thecursed Wrote:Also there is no PvM guild that WoE's seriously
Thus goes back to the notion of how does touching number of castles really help but make a new group of people QQ to the GMs? People who will like to WoE seriously, already joined an existing WoE guild/ally-group. As far as I know, all WoE guild/ally-group are still active and not full to the brim yet to the point where WoE-interested players are forced to make a new WoE guild with no alternatives. I really don't see incentive to WoE whatsoever be it new guild or old guild. Zeny used as supplies cost much more than the rewards, so you have WoE because you like it anyway.
Thus why it's much more beneficial and advantageous for both GMs and players to do changes to WoE that doesn't touch number of castles, but fixes it from other approaches... even looking at other servers, seems like regardless of number of castles, they each got their share of problems, so number of castles don't seem to be *the* cause of problems to me.