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Dokebi Card vs Steel ChonChon Card
Snowhawk Offline
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#11
RE: Dokebi Card vs Steel ChonChon Card
I dunno. The way it sounds I can't stack Elemental Armor's resist with Item resists.

Like using the Typhoon Armor with Dustiness garment. I kinda understand it a bit, but I don't understand the whole of it. I know that Typhoon gives Wind Property Defense so I'd be treated as a Wind Property Monster and only take 25% of the damage that would have been done.

But I don't understand how the rest of it works. Does the 30% for Dusty, then 10% for Giant Hornet, reduce from the 25 I would take or does it add to it?

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07-19-2011, 09:40 PM
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The Legendary Joe Offline
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#12
RE: Dokebi Card vs Steel ChonChon Card
What Kiyo said, I think armor/Mdef comes first, then elemental resistance, than your cards resistance of the top of that.
07-19-2011, 10:59 PM
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Snowhawk Offline
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#13
RE: Dokebi Card vs Steel ChonChon Card
So in some cases Steel Chon Chon would be better when trying to get the full 100.
Jaque::Sinx
Jaque-kun::Alchemist
Disciple Jaque::Acolyte
~Snow~::Wizard
07-19-2011, 11:10 PM
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ABlueJelly Offline
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#14
RE: Dokebi Card vs Steel ChonChon Card
Well, the order doesn't really matter, minus the before/after % redux.
How it works is everything adds with itself. All of your resist X element adds together, all of your resist X race adds together, all of your resist X size adds together (separately). Then, all of the applicable resists are applied multiplicatively. This works the same for damage cards. EXP shoes' bonus damage from X is just a negative resist, it's still additive with your other resists (Thara Frog + Am Mut = 30% + -20% = 10% resist Demihuman)
EXAMPLE: Hodremlin card in a Stone Buckler, Beret, Am Mut shoes, spiked scarf
15% + 5% = 20% resist Large
10% + -20% + 2% = -8% resist Demihuman
Up against a mounted knight/pally (who are large), all damage they do would be 100% * 80% * 108% = 86.4% of their damage output.

So. The reason why you want ONE resistance is because of how multiplication under 1 works. 90% of 90% of 10 isn't 8, it's 8.1
However, this works the same in reverse for attack- 110% of 110% of 10 isn't 12, it's 12.1
So, if you stack one resistance, you get a higher net % resist, while stacking multiple attacks, you get a higher net % damage.
Just remember to multiply it out.
Hydra Hydra (40% vs demi; 40% net) > Hydra Skel (20% demi, 15% medium; 38% net)
unless your base atk is less than 100 or something...

Elemental affinities are like a bonus % applied last. 25% vs same, 50% vs strength, 125% vs counter, 100% vs parallel (all for level 1 elemental armors). Now, holy/shadow/undead are different, but that type matchup chart will work just fine. Just remember, you're level 1 of the element, but monsters can be higher.

?(?????)
no IFs ANDs or XORs.
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07-19-2011, 11:28 PM
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