KohakuSan
<3 Hill Lions!
Posts: 1,127
Threads: 30
Joined: Jun 2008
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RE: Mining - Stylish change
But for example, how would my 100 angels I fished yesterday be different than the ones I got today since they'll be all stacked together in my storage?
This rental thing is for equips, which doesn't stack.
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01-12-2009, 06:52 PM |
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mahawirasd
Posting Freak
Posts: 3,839
Threads: 50
Joined: Jul 2008
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RE: Mining - Stylish change
+1 to the original suggestion and +1 to Ayu's suggestion.
Although i'm still reserved to the notion of having so many time-limit scripts on the inventory and also regarding how it will be counted for compounded items and it's relation to kafra storage.
Say i fish 10 angels now, and i storage and i go get some more fish (another 10 angels) within 15 minutes. When i put them in my kafra, will there be two separate stacks?
how will the timer run?
what if i get 10 angels, put in cart. go get some more bait, then get some more angels within 15 minutes and i put it in the cart. Will the same problems occur?
anyway, regarding the "used/broken" picks, i guess we could make the old miner say things like "don't litter" or "recycle" so that people will be forced to bring those items back to the old miner to be recycled... (note: throwing away rocks that you find while mining is not considered littering coz they're already there anyway xP) and perhaps as an incentive the old miner will give a partial refund! (10z?) xP
srsly, this might be a good way to infuse the concept of recycling to the masses (read: brainwash) xP
but to make it still a limiting factor, we should increase the "weight" of the broken picks because as in real life, broken items are harder to carry around and tend to take up more space than mint-condition items...
anyway, a limit to fishing would be a "fishing license" concept limiting how many baits you can buy for one day. Similar to real-life conditions to prevent over-fishing. I think this would be easier to script and implement rather than having the fish "rot"...
-w-
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01-13-2009, 05:14 AM |
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