Matrim Cauthon Jr
Bipolarsexual
Posts: 1,285
Threads: 40
Joined: Jul 2009
|
RE: July 2010 ToH appreciation poll
The complaints will be the normal ones. Snipers & Whitesmiths owned Monster Trial. No I don't know how to balance things out.
I had no complaints really with the rest.
Edit: I wouldn't mind seeing the 2m and 30m time limits for Monster & Item Trials extended, but other than that they seem ok.
|
|
07-24-2010, 11:12 PM |
|
Zaratus
Bastard
Posts: 1,046
Threads: 46
Joined: Nov 2008
|
RE: July 2010 ToH appreciation poll
Stop handing wings out like cake.
It is supposed to be a trial, not a "I come 6 hours and get a 90 % chance on my wings". Okay, that's with a char that you know to play.
Item Trial was okay, as usually. I usually finish about with 5 minutes time left, so I guess it is pretty okay. Either the participant number went down or the spawn went up, I found way more mobs than usually. I don't like the boost up to 30 minutes. For me it wasn't an issue but I imagine that other players might have problems with coming through with their SP items.
Monster Trial was, is and always will be too easy. I really await challenges. We had custom mobs this time but except the pneuma I didn't see them doing anything. It was just hilarious. I could have autoattacked all the way instead of DSing. I have a few suggestions, though they were probably already named before. More custom mobs, give more stone skin and defender to give mage classes an advantage over physical attackers. More pneuma spam to counter snipers and grimtooth sin(x)s. Higher def, lower mdef in general. I am aware that we got a "new" item map, but the small corridor isn't too good for wizards or, to be exact, not too good for any class that needs to mob the stuff up to kill in time.
Trivia .. Iunno. I got 4 of the 5 questions, maybe I simply got lucky, but especially the last three questions were too easy from my point of view.
Mass Battle, no comment. Friendly Fire shall be taken out next ToH, which I find pretty good. Stupid idiots killing their own allegiance. I have problems targetting people with all the traps and skulls lieing around. Take out Ressurection completely or force a warp out after the second death. At the moment it seems like the "you get one point per kill, lose 5 points on death, when you reach less than -5 you get warped out"-thing. I can't remember the exact rules, but if you kill enough people, you can be ressed more than once. Which sucks because it makes it even harder to take the "killers" out.
Ayantis 99/70 High Priest
Draven 99/70 Sniper
Mordred 99/70 Whitesmith
Yuugi Hoshiguma 99/70 Champ
Shop closed due to HeRO being uninstalled.
Feel free to ask me for MSN or stuff.
|
|
07-25-2010, 05:48 AM |
|
|