Poll: Change Guild Skill delay?
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Change it so relog doesn't affect delay.
55.56%
5 55.56%
Keep it as is now: delay reset upon relog.
22.22%
2 22.22%
No opinion/Don't care
22.22%
2 22.22%
Total 9 vote(s) 100%
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Ecall Guild Skilll Code Change
Yuriohs Offline
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#1
Ecall Guild Skilll Code Change
Uhhhhh

Description on the Eathana server << I like to spell it wrong

// Activate guild skills delay by relog? (Note 1)
// Oficial setting is "no" but this prevent the abuse of skiping the 5 minutes delay on guild master relog.
guild_skill_relog_delay: no

guild_skill_relog_delay is on yes right now

Switch it to no? or leave it the way it is.

THIS ISN'T A FLAME BEHE POST OR FLAME STD POST PLEASE REMEMBER THAT IF YOU WANT THE GM'S TO EVEN GLANCE AT THIS.

My oppinion, is change it to no so this can't be skipped constantly.\

Reason why, because it requires more strategy to time you ecalls/guild skills if they have that 5 min bracket, than if they can be used if you just relog.
[Image: m9ahiejpg.gif]

The first lesseon a revolutionary must learn is that he is a doomed man. Unless he understands this, he does not grasp the essential meaning of his life.
And thus he isn't a revolutionary if he doesn't understand.
(This post was last modified: 09-27-2009, 05:37 PM by Yuriohs.)
09-27-2009, 05:21 PM
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SwiftStrike Offline
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#2
RE: Guild Skilll Timer Change
I think you need to fix your poll....
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09-27-2009, 05:27 PM
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Yuriohs Offline
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#3
RE:??Ecall Guild Skilll Code Change
Its set at default as no /swt my bad

Edit: fml I can't change the poll If failed.
[Image: m9ahiejpg.gif]

The first lesseon a revolutionary must learn is that he is a doomed man. Unless he understands this, he does not grasp the essential meaning of his life.
And thus he isn't a revolutionary if he doesn't understand.
(This post was last modified: 09-27-2009, 05:39 PM by Yuriohs.)
09-27-2009, 05:38 PM
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GM-Ayu Offline
Uguu!
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#4
RE:??Ecall Guild Skilll Code Change
Forget the technical part of talking about it in terms of server conf... just write it in ordinary English in a way people can understand >>;

Changed poll for you, and I didn't change any result. Normal players can't change poll so that thread starter can't adjust poll question/results to sway the poll to the way he/she desires.

Added 3rd option of "don't care/don't mind" type of deal to be fair and not force people to pick within a dichotomy.
09-27-2009, 05:44 PM
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Yuriohs Offline
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#5
RE: ??Ecall Guild Skilll Code Change
Yuriohs Wrote:Its set at default as no /swt my bad

Edit: fml I can't change the poll I failed.

I MADE YET ANOTHER CRITICAL TYPO MY FINGER SHOULD BE SHOT

my bad ayu.
[Image: m9ahiejpg.gif]

The first lesseon a revolutionary must learn is that he is a doomed man. Unless he understands this, he does not grasp the essential meaning of his life.
And thus he isn't a revolutionary if he doesn't understand.
09-27-2009, 05:46 PM
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GM-Aki Offline
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#6
RE: Ecall Guild Skilll Code Change
Street, I'm not sure I understand your poll Sweat

What are the options? Explain a bit for people who don't speek Street please.

You guild recall your guildies in WOE and then what are the two choices of things happening? Or don't care either way.
09-27-2009, 05:49 PM
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GM-Ayu Offline
Uguu!
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#7
RE: Ecall Guild Skilll Code Change
Don't worry Aki, fixed it for street.
09-27-2009, 05:49 PM
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Yuriohs Offline
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#8
RE: Ecall Guild Skilll Code Change
<<
>>

http://i28.photobucket.com/albums/c208/j...ngered.gif
[Image: m9ahiejpg.gif]

The first lesseon a revolutionary must learn is that he is a doomed man. Unless he understands this, he does not grasp the essential meaning of his life.
And thus he isn't a revolutionary if he doesn't understand.
09-27-2009, 05:51 PM
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azurerogue Offline
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#9
RE:??Ecall Guild Skilll Code Change
Yuriohs Wrote:// Activate guild skills delay by relog? (Note 1)
// Oficial setting is "no" but this prevent the abuse of skiping the 5 minutes delay on guild master relog.
guild_skill_relog_delay: no

guild_skill_relog_delay is on yes right now

Really minor point, but just to clarify.??The default setting is "no", the official setting is "no", and the current setting is "no."

The code here is asking if you want to activate a delay on the skills after relog.??Setting it to yes would mean you could NOT relog to reset the skill timers.??This is only relevant because it should be clear that the original code posted is the default code, and the one we are using at the moment.??

EDIT: I'm not 100% sure on this, but if I understand how the change would work (and I'm fine with this, if it's the case) I believe that the delay is on ANY relog.??Example: Guild Leader A logs on mid-WoE and runs to the Emperium Room of his castle, a heavy attack comes less than a minute later.??He is unable to recall because he logged on within the last 5 minutes (I THINK that's how it works out, not totally sure though).??If that's how it works, then it would be the same story if your guild leader ever d/ced during WoE, no recalls for five minutes after they get back even if you haven't recalled at all during WoE.
- Albus Dumbledore 99/70 Professor - Albus DumbIedore 92/59 Professor
- AIbus Dumbledore 93/50 Wizard - AIbus DumbIedore 1/1 Novice
- Astaroth 99/70 Creator - Dawkins 99/70 Creator
- Exemplar 98/69 Paladin - Equitas 80/47 Paladin
- Mephistopheles 95/65 Lord Knight - Shogo Kawada 97/67 Stalker
(This post was last modified: 09-27-2009, 06:20 PM by azurerogue.)
09-27-2009, 06:12 PM
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GM-Ayu Offline
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#10
RE: Ecall Guild Skilll Code Change
Locking this thread due to sudden astonishing development, refer to other thread back in the whining section.
09-27-2009, 06:43 PM
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