Aaronock Wrote:Zipper bear isn't bad, but not great either since champ likes to eat through mp to be able to combo.
The seal card thing isn't horrible also because you get some flee and hit which you can always use on a class like combo champ.??Then you also get a fun +9 crit bonus to demons.
3 Skeleton Worker cards isn't too bad, you would get 15 atk from it....don't know if most monsters in ToH are medium though.
Hey, Seal card apparently also gives you +9 crit vs demons and undead, you can also consider going further with the crit by adding 3 Skeleton Soldier cards to it. The crit might even be helpful vs the higher def monsters that sometimes pop up in ToH too. :D
Hmm, might have to downgrade to Andre card if I choose to go that route then.
I hadn't really thought of going critical, but since fury is pretty much required to be maxed for dangerous soul collect it is a valid option,??though I don't think my stats would influence my crit rate much XD. And seeing as how monster trials refill hp/sp after each round, the SP recovery isn't as big as an issue.
Was under the impression the vast majority of official and custom mobs were medium sized, covering most of the undead race, a lot of the formless race, more than a few brutes and even players (assuming they're not on peco or baby). Even a lot of the plant monsters are medium if not small. Maybe that's just a gamble that the GM's might pick that size group =x, but as you said, the +atk is still there just in case.