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De-Customize New World
GM-Rahice Offline
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#21
RE: De-Customize New World
I've never seen a Nephentes use EDP even while testing after other complaints for this. The Pneuma and Drain are supposed to occur with the Nephentes, how many cells are you from the monsters if you happen to know off hand.
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09-04-2014, 04:01 PM
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#22
RE: De-Customize New World
I don't know if it's EDP or poison, sorry.
I didn't play RO for a while.
They do skills when they see me and when I attack them my range is 9 cells, but I can't attack since they spam drain (again, before maintenance they didn't do all those skills). Sorry to bother you with this, but I didn't experienced this in any other server.

I understand that maybe you think those maps are easy for people with BG set, so you tried to make it a bit harder, but not everybody like to BG all day.
Sorry

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(This post was last modified: 09-05-2014, 02:40 PM by Macabrette.)
09-05-2014, 10:02 AM
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GM-Rahice Offline
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#23
RE: De-Customize New World
I believe it's the Poison skill that appears across the floor, kind of like in a X? I always forget what that's called... But yes, it is supposed to do that.

We'll take another look at the monsters, we actually didn't alter them on our own, if there are changes from the SVN we will know about it, though.
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09-05-2014, 09:47 PM
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Ratatosk Offline
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#24
RE: De-Customize New World
Hello, I'm interesting in this post too.
What is the general sense of the changes of the new world? Why was it necessary to change the monsters property? Why relocate them to other locations? Why are they spamming skill like crazy? Centipede example throws quagmire whole screen. Tatacho stuns themselves with hammer fall once a player gets into the zone of visibility. (My idea of the monsters are based on information from the irowiki.org)
My favorite character in RO is ninja. And I was pleasantly surprised by such things as a black scarf and a Sapling card. But the customization of the new world is killing all fun of the game.
09-07-2014, 07:28 AM
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#25
RE: De-Customize New World
(09-07-2014, 07:28 AM)Ratatosk Wrote: But the customization of the new world is killing all fun of the game.

^ No1
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09-07-2014, 08:02 AM
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GM-Rahice Offline
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#26
RE: De-Customize New World
After numerous tests and skill-research and double checking. The results are still the same, we did not change anything when the SVN was updated for these monsters. They were the same before the SVN as they are after the SVN. This included all their skills, their casting abilities, distance for casting.

I've not experience a 'whole screen' of Quagmire. Tatacho are non-aggro and they never stunned themselves or me just by walking into the same map range, The MVP Hardrock Mammoth can stun you for walking close to it, are you certain you didn't mistake this for it?

You can still stand in an area that Nepenthes can not hit you while casting Magic on them, Ninja and Mage classes. However, you do need to wear Bathory to avoid the whole Draining-bit.

I've leveled there legitimately before and after the SVN.
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09-07-2014, 02:07 PM
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Ratatosk Offline
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#27
RE: De-Customize New World
I understand that the monsters are the same as before the update SVN, but in principle why they changed (property, race, skills, habitat, etc.)? What is the meaning of these changes?
Yes, there it is possible leveling and farming, but it is not fun.
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09-07-2014, 06:40 PM
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Story Teller Offline
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#28
RE: De-Customize New World
ITS THE END OF THE WORLD!!! *spasms*

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(This post was last modified: 09-07-2014, 07:29 PM by Story Teller.)
09-07-2014, 06:58 PM
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GM-Rahice Offline
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#29
RE: De-Customize New World
I believe the answer you were looking for then is available on the first page of this thread. Former GM-Lassander's explanation was that at the time eAthena was going downhill and was extremely slow upon releasing the actual monster/etc. heRO customized the monsters and released them, because people were wanting the maps/monsters/etc.
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09-07-2014, 08:18 PM
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Aaronock Offline
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#30
RE: De-Customize New World
Centipedes do spam the heck out of quagmire.
Quite a pain in the butt, but something you'll have to learn to deal with when leveling at that particular map.

My main way of handling it is to clear an entire area of the map of centipedes to create a "safe zone." This safe zone will be what you try to get to if you need to teleport to recuperate your health/mana/give pet crap to hold.

For some reason, if you keep killing in an area, the monsters will spawn into another area of the map. I recommend the first two cubby holes you can find on the right hand side of the map.

The downside of this method means you've effectively made it more difficult to kill in another area.

Of course, if you have the patience of an ox, you can always polymorph all the bugs with a hylozoist clip. Icon_razz
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09-07-2014, 09:44 PM
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