Arch Bishop
-nothing more fun than AoE holy attack and fullscreen full dispel
Rune Knight
-spear sonic blow, happy now Fates?
-notice that the rune abilities are still not up for testing yet. While you can start creating runes, we have no idea what's up with the skills that use them.
More changes to existing classes in 13.1:
* Lord Knight
* Clashing Spiral
o The skill is now available for use with both One Handed and Two Handed Swords.
o The skill tree requirements have been losened slightly. The skill now requires Spear Mastery 5, Pierce 5, Peco Peco Riding 1, and Spear Stab 5.
* Crusader
* Holy Cross
o The skill now receives additional damage when used with a two handed spear.
* Spear Quicken
o Spear Quicken now increases your evasion and critical rate proportional to the skill level used.
o Spear Quicken is now available to use with one handed spears.
* Alchemist
* Axe Mastery
o The skill has been changed to also increase attack power of one handed swords.
o The skill has been renamed to "Axe and One Handed Sword Mastery".
* Acid Terror
o The attack power has increased.
o The damage formula has been updated.
o Acid Terror is now affected by both the physical and magical attack power of the user.
o Acid Terror can now be reduced by both the physical and magical defense of the target.
* Bomb
o Increased the rate at which the skill hits.
* Assassin
* Venom Splasher
o Changed the requirements to cast the skill (The target no longer must have less than 75% HP remaining).
o Increased the damage of the skill.
* Rogue
* Sightless Mind (Suprise Attack)
o When a target is hit by the skill, they'll incur an additional 20% damage from all physical attacks for a short period of time.
o This bonus is increased by 10% for boss monsters.
o The area of effect of the skill is increased.
o The attack power of the skill is increased.
* Back Stab
o Now has a chance to stun (7% at level 1, 25% at level 5).
* Stalker
* Counter Instinct
o The skill was changed to have no prerequisites.
* Archer
* Arrow Shower
o The attack power of the skill has been increased.
* Hunter
* Blast Mine/Land Mine/Claymore Trap
o The damage formula has been updated.
* Bard & Dancer
* Perfect Tablature (Whistle)
o The evasion rate given by the skill is increased.
* Song of Lutie (Apple of Idun)
o The time between HP recovery ticks is decreased.
* Focus Ballet (Humming)
o The hit rate given by the skill is increased.
* Lullaby
o The interval between hits is lowered.
* Battle Theme (Drums on the Battlefield)
o Increases the amount of ATK and DEF given.
* Harmonic Lick (Ring of Nibelungen)
o Increases the amount of defense bypassing attack power given.
o The requirement of having a high level weapon equipped is removed.
* Mage
* Fire Ball
o The attack power of the skill is increased.
* Thunder Storm
o The attack power of the skill is increased.
* Wizard
* Fire Pillar
o The skill no longer requires a blue gemstone.
o Skill level 6 ~ 10 have a slightly smaller blast area.
* Frost Nova
o The cast time has been shortened.
o The aftercast delay has been shortened.
o The area of effect has been increased.
o The attack power of the skill has been increased.
* High Wizard
* Napalm Vulcan
o The SP cost has been decreased.
* Gravity Field
o The delay between hits of the skill is decreased.
o The attack power of the skill has increased.
* Sage
* Volcano / Deluge / Violent Gale
o Players standing within these skills no longer need to be the correct element in order to obtain the skills benefits.
o Slightly decreased the attack power given by Volcano.
* Monk
* Fury
o Now only decreases your SP regen by 50%.
* Quadruple Blow
o Increased the attack power of the skill.
* Raging Thrust
o Increased the attack power of the skill.
* Ninja
* Throw Huuma Shuriken
o The skill can no longer be interupted.
o The area of effect is changed to 3x3 cells.
* Lightening Jolt
o The skill is no longer a self use skill, but now a ranged targeted attack.
* Flip Tatami
o The attack power of the skill has increased.
o Increased the knockback effect.
* Haze Slasher
o Changed the SP cost of the skill (15SP at level 10).
* Shadow Slash
o Changed the SP cost of the skill (10SP at level 5).
* Final Strike
o Now reduces your HP to 1% after casting.
o When using the skill in Mirror Image status, the skill's damage is multiplied by the number of mirror image hits remaining.
* Wind Blade
o Attack power of the skill is increased.
* Gunslinger
* Piercing Shot
o Now deals additional damage when cast with a Rifle weapon.
* Gatling Fever
o Increased the attack speed bonus of the skill.
* Crowd Control Shot (Dust)
o The skill's cast time cannot be interupted.
* Spread Shot
o The skill is now available for use with grenade launchers.
o Increased the attack power of the skill.
* Gunslinger Mine (Ground Drift)
o Adjusted the skill damage formula.
o Increased the casting range of the skill.
o Increased the area of effect of the skill.
Remember that all skills are balanced on the scale of the *renewal* mechanics. You won't get 7000+ heal with Arch Bishop. Normal heal in the renewal can do at most 2000 (including max meditatio). Highness Heal will heal about 6000 max then? That's still heck of a lot, but won't be as bad as you imagine.