Frogboy
Posting Freak
Posts: 1,083
Threads: 19
Joined: Dec 2007
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RE: Group PvP - HeRO Battlegrounds
as far as the feasibility of it, it's really not that hard to do. you'd just create two different waiting room maps for Team "A" and Team "B" and as people enter via NPC, it checks the number of people in each waiting room and will either randomly assign you to a room if the rooms have equal amounts of people, or will fill in empty spots in the room with lesser people.
something that was discussed as part of a previous PvP tournament on the high rate server when the main server underwent maintenance, was the bracket style set up. essentially you could do something similar with this, only it's just two teams of ? x ? size (7 x 7 seems to be favored).
if everything was set up correctly, you could make an extra NPC to have a tournament style set up of teams in bracket formation. essentially the additional NPC would number the amount of teams entered, and then set them up in a random bracket location, then the normal NPC would run the normal way, only bringing in two teams and the winners are then returned to the waiting room ready for the next round.
each round would have consolation prizes for the "losers" and obviously the final match would have the grand prize and second place prize. prizes could be determined beforehand by GM input, or just automated by the NPC.
just more thoughts to throw around.
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02-24-2009, 07:03 PM |
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Nidsrule
๏̯͡๏
Posts: 642
Threads: 52
Joined: Sep 2007
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RE: Group PvP - HeRO Battlegrounds
Here is what I had in mind for the map:
Birds Eye View
The coloured rectangles represent the warp in zones for each team. The coloured circles represent the location for each teams' crystal.
The black lines located near the warp in zones will act as a border similar to those used in the ToH mass battle between rounds. If a character has died recently, they will be warped back to their warp in point and will have to wait 20-30 seconds before they can continue. If they try to walk past those lines before the time is up, they will be warped to the warp in again. Once the timer is up they are free to continue.
Different views:
Top View
Isometric View
I could add a few more models to make the map a little more interesting.
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02-24-2009, 08:46 PM |
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Général_Argos
Removed by GM
Posts: 3,012
Threads: 144
Joined: Jan 2006
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RE: Group PvP - HeRO Battlegrounds
Quote:Don't know if it'd fix anything but perhaps rather than forming teams beforehand, people would need to enter the waiting rooms with no party. Players would be randomly distributed between two isolated waiting rooms. Both sides would be given say a minute to organise parties based off of the people who find themselves in these waiting rooms. The teams would then be required to fill a waiting room, which would check for correct party size and make sure everyone is present in the waiting room, before warping people to the arena.
Please, NO RANDOM TEAM.??
And lets just make an honorific ladder registering the party name (and it's content) of the victorious team, and aftear a season of like half a year, some prize could be given.
edit : nice design for the map, but I'd had alternative routes to not make it straightfoward as it is in woe.
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(This post was last modified: 02-24-2009, 08:50 PM by Général_Argos.)
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02-24-2009, 08:48 PM |
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