Poll: July 2012 ToH
You do not have permission to vote in this poll.
Monster was too hard
3.23%
1 3.23%
Monster was balanced
29.03%
9 29.03%
Monster was too easy
3.23%
1 3.23%
Item was too hard
9.68%
3 9.68%
Item was balanced
25.81%
8 25.81%
Item was too easy
3.23%
1 3.23%
Trivia was too hard
9.68%
3 9.68%
Trivia was balance
12.90%
4 12.90%
Trivia was too easy
3.23%
1 3.23%
Total 31 vote(s) 100%
* You voted for this item. [Show Results]

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Trial of Heroes July, Sunday 22nd, Feedback Thread
Loki Offline
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#21
RE: Trial of Heroes July, Sunday 22nd, Feedback Thread
I'd like to hear more about "le wild gillyweed" appearing.

/gg
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08-09-2012, 02:01 PM
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Former-GM-Glyph Offline
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#22
RE: Trial of Heroes July, Sunday 22nd, Feedback Thread
I have always disagreed on just choosing monsters that seem strong from the ones currently available. If only because you begin to fall into the habit of choosing particular monsters when you go up again and again, or find yourself choosing far weaker ones then normal in an effort to keep it fresh.

The hard solution was to make custom ones just for Trial of Heroes and then to go wild with it. Monsters that would counter your usual tactics as a Sniper, monsters that would make you have to constantly re-equip your weapon in an effort to actually damage it, even monsters whose sole purpose was to just dive at you remove whatever buffs you have and then make you pay for daring to enter the portal.

Sometimes I went overboard, sometimes the timing and communication between me and the GM adding the monsters to the server would cause unforeseen circumstances that wouldn't be apparent because they were added less then an hour to ToH.

Though that one was just hilarious, and I'm 80% sure it wasn't hindsight.

Hopefully we see a lot more custom monsters for Trial of Heroes in the future, or else we'll see Snipers destroying the world again. And really, who wants an easy 70?
(This post was last modified: 08-09-2012, 02:16 PM by Former-GM-Glyph.)
08-09-2012, 02:12 PM
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Former-GM-Circe Offline
Thank you, all. <3
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Joined: Sep 2009
#23
RE: Trial of Heroes July, Sunday 22nd, Feedback Thread
It wasn't anything overly spectacular as such. Icon_razz
I just personally liked having a basic story, aim or personality behind the mobs I designed with Glyph.

Gillyweed was doing to be inspired by the Gillyweed obviously from Harry Potter, but twisted in with the rest of that challenge. We were hoping to make it force the player water property, web the player as a strangle, blind the player (it's getting dark nowww), then effectively "drown" you to death.
It was a sadistic, feeding little plant by the end, but we had trouble making the player convert work, let alone a way we were happy with.
Gone! Thanks for the memories.
<333

(This post was last modified: 08-09-2012, 02:15 PM by Former-GM-Circe.)
08-09-2012, 02:12 PM
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Loki Offline
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#24
RE: Trial of Heroes July, Sunday 22nd, Feedback Thread
Hmm I wish I could've had the chance to look at it for you.

Quote:Hopefully we see a lot more custom monsters for Trial of Heroes in the future, or else we'll see Snipers destroying the world again. And really, who wants an easy 70?

I agree but the lack of GM's now makes that more difficult.
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08-09-2012, 02:22 PM
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Aaronock Offline
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#25
RE: Trial of Heroes July, Sunday 22nd, Feedback Thread
Hold on, "Former-GM-Loki?"

Are you planning to not be considered "former" in the near future? D:
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08-09-2012, 07:26 PM
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Loki Offline
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Joined: Oct 2007
#26
RE:??Trial of Heroes July, Sunday 22nd, Feedback Thread
Aaronock Wrote:Hold on, "Former-GM-Loki?"

Are you planning to not be considered "former" in the near future? D:

Once you're former I don't think there's a going back from that. But that's Pandora's call not mine and considering the way we parted. Not likely.

Doesn't mean I wouldn't have helped.
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08-10-2012, 04:03 PM
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