Ellie
Bittersweet
Posts: 1,890
Threads: 12
Joined: Sep 2008
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RE:??Selling Channel And..
GM-Ayu Wrote:KrazeEKrakker Wrote:How about making the @ setter NPC for Autoloot, Main, Showexp, etc?
Erm what do you mean?
It's an NPC at which you set your account(or char) preferences for the above things, a simple "On" or "Off", and it remembers it (yay variables), and applies it for when you log in.
We had one at the last server I was on.
For instance, the player can set autoloot to on, main to on, and showexp to off, or some combination, and that is the defaults for that player's char/account.
Like right now, it is set to ON, ON, ON.
Inasad
stop doing dickers
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01-28-2009, 11:25 AM |
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GM-Pandora
Admin Extraordinaire
Posts: 14,774
Threads: 703
Joined: Sep 2005
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RE: Selling Channel And..
I know where extra commands (or channel if you will) get added in the code, but I would need the code and it would require a recompile, it requires some work. I got other things I'd rather spend time on, besides it would kinda kill the point, people b/s/t/pc on main because potential buyers are on it, just like they vend where people pass by, near save points, that's why I don't want a designed selling area.
The other suggestio to have a npc where you can set if you want main on or off by default (and also autoloot, showexp), that's a suggestion we retained and will probably be added eventually. ^_^
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02-09-2009, 09:58 PM |
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