GM-Ayu
Uguu!
Posts: 6,450
Threads: 485
Joined: Jan 2008
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Dec Trial of Heroes: Allegiance Team Monster Arena
For the last Trial of Heroes of 2020, it will be homage to classic Trial of Heroes where we will hold small teams to fight in various rounds against monsters!
There will be a maximum of 25 rounds. For each round, the host GM will announce the number of players, ranging from 1 (solo battle) to 4, that each allegiance will send out to participate. Each allegiance's team will take turns to enter the arena to fight the monsters awaiting for the team. The monsters that each allegiance fight will be identical. If an allegiance's team wins against the monsters, but the opposite allegiance's team loses, then a point will be awarded to the allegiance. The first allegiance to reach 3 points will be declared the winner!
However, once a player participates for a round, s/he cannot participate again until everyone else in the allegiance has participated/contributed. Therefore, the Team Monster Arena will measure the average strength of all participants for an allegiance. While a higher number of participants will grant more class diversity, but it will be the quality of all players that matter instead of sheer number.
The winning allegiance will have a better reward. In addition, if the allegiance with a lower number of participants wins the Trial of Heroes, there is a special underdog reward.
Entry Requirement- Level 89 or higher
- 50 allegiance point for your allegiance
- You cannot switch characters once you decided to enter the trial of heroes
Time
Saturday Dec 26th, server time 19:00.
Banned Items- Any pets
- Assumptio Scrolls
- Blessing Scrolls
- Increase Agi Scrolls
- Token of Siegfried
- Yggdrasil Leaf
- Fly Wings
- Butterfly Wings
Banned Skillls- Ice Wall
- Ankle Snare
- Spider Web
- Warp Portal
- Teleport
- Resurrection
- Redemptio
Participation Rewards
All participants will get these rewards. - 3 Old Card Album
- 50 Prize Medal
Winner Reward
The winners will get this in addition to the participation reward. - ToH Voucher
- 5 Enriched Ore
- Royal Gold Bullion
- 50 Prize Medal
Special Underdog Victory Reward
If the winning allegiance has less number of participants than the other allegiance, the winning allegiance will get this in addition to the participation reward and winner reward. - ToH Voucher
- (If Light Allegiance won while being the underdog) Costume Light Stylish Cap
- (If Dark Allegiance won while being the underdog) Costume Dark Stylish Cap
- 5 Enriched Ore
Event Details- Once the first round begins, you cannot join the event.
- For each round, the GM will announce the number of players that each allegiance must send out for the round. The number of players will range from 1 to 4.
- The Dark Allegiance will go first whenever the 2 allegiances have the same amount of points in this Trial of Heroes.
- Whenever an allegiance has more point than the other, then the winning allegiance will go first.
- The allegiance that goes second only have to choose their team for the round after hearing the results of the round for the other allegiance (Eg. The first allegiance lost with a team of high wizard, clown and professor. The allegiance that goes second can use this information to their advantage to send an appropriate team.)
- The allegiance team will enter a portal to the arena to fight the monsters within.
- The portal will dispel all buffs (including item buffs) upon entry
- With the exception of stationary monsters, a monster's placement is randomized within the arena. If monsters happen to be camping the spawn point, that is an ill fortune the allegiance teams will have to deal with.
- The arena is a circle with spectators in the middle. The center area can be used to try to lose line of sight with monsters.
- there are no water tiles for waterball
- There's no restrictions at all regarding what monsters will be in the arena. They can be normal monsters, boss monsters, event monsters or customized monsters.
- As the rounds go on, it is generally considered to increase in difficulty
- GM will NOT announce what monsters will be present for a round
- Monsters give full exp and items in the arena. There will be no exp loss for dying in the arena.
- Using a banned skill/item in the arena will automatically count as a loss for the team.
- If a team is found to be "stalling", not actually engaging against the monsters, the GM will warn that the team must engage the monsters. If the team continues to stall, GM will nuke the team and it will count as a loss.
- All players may access kafra, healer, repairer in-between rounds.
- Once a player has participated in a round, s/he must sit out until every other member within the same allegiance has participated in an equal amount of rounds. Only by then, can the player participate again for a round.
- If both allegiances win or lose against the monsters, neither team gets any points
- Whenever an allegiance gets 3 points, the event ends and the allegiance with 3 points win
- If neither allegiance has 3 points by round 25, then the allegiance with more points will win.
- If the allegiances tie in points by round 25, then it is considered a draw and both allegiances will get the winner's rewards.
- You must be present for all rounds of the event to get rewards.
- Members of the same allegiance may spectate the round for your allegiance. During spectator mode, you will be muted and prevented from using any skills.
- You can only get the rewards on the character that you joined with
Tips- Class diversity is not necessarily good. The more duplicated members of a class you have, the more likely you can afford to have someone of that class for multiple rounds.
- At the same time, since the number of players allowed per round may vary, sometimes there are risks where you are stuck with no supports or no damage dealers if you have too many of the same class.
- You should be prepared to at least use healing consumables in battle
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12-15-2020, 11:08 PM |
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GM-Ayu
Uguu!
Posts: 6,450
Threads: 485
Joined: Jan 2008
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RE: Dec Trial of Heroes: Allegiance Team Monster Arena
The dark allegiance has once again claimed victory over the Light Allegiance, though it was a much closer call than other trials. There were some rounds where the outnumbered Light Allegiance won while the Dark Allegiance lost. Both sides lost 1 point by technicalities too.
Details of the event and the waves:
Team of 2: 2 Waste Stove, 2 Khalitzburg, 4 Cloud Hermit
Team of 3: 4 Armor Bug, 4 Gazeti
Solo: Goblin Leader, Kobold Leader
Team of 2: 2 Mutant Dragon, 2 Heal Force
Team of 4: God Poring, Rainbowring, Snow Angeling
Team of 2: 2 Octopus Leg, 2 Ancient Mimic
Team of 3: 3 Dimik, 2 Golden Dragonfly, 2 Azure Deleter
Solo: Bloody Knight, Deepsea Marc
Team of 2: 2 Maya Purple
Team of 4: 4 Dolomedes, 4 Logi, 2 Reflect Force
Team of 2: 2 Goldring, 4 Light Force, 4 Dark Force
Team of 3: 2 Phylla, 2 Garden Watcher, 2 Centipede
Solo: 4 Stalagmite, Umbra, Tenebris
Team of 2: 2 Deepsea Deviace, 2 Yuki Onna
Team of 4: Boitata, Freezing Force x 2
Team of 3: 3 Petal, Ancient Tree, Fae Spectre
Team of 3: Byorgue
Solo: 2 Lora, Blightmare
Team of 2: Necromancer, 2 Eimyrja
Team of 4: Evil Snake Lord, 2 Death Knight, 2 Debil Force
Team of 2: 4 Goldring, Silbertiger, 12 Little Ghost
Team of 3: Faithful Manager, 3 Wanderess, Rudo
Solo: Eralia
Team of 3: Odium, 3 Lifedrinker, 2 Banshee Master
Team of 4: Trentini, Salamander, High Priest Magaleta, 4 Archer Guardian
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12-27-2020, 01:31 AM |
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