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Lutia 2018 New Items (Non-Combo)
GM-Ayu Offline
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#1
Lutia 2018 New Items (Non-Combo)
Discuss away~

*note: this is extracted from the ingame item descriptions. If an ingame item descriptions is wrong, this post may carry the same error too. We'll fix this post up as soon as we discover any mistake.



Ritual Sword[1]
A holy sword empowered by sacred rituals to fight evil.
Add a chance to cast Holy Attribute Attack Lv. 3 on the enemy when attacking.
The chance increases with each refine.
Class : Sword
Attack : 125
Weight : 120
Element: Holy (item description is missing this)
Weapon Level : 4
Required Level : 75
Applicable Job : Knight, Crusader, Assassin, Rogue, Blacksmith, Alchemist

Holy counterpart to Old Yangsan, and effectively most reliable holy elemental weapon that's also class generic.

Giant Lance[3]
The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
Reduce damage from Small and Medium Size Monsters by 10%.
Increase resistance to Small and Medium Size monsters by 1% per refine.
Add a 5% chance to cause the Stun status when using Brandish Spear.
Class : Two-handed Spear
Attack : 165
Weight : 400
Weapon Level : 3
Required Level : 75
Applicable Job : Knight

A boost to greedier builds who favor damage on brandish spear over defenses due to losing shield slot. However, it is not a bad defensive option as a stepping stone gear either if you do not have all the shield cards yet for a generic damage reduction against all small and mediums.

Bloody Cross[3]
A cross mace that has been used in hundreds of battles against various demons and undead monsters. The red color looks creepy as if has absorbed blood.
INT + 3, STR + 3, MATK + 15%
Add a 5% chance to cause the Blind status on physical attacks.
Add a 5% chance to cause the Curse status or Blind status when using Sanctuary or Magnus Exorcismus.
Class : Mace
Attack : 100
Weight : 100
Weapon Level : 3
Required Level : 80
Applicable Job : Priest

Status-heavy variant for battle priests and ME priests who can use the status infliction over raw power of standard options like divine cross combo or Mace of Judgement.

Mental Destroyer[1]
A staff that converts magical power into physical forces that can crush the mind of its enemy.
INT + 3, DEX + 2, MATK + 15%,
Gain 10% of all physical damage dealt as HP.
Increase Magic Crasher's damage by 3% per refine.
[Refine Rate 7~10]
Destroy 2% of the target's SP with each physical attack.
Class : Rod
Attack : 150
Weight : 80
Weapon Level : 4
Required Level : 80
Applicable Job : Wizard

Note: slot is missing in description but it's there

For niche builds that allow wizards and high wizards to heal up in unorthodox ways, and to deplete SP in pvp should spells be no good.

Dreamstone Axe[1]
An axe made of dreamstone, a valued ore once used by the residents of Faeheim. It has magical powers to drain the life essence of its enemy.
Add a 2% chance of casting Level 1 Energy Drain when attacking.
Gain 3 SP each time an enemy is killed by a physical attack.
[Refine Rate 7~10]
Add a 2% chance of casting Lv 1 Vampire Gift when attacking.
Class : Two-handed Axe
Attack : 200
Weight : 150
Weapon Level : 3
Applicable Job : Blacksmith, Alchemist

This provides more indirect ways for the merchant classes (especially blacksmith) to heal up with some aoe damage packed in. This is ideal for those who can't afford mammonite spam to level, but auto-attack alone is too boring due to lack of flashy effects. Blacksmiths get the most out of this axe since it has no conflicts with ironforge set, and it compliments ironforge's auto-battle casting nature quite well.

Elven Arrow
Arrows once used by the ancient elves guarding the forest.
Add a 5% chance to automatically cast Level 1 Blitz Beat when attacking. If the user has mastered the skill at a higher level, cast it at that level instead.
[Elven Bow Equip Set]
Class : Arrow
Attack : 1
Weight : 0.1
Required Level : 70
Applicable Job : Hunter

Only for the most dedicated blitz beat user as the arrow itself lacks power. Blitz Beat only activates if you have a falcon.

Elven Bow[2]
A bow made to mimic those of ancient forest guardians.
Add a 1% chance to automatically cast Level 1 Blitz Beat when attacking if the wearer knows the skill. If the user has mastered the skill at a higher level, cast it at that level instead.
The chance increases by 1% for every 2 refines.
[+Elven Arrow]
Add a 1% chance to autocast Level 1 Falcon Assault when attacking.
Class : Bow
Attack : 85
Weight : 100
Weapon Level : 2
Required Level : 70
Applicable Job : Hunter

Forms a soft-combo with the black wing set as both focuses on dedicated blitz beat build instead of the typical DS spammage. Arrow allows for a chance for burst damage instead of usual dps from blitz beat. Blitz Beat and Falcon Assault only activates if you have a falcon.

Flash Claw[4]
A pair of claws that can be used with ease, allowing a series of quick attacks.
AGI + 5
Class : Knuckle
Attack : 50
Weight : 70
Weapon Level : 2
Required Level : 80
Applicable Job : Monk

Power creep for 4 slotted fists, in case you want to take on something that the elemental fists are ill-suited for (such as Dark monsters) and you prefer aspd/flee over rampage's raw power.

Dazzling Flame[2]
A mace that shines with a radiant red light like a living flame.
Add a 5% chance to inflict the Stun status when attacking with Demonstration .
Class : Mace
Attack : 80
Weight : 80
Weapon Level : 3
Required Level : 70
Applicable Job : Novice, Swordman Class, Acolyte Class, Merchant Class

More complimentary tools for Demonstration, which heRO provides lot of support for.

Shooting Star[2]
Beautiful bow with a graceful appearance.
Enables the use of Level 5 Double Attack with a Bow weapon.
Class : Bow
Attack : 100
Weight : 100
Weapon Level : 3
Required Level : 65
Applicable Job : Rogue

For the bow rogues who want to double attack without having to wear particular hats.

Lacma[2]
A short blade with beautiful decoration of gemstones.
3% chance of automatically casting Level 3 Meteor Assault or the highest level known when attacking.
Class : Dagger
Attack : 110
Weight : 70
Weapon Level : 3
Applicable Job : Stalker, Assassin Cross

More auto-casts that benefit Sinx much more due to having access to lv 10 MA at a chance for free to spread out status effects. It is ideal with sinx's Sapha set which boosts MA's ability to spread status as well.

Flying Fish
A fish that jumps into the air and glide using its big fin. It is frozen, so it is possible to throw it at an enemy.
Add a 0.3% chance of automatically casting Lv 1 Critical Wounds when attacking with Kunais.
Class : Throwing Weapon
Attack : 50
Weight : 2
Property : Neutral
Applicable Job : Ninja

New ammunition for Ninja for the first time since their introduction, with a rare but powerful chance to induce one of the most annoying status in the game.

Flying Fish