Thanatos' Tower has been updated, and its basement has been completely revamped! Below you can find information on all changes. Bolded lines regarding drops & loot means changes were made.
For info on the new gear and the rebalanced orcus set, see the post right after this one.
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Thanatos Tower:
Memory of Thanatos has received an update in loots. No stat or skill changes were made.
Skeletal Armor Piece 100%
Legion Plate Armor 100% -> Gray Armor 30% (New)
Greaves 100%
Morrigane's Manteau 30% -> Gray Helmet 18% (New)
Cloak of Phantom 30% -> 45%
Eagle Wing 30% -> 75%
Treasure Box 30% -> Gray Robe 30% (New)
Bloodied Shackle Ball 15% -> 21%
MVP Loot:
Old Purple Box 100% -> Old Green Box 100%
Old Blue Box 100% -> Gold 100%
3 Carat Diamond 100% -> Treasure Box 100%
Legion plate armor was removed because everything drops it. It's also a super low end armor that isn't quite thrilling to obtain after a long trip through the tower. Morrigane's Manteau was removed because it was added to Fafnir in the recent Muspel update, is way easier to reach and defeat than Thanatos for a gear of its power level. Moved Treasure Box to MVP loot, replacing 3 carat diamond to provide more zeny, and adding gold as well for extra zeny and usefulness in nobility, etc.
Thanatos Maero, Odium, Despero and Dolor now drop Gray Helmet at 12%. No stat or skill changes were made.
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Thanatos' Basement:
Overall, and originally, non-MVP monsters had huge HP pools with little to offer in return, even after several updates to try to improve this. So, their HP and excessive stats were lowered, and exp was adjusted in proportion, but with increased job exp over base exp.
Lifedrinker
HP: 72,000 -> 34,000
Level 88 -> 68
Exp: 140,000/240,000 -> 51,000/64,600
ATK: 1223~1952 -> 600~1300
Sight Range: 16 -> 20
- Heal Lv 11 has been lowered to Lv 10 when ally or self is below 90% hp. This means it no longer heals for 9999.
- No longer uses Dispel or Decrease Agility. Instead, it uses Silence Attack and Poison Attack.
- No longer uses spiderweb (yes, this is an actual skill it had).
- Now uses Kaite only when Idle with a low delay instead of using it constantly when targeted by AoE spells.
- It only casts Pneuma now when hit by long range attacks only.
Being the mantis or banshee of the basement, it still attempts to disable and hinder the party, but should be more managable now compared to before.
Drops:
Witched Starsand 18% -> 100%
Bloody Rune 100% -> 30%
Gray Potion 15% (New)
Mastela Fruit Wine 3% -> Elunium 1.20%
Harthoon Heart 0.06% -> Gray Shield 0.45% (New)
Chameleon Armor 0.15% -> 0.45%
Orcus Bracer [1] 0.06 -> 0.09%
Lifedrinker Card 0.05%
Mane
HP: 137,000 -> 42,500
Level 86 -> 70
Exp: 140,000/240,000 -> 63,750/85,000
ATK: 4059~6509 -> 1308~2019 ATK
- No longer uses Assumptio or Heal
- Bolt Levels were reduced from 8 to 5.
- Now uses earth spike in addition to the other 3 bolts.
- Targets randomly when chasing, but focuses on one target when attacking.
- Uses Random Property Attack Lv 2.
Remains the main damage dealer mob of the map. Lost assumptio and heal to be only an attacker.
Drops:
Monster's Feed 90% -> 100%
Crystal Fragment 6% -> 30%
Dark Crystal Fragment 6% -> Witched Starsand 30%
Lutie Lady's Pancake 3% -> Gray Potion 15% (New)
Heart Breaker [1] 0.30% -> 0.45%
Green Baby Doll 0.06% -> Quah-Nomag Gloves 0.09%
Kauvra Boots 0.06% -> Gray Cloak 0.30%
Souleater
HP: 155,000 -> 36,400
Level 82 -> 68
Exp: 140,000/250 (yes, 250 job exp) -> 54,600/69,160
ATK: 2539~3400 -> 253~834
- No longer uses Storm Gust, NPC-Defender, Evil Land, Dark Strike or Grand Cross
- Uses Thunderstorm as usual, plus Heaven's Drive
- Uses Crusader Defender Lv 5 when hit by ranged attacks.
- Can now teleport when rude attacked.
A less aggravating mob than its original counterpart, this one is less difficult to kill, and almost solely focuses on AoE to damage several targets at once, keeping the party on its toes if they are mobbed.
