Matrim Cauthon Jr
Bipolarsexual
Posts: 1,285
Threads: 40
Joined: Jul 2009
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Two Storage Ideas
The first idea is each character get an added 20 to 30 slot private storage from the Banker. That way class specific gears, weapons, ammo don't keep clogging up main Storage.
Another idea s a shortened 100-200 slot Guild Bank that can be purchased without requiring WoE. That way herbs, bottles, Holy Waters, etc can be stored for anyone in guild to use.
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08-17-2010, 01:05 PM |
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Matrim Cauthon Jr
Bipolarsexual
Posts: 1,285
Threads: 40
Joined: Jul 2009
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RE: Two Storage Ideas
I like that private guild idea. It would of course hurt PvP but would reduce demand on DB rooms. And private guild storage would be nice.
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08-17-2010, 02:47 PM |
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mahawirasd
Posting Freak
Posts: 3,839
Threads: 50
Joined: Jul 2008
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RE: Two Storage Ideas
referencing to what you wrote about guilds, Aaron, i do believe that the way guilds are set up in RO, most of the time it's only the "higher tier" members who gets more added value from the guild, especially if the guild WoEs...
of course the leader(s) could easily make a guild more equitable to all involved, but most of the time it's just the disbursement of "extraneous" castle drops. Couldn't blame them though, who'd want to see their god item(s) handled by more than 4 people?
anyway... i agree with Nami that we should keep as many "benefits" as possible reserved for WoE-ers. I myself don't WoE, and what Nami wrote is really a plus for me because even if i do play with my wife, sometimes it's just a pain having to wait for her to start her laptop to transfer items when she's busy with other stuff...
-w-
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08-17-2010, 10:08 PM |
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ABlueJelly
Minitru Unapproved!
Posts: 419
Threads: 11
Joined: Aug 2009
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RE: Two Storage Ideas
Actually, a player xfer is still safer. Guild storage is *guild storage*. Not *person* storage. Guild xfer, someone loots it, and you dunno who took it- except that they're in your guild. Player xfers it, and you *know* who took it- and you have insurance with the GMs to get it returned. Guild Storage- beyond the people who will blacklist the guy who took it (assuming you can figure out *who* has them), there is little incentive to *not* simply keep the god gears.
How about this.
Default "Guild Storage" is painfully small. Say, 20 items, total. Castle-ownership gives you whatever it is now.
If we're gonna add coffers/guild banks to this, then "default" gets room for, say, 5 mil, and Castle'd gives the binary storage limit.
This way, those social guilds that don't give a rat's ass about WoE still have *some* ability for its own storage, and those that do get to keep their advantage over other guild's storage.
Plus, this helps small guilds of Real Life friends (like the one my main is in) something nice they can use, since castle ownership is going to require a *lot* of work and luck for us to pull off.
?(???? ?)
no IFs ANDs or XORs.
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08-18-2010, 02:58 AM |
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