Ange Wrote:The goal of these proposed changes is to make the rewards and difficulty for mini-muspel congruent while having the dungeon still be worthwhile.
1. Lower the exp to 1/2 - 2/3 of what it currently is. People can still get good exp by killing it with a smaller party
Pandora decreased the exp from MvP in early december. Please remind the rates are currently 7/7/3 due to the new year, which is a 40% bonus that will be gone soon. We will then figure out if we're changing the exp once more or leave it as is.
Ange Wrote:2. Reduce the number of selkies by two or three. People will be more reluctant to take leechers if they aren't needed for the crawl. The number of selkies will still be high enough that you need a party of six or more.
3. Switch the enriched ori/elu from an mvp drop to a normal drop at 33% each. You don't want to share enriched ori/elu with leechers, so you only bring people who contribute.
4. Make it a proper instance instead of an event. Only the party that initiates the event can go in. You don't want assholes soloing it on creator out of party and taking everything, you want the party who did the work for the whole dungeon getting the rewards.
I believe events should be inviting to everyone, rather than being exclusive to a restrained group of people. This includes giving a chance to less popular classes. There are a few features/restrictions in Muspel to encourage a large number of people to participate but there is extra rewards for the grunt work.
Ange Wrote:5. Have it be a bit more complicated to open. Perhaps a short quest that can only be done once per character or once per character per week. The quest could require an item only gotten from regular muspel (although not too hard to obtain of an item).
Azote does not want. We got a lot of Event Bags to sink, and this is the only non-novice event available. We wish to implement more choices in the future, but for now, Muspel it is.
Thanks for the suggestions though.
-Azote