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Archbishop and Rune Knight skills revealed
GM-Ayu Offline
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#1
Archbishop and Rune Knight skills revealed
Arch Bishop
-nothing more fun than AoE holy attack and fullscreen full dispel

Rune Knight
-spear sonic blow, happy now Fates?
-notice that the rune abilities are still not up for testing yet. While you can start creating runes, we have no idea what's up with the skills that use them.


More changes to existing classes in 13.1:


* Lord Knight

* Clashing Spiral
o The skill is now available for use with both One Handed and Two Handed Swords.
o The skill tree requirements have been losened slightly. The skill now requires Spear Mastery 5, Pierce 5, Peco Peco Riding 1, and Spear Stab 5.

* Crusader

* Holy Cross
o The skill now receives additional damage when used with a two handed spear.
* Spear Quicken
o Spear Quicken now increases your evasion and critical rate proportional to the skill level used.
o Spear Quicken is now available to use with one handed spears.

* Alchemist

* Axe Mastery
o The skill has been changed to also increase attack power of one handed swords.
o The skill has been renamed to "Axe and One Handed Sword Mastery".
* Acid Terror
o The attack power has increased.
o The damage formula has been updated.
o Acid Terror is now affected by both the physical and magical attack power of the user.
o Acid Terror can now be reduced by both the physical and magical defense of the target.
* Bomb
o Increased the rate at which the skill hits.

* Assassin

* Venom Splasher
o Changed the requirements to cast the skill (The target no longer must have less than 75% HP remaining).
o Increased the damage of the skill.

* Rogue

* Sightless Mind (Suprise Attack)
o When a target is hit by the skill, they'll incur an additional 20% damage from all physical attacks for a short period of time.
o This bonus is increased by 10% for boss monsters.
o The area of effect of the skill is increased.
o The attack power of the skill is increased.
* Back Stab
o Now has a chance to stun (7% at level 1, 25% at level 5).

* Stalker

* Counter Instinct
o The skill was changed to have no prerequisites.

* Archer

* Arrow Shower
o The attack power of the skill has been increased.

* Hunter

* Blast Mine/Land Mine/Claymore Trap
o The damage formula has been updated.

* Bard & Dancer

* Perfect Tablature (Whistle)
o The evasion rate given by the skill is increased.
* Song of Lutie (Apple of Idun)
o The time between HP recovery ticks is decreased.
* Focus Ballet (Humming)
o The hit rate given by the skill is increased.
* Lullaby
o The interval between hits is lowered.
* Battle Theme (Drums on the Battlefield)
o Increases the amount of ATK and DEF given.
* Harmonic Lick (Ring of Nibelungen)
o Increases the amount of defense bypassing attack power given.
o The requirement of having a high level weapon equipped is removed.

* Mage

* Fire Ball
o The attack power of the skill is increased.
* Thunder Storm
o The attack power of the skill is increased.

* Wizard

* Fire Pillar
o The skill no longer requires a blue gemstone.
o Skill level 6 ~ 10 have a slightly smaller blast area.
* Frost Nova
o The cast time has been shortened.
o The aftercast delay has been shortened.
o The area of effect has been increased.
o The attack power of the skill has been increased.

* High Wizard

* Napalm Vulcan
o The SP cost has been decreased.
* Gravity Field
o The delay between hits of the skill is decreased.
o The attack power of the skill has increased.

* Sage

* Volcano / Deluge / Violent Gale
o Players standing within these skills no longer need to be the correct element in order to obtain the skills benefits.
o Slightly decreased the attack power given by Volcano.

* Monk

* Fury
o Now only decreases your SP regen by 50%.
* Quadruple Blow
o Increased the attack power of the skill.
* Raging Thrust
o Increased the attack power of the skill.

* Ninja

* Throw Huuma Shuriken
o The skill can no longer be interupted.
o The area of effect is changed to 3x3 cells.
* Lightening Jolt
o The skill is no longer a self use skill, but now a ranged targeted attack.
* Flip Tatami
o The attack power of the skill has increased.
o Increased the knockback effect.
* Haze Slasher
o Changed the SP cost of the skill (15SP at level 10).
* Shadow Slash
o Changed the SP cost of the skill (10SP at level 5).
* Final Strike
o Now reduces your HP to 1% after casting.
o When using the skill in Mirror Image status, the skill's damage is multiplied by the number of mirror image hits remaining.
* Wind Blade
o Attack power of the skill is increased.

* Gunslinger

* Piercing Shot
o Now deals additional damage when cast with a Rifle weapon.
* Gatling Fever
o Increased the attack speed bonus of the skill.
* Crowd Control Shot (Dust)
o The skill's cast time cannot be interupted.
* Spread Shot
o The skill is now available for use with grenade launchers.
o Increased the attack power of the skill.
* Gunslinger Mine (Ground Drift)
o Adjusted the skill damage formula.
o Increased the casting range of the skill.
o Increased the area of effect of the skill.

