We won't be implementing a rule for this.
Honestly, I don't see a rule like this being effective or readily enforceable, especially for a situation that is easily remedied and avoidable player side.
There would be 2 ways to enforce such a rule.
1) GMs sit hidden in Pront and other towns all day waiting for someone to spam songs. This is really nothing short of a waste of our time in many ways, not to mention crippling to our real lives.
2) Players install a video recording software, and as soon as someone starts spamming, they alt+tab, start up the program, record the RO window, save it, upload it and put it in a ticket.
In the time it takes to do this, one could have turned off their sound effects, relogged or simply rewarped to the town they were in many times over.
Why not check logs?
The simple reason is, logs of players skill usage just don't exist.
Even if they did, in this case we would not enforce such a rule with log checks. They take time, they are annoying and huge and half the GMs computers have trouble even opening the things.
A day's pick logs
or chat logs on a normal, non-summer holidays day tend to be around a 50MB text file.
Given the fact that the server as a whole buffs, DS, etc far more times each day than they are likely to chat, or kill a mob (evening out mobbing with more than one skill per mob) and that's not even counting in selling/storing/transferring, it'd be safe to assume that skill log files would be even larger.
We also won't be banning the use of skills in towns. This would ruin healing, buffing, warp portals, and my favorite: Vending.
While yes, we're the GM team, and yes, we're expected to be server and player orientated, there are what I can only call limits to this.
The bottom line is it only takes a few letters or clicks to fix the problem player side, and we do expect players to take some control and initiative.
As for another argument that hasn't been brought up, but I may as well address it now, anyway:
We do punish for some other skills such as Ice wall, nonstop spamming of MS, etc.
This is simply because of the ways that they are actually disruptive.
Icewall and Watermill impede movement in two different ways.
MS causes actual, graphical lag rather than just music, and while you can turn effects off, this also affects people coming into town,??warps displaying, etc. whereas the musical one is just musical, and has a very quick fix.
Aedra:
Quote: "if you can fix them problem yourself with ease then why the **** do you want to bother the GMs about it"
I would love to have this on a giant speech bubble headgear sometimes.
Off to sweet talk Pandora.