Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help on HP calculation
Neuneck Offline
Back on the road!
****

Posts: 316
Threads: 28
Joined: Jul 2008
#1
Help on HP calculation
Well...
I wonder in what order HP are affected. There is a base ammount of hp that is increased by Vit in a class dependant degree.
Then there are cards and that is where my knowledge lacks.

Are Cards that increase HP for a fixed ammount before or after cards that increase HP percentage wise?
Example: My SinX wears Hard Thief Clothes and Green Boots.
Say, the ammount of hp would be 10k (with vit included, but no cards). If i put on the Armor and the Shoes there are now 2 possibilities:
1) fixed before %: Pupa card gives me 10.7k and then Matyr card increases this to 11.77k
2) % before fixed: Matyr card pushes up to 11k and the Pupa card adds up for 11.7k

In this example this is only about 70hp but imagine Green Tidals (with wool scarf) and Remover card in wings (that would be 1.6k hp and 20% increase)...

Thanks for your help Icon_smile
Mr Moe - 99/69 SinX
Mr Satch - 9x/6x Clown
Mr Power - Xx/Xx Whitesmith
Mr Strafe - 9x/50 Hunter - Coffee Break
Mr Heal - 9x/50 Priest
(This post was last modified: 08-27-2008, 04:06 AM by Neuneck.)
08-27-2008, 04:05 AM
Find Reply
mahawirasd Offline
Posting Freak
*****

Posts: 3,839
Threads: 50
Joined: Jul 2008
#2
RE: Help on HP calculation
i'm quite sure it always stacks for more hp, so it's fixed before %...


-w-
08-27-2008, 05:14 AM
Find Reply
Avalon_Fates Offline
†Last Angel†
*****

Posts: 1,596
Threads: 71
Joined: Oct 2007
#3
RE: Help on HP calculation
RODE Calc type it in Google its the first link. That should make most calculations easy.
[Image: 330g3na.gif]
"A utopia without love is just an illusion"
Angel Fates /99-68/1 agi 190aspd Lord Knight.
Magia Erebea Elysia /83-49/ Battle Alchemist
Magia Elysia/94-50/Magic Bullet Monk <-Needs work.
08-27-2008, 05:16 AM
Find Reply
teOx Offline
cry IMBA pls
*****

Posts: 3,556
Threads: 148
Joined: Jun 2007
#4
RE: Help on HP calculation
think the % cards always go by base HP
08-27-2008, 10:39 AM
Find Reply
Frogboy Offline
Posting Freak
*****

Posts: 1,083
Threads: 19
Joined: Dec 2007
#5
RE: Help on HP calculation
essentially that is the way it should work, as it would lead to many complications and a possible glitch abuse if it worked either of the ways described. typically these types of increase cards work only on a base stat, before vit/card/skill/etc mods come in to play, unless the card says otherwise. the increase in hp will never change then.

assuming your base hp is 10k and you're wearing matyr boots, the increase will be 1k more hp regardless of if you put a pupa armor on first or last, so you will always get 1.7k hp increase regardless. or if pupa affects base hp directly and assigns a new "base" hp, then 1.77k will be the increase in hp, no matter if you take the pupa card off or not, as it will always check first what your base hp is before it calculates a % increase.
08-27-2008, 01:28 PM
Find Reply


Forum Jump: