Gojira
truth hurts
Posts: 760
Threads: 44
Joined: Apr 2009
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RE: Multi-Clienting
(11-09-2015, 11:22 AM)Aaronock Wrote: To me, it kind of ruins the whole point of partying in this game.
I'd agree with you but the problem right now is that the lack of players is making parties just not happen instead. People have only been doing KoD since I came back 2 weeks ago, I haven't seen 1 person trying to form a party on main.. With a 2 clients limit it would favor parties happening while still preventing people from just soloing with 5 clients open so I think it's worth giving it a try.
(11-09-2015, 11:55 AM)ChaosPrince Wrote: Not a good idea. If you accept dual-client, might as well accept bots.
On the bright side, imagine CP get FCP slave on Aerosmith + Linker buffs thanks to multi-account during WoE! hmm, sexy
Care to explain how dual clienting is the same thing as botting? There's no form of automation what so ever, all you can do is autofollow at best and even then..
A lot of people have this kind of view about multi clienting because they haven't experienced it much (and they usually don't have any solid arguments, it's just how they think things will be...).
(11-09-2015, 12:57 PM)Menace651 Wrote: (11-09-2015, 11:18 AM)Gojira Wrote: I'm all for it but I do agree there needs to be a client limit still (ideally 2 clients) so that we don't start seeing 1 or 2 players running 6+ clients (especially in woe .__.)
I agree with this. If it were implmented. Allowing more than 2-3 clients is kind of ridiculous. I know a guy on another server that used to kill SM by himself with 6 supporting clients. This wont stop people from just opening more clients on anothet computer but it will make it much harder.
As far as woe and bg goes ive seen other servers that have been able to disable multi clienting on just woe/bg maps but allow it outside of woe/bg. It wont stop people from multi clienting for outside buffs but any competant woe guild should already be running an active fcp, hp, linker. An outside buffer cant make up for an active one due to dispell and other skills.
Right...I completely forgot but you'd have to make it clear that multi clienting at least in BG isn't allowed, it's already bad enough when people dice or straight up leech, we wouldn't want completely afk 2nd accounts in there.
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11-09-2015, 01:09 PM |
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Demogorgon
Awesome
Posts: 186
Threads: 21
Joined: Jun 2010
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RE: Multi-Clienting
(11-09-2015, 01:09 PM)Gojira Wrote: I'd agree with you but the problem right now is that the lack of players is making parties just not happen instead.
I actually think that a more deciding Factor in no regular Partys happening is the high ratio of Vets on this Server that simply dont need to level anymore bc of stacked lvl99 Accs,so if someone tries to recruit for Thor or DG or st it doesnt really appeal to a majority of the Players to grind wo rewards they need.
Dual/Multiclienting might actually bite back in a way that even more Stuff than now will be able to to be soloable or duoable leaving the New Players that arent yet that well interconnected with even less Partyoptions.
P.S. you might argue that they can then solo/duo themselves more often but imo RO is a pretty bad singleplayer game,its depth relies on partyinteractions and a solo approach shouldnt be encouraged by server policys.
If you stare into the Abyss there's a 1d20 chance that 2d4 lesser Tanari'i
stare back at you
(This post was last modified: 11-09-2015, 02:05 PM by Demogorgon.)
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11-09-2015, 02:02 PM |
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Can
Junior Member
Posts: 12
Threads: 1
Joined: Sep 2010
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RE: Multi-Clienting
I support the dual client, I used to play in euRo official server and it was allowed there and have not really caused any game-breaking problems. However, there are some different mechanics at hand here, due to low population and custom events.
For a lone wolf player such as myself, being able to buff or endow yourself is a huge difference, especially endow, that may allow me to build 4 carded weapons instead of using crafted elemental weapons, maximizing the effectiveness of the characters we have.
On the other hand, I think you should only allow the usage of multiple clients outside of WoE times. In a highly populated server a WoE would include hundreds of people in a castle, which would make the occasional dual client quite negligible in that body mass, but with so few people doing WoE on this server, extra clients can really be tipping the balance.
I don't see how this hurts anyone's party chances. Personally, if I have a chance to party, I would take it instead of hanging with my 2. account 'slave', it is more fun and people love socializing on this server. As someone said above, the reason parties are not happening is because people are already maxed out, lots of 99 rebirths fully geared, who have no need of running any parties.
I'm probably a player that hangs out solo, a lot more often than others. And I have usually had trouble finding parties for "party classes" such as priest, wizard or crusader, therefore I leaned towards agility based soloer classes, such as rogue or monk. And when I did get into some parties, they would be at least 5-6 people parties. So I figured, this is what people on this server like to do, whereas the go-to party size on my old server was 2-3 man smaller parties. I mean to say, the bigger sized parties we have more often on this server would not be hurt by this change, but this change could make it easier for 2-3 man small parties to be formed.
If you can find a way to prevent these WoE and BG issues, I'm for it.
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11-09-2015, 02:53 PM |
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