Remember that all skills are balanced on the scale of the *renewal* mechanics. You won't get 7000+ heal with Arch Bishop. Normal heal in the renewal can do at most 2000 (including max meditatio). Highness Heal will heal about 6000 max then? That's still heck of a lot, but won't be as bad as you imagine.
12-19-2008, 02:41 PM
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Bloodbane Away
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#2
RE: Archbishop and Rune Knight skills revealed
woo Finally Gs Have Been Updated, Kinda lame for the Snipers though,Not much diff Just Proves Snipers are still Godly! XDD!!


*disco screech*

Silentium

* Max Lvl: 5
* Prerequisites: Clearance
* Type: Debuff
* Description: Strikes all enemies in range centered around your character with the skill 'Lex Divina'.

Skill Level 1 2 3 4 5
Range 7 cells 9 cells 11 cells 13 cells 15 cells

......Over Powered Much? lmfao
Never forget the old days.
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(This post was last modified: 12-19-2008, 03:22 PM by Bloodbane.)
12-19-2008, 03:04 PM
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Ellie Offline
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#3
RE: Archbishop and Rune Knight skills revealed
I do love the female archbishops.
*wants the costume*
Inasad
stop doing dickers
12-19-2008, 03:13 PM
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Aaronock Offline
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Posts: 7,642
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#4
RE: Archbishop and Rune Knight skills revealed
OMG I LOVE THE BUFFS TO LAND ENCHANTS FOR SAGES :O
Deluge is gunna really be amazing, and volcano might be nifty in certain dungeons+emp breaking.??Violent Gale will be even better for agi builds in pvm, especially battle sages, they could use that +15-18 flee I believe that VG gives! x3

Love the changes to Backstab+Raid...wow I never have been so excited to see my class rocking with those skills!

/swt honestly though for the Bishops to get freaking MASS Dispel though...kind of wonder if they REALLY needed that or not...could wind up sucking too though...we'll see *wanted a skill like that for her new sorceror class*
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*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega


(This post was last modified: 12-19-2008, 04:05 PM by Aaronock.)
12-19-2008, 03:59 PM
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Kretzer Offline
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#5
RE: Archbishop and Rune Knight skills revealed
Phantom Thrust

* Max Lvl: 5
* Prerequisites: Brandish Spear 2
* Type: Active
* Description: Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. This skill can be used on party members, but when done so it deals no damage. Has a range of 5 cells.


/slur; ^ I want that Now. Implement it please :D!
12-19-2008, 04:04 PM
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KohakuSan Offline
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Posts: 1,127
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Joined: Jun 2008
#6
RE: Archbishop and Rune Knight skills revealed
OMG, Spiral Pierce with swords!! O_O

-Death Bound
Description: The damage you receive is amplified and used against the attacker. However, you still receive a portion of the amplified damage.

Now I wonder if it'll be a stronger Counter Attack or a buff like Reflect Shield... Hmm

-Phantom Thrust
Description: Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. This skill can be used on party members, but when done so it deals no damage. Has a range of 5 cells.

Yay, no more stupid Charge Attack throwing people out of your range!

I wanna see the rune skills now >_< I don't remember anymore, runes will be exclusive for Spears or 2h Swords?
PS.: RK sitting sprite sucks...
(This post was last modified: 12-19-2008, 04:09 PM by KohakuSan.)
12-19-2008, 04:08 PM
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Général_Argos Offline
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#7
RE:??Archbishop and Rune Knight skills revealed
Aaronock Wrote:/swt honestly though for the Bishops to get freaking MASS Dispel though...kind of wonder if they REALLY needed that or not...could wind up sucking too though...we'll see *wanted a skill like that for her new sorceror class*

It's going to have a humongus cooldown imho. Ok

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12-19-2008, 04:23 PM
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Kulluminatii Offline
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#8
RE: Archbishop and Rune Knight skills revealed
GS...finally...got...an...update!!! So happyCry (<-happy tears). Now Im just waiting for the SLINGER OF TEH GUNZ class to be releasedIcon_sad
12-19-2008, 04:30 PM
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jkang Offline
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#9
RE: Archbishop and Rune Knight skills revealed
what the hell no updates for smiths!??!?!
What we do in life, echos in eternity.......
12-19-2008, 04:32 PM
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Aaronock Offline
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#10
RE: ??Archbishop and Rune Knight skills revealed
G?n?ral_Argos Wrote:
Aaronock Wrote:/swt honestly though for the Bishops to get freaking MASS Dispel though...kind of wonder if they REALLY needed that or not...could wind up sucking too though...we'll see *wanted a skill like that for her new sorceror class*

It's going to have a humongus cooldown imho.??Ok

It better, that was totally a skill that should have gone to sorcerors =(
[Image: OHeya.gif]

*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega


12-19-2008, 04:58 PM
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