring along in your inventory and recieve a bonus. Items have an equal base power here, we get to refine items for additionnal defense/attack and we can card them to fit better bonuses. There are card combos if you have them in different items.
Speaking of any new gear, it also has not to break the actual game breaking.
Possibilities are nearly endless, but, as a GM, our time isn't endless.
This was my opinion. Thanks for the suggestion though.