Drops:
Cyfar 90% -> 100%
Brigan 90% -> Witched Starsand 30%
Rune of Darkness 100% -> Worn-Out Magic Scroll 36%
Green Salad 3% -> Gray Potion 15% (New)
Pantie [1] 0.03% -> Gray Boots 0.45%
Undershirt [1] 0.03% -> Removed
Soul Staff 0.15% -> Staff of Piercing 0.45%
Quah-Nomag Gloves 0.06% -> Harthoon Heart 0.09%
Besmal:
Rune of Darkness 100%
Alcohol 100% -> Fluorescent Liquid 100%
Glittering Jacket 6% -> Zweihander [1] 45%
Tidal Shoes 6% -> 30%
Silk Robe [1] 12% -> Old Green Box 45%
Special Royal Jelly Herbal Tea 30% (New Drop)
Pantie [1] 4.5% -> Damp Card Album 3%
Undershirt [1] 4.5% -> Nothing
Slotted Pantie and Undershirt were in a high end dungeon, locked behind an MVP. With more visited areas like Nydd and Lutia Mine having the far superior dragon combo, it was removed from Besmal in order to be added to other mobs of a lesser difficulty in future updates.
Quah-Nomag:
Rune of Darkness 100%
Diamond Ring 100%
Principles of Magic 45%
Robe of Cast [1] 6% -> 30%
Old Green Box 45% (New Drop)
Soul Haunted Bread 30% -> Whole Roast 30%
Quah-Nomag Gloves 3%
Harthoon:
Rune of Darkness 100%
Witherless Rose 100%
Heavenly Maiden Robe 9% -> Wasteland's Outlaw 45%
Old Green Box 45% (New Drop)
Wool Scarf 6% -> 30%
Harthoon Heart 3%
Whole Roast 30% -> Soul Haunted Bread 30%
Orcus:
HP: 6,999,999 -> 3,000,000
Exp: 30M / 37.5M -> 5M / 6M
INT: 266 -> 250 (300 less MATK)
ATK: 3,666~5,999 -> 3,000~5,000 (600~900 less ATK)
- No longer uses 2H Quicken to avoid sprite delay issues
- No longer attempts to cast MS when targeted by a skill with cast time.
- Lord of Vermillion is not used anymore
- Exile/Expulsion is not used anymore
Drops:
Enriched Oridecon 6% -> Oridecon 100%
Enriched Elunium 6% -> Elunium 100%
Old Card Album 15% -> 100%
MVP Drops:
Old Purple Box -> Old Green Box 100%
Treasure Box 75% -> 100%
Other drops remain untouched.
It's difficulty has been reduced significantly to prevent long, drawn out battles. Due to its massive drop in HP, enriched ores were removed and OCA is now guaranteed in compensation. As an example, ghost property change will now occur at approximately 900k HP, and earthquake will now hit at most for 15,000 without power-up or reductions.
The three orcus followers were changed heavily, with each one now having a distinct theme and skill set, to be considered when deciding to leave one alive. Info can be found below.
Anastasia
10 Def -> 15 Def
80 Mdef -> 40 Mdef
Dark 4 -> Dark 1
Other stats remain the same. Skills were all completely removed and replaced with new ones. She now acts as the healer of the group, healing any monster nearby below 75% HP, and casting impositio on them.
- Casts Heal Lv 11 on an Ally with HP below 75%, with a 10s cooldown.
- Uses Impositio Manus Lv 40 on any mob that doesn't already have that status, with a 1s cast time and 15s cooldown
- Uses Dark Attack Lv 2 at 20% rate
- Has a 20% chance to use Decrease Agility Lv 10 when Attacking, with a 1s cast time and 15s cooldown
- Uses Assumptio & Increase Agility Lv 10 on itself & Orcus when rude attacked
Kauvra
143 Agi -> 100
Now resembling a physical damage dealer, it can still attack from afar with arrow vulcan, but the lack of powerup makes it more tolerable. However, it can now damage your SP when attacking.
- Has a 20% chance to use Dark Attack Lv 2 with 5s cooldown
- Has a 10% chance to use Spirit Destruction Lv 3 with 1s cast time and 5s cooldown, which can remove a fraction of the target's SP
- Still uses Arrow Vulcan Lv 10, when attacking or chasing at a random target, with a 2s cast time, 5% chance and 15s cooldown
- Still uses Loki's Veil, with a reduced chance (10%), and a chance to use musical strike on a random target while the dance is ongoing
- Now uses Meteor Assault Lv 5 when attacking, with a 1s cast time and 10s cooldown.
Isha-Denarthun
20 Def -> 5 Def
50 INT -> 100 INT
Complete new skill set resembling a spellcaster. Orcus's LOV was removed and added to this, and it now has Souleater's Storm Gust, both being massively weaker due to low INT however. To avoid completely changing Orcus' balance via sniper they will have long cast times however.
- Has a 10% chance of using Lord of Vermillion Lv 10 while Chasing only with a 2s cast time and 15s cooldown
- Has a 10% chance of using Storm Gust Lv 10 while Chasing only with a 2s cast time and 15s cooldown
- Uses Napalm Vulcan Lv 5, Soul Strike Lv 10 and Dark Soul Strike Lv 10 when attacking or chasing
Spawn Changes
After the next server maintenances, spawns in the basement will be changed. 50 Mane/Souleater/Lifedrinker will spawn each, instead of 70, 20 and 20 respectively. Other mob spawns remain exactly the same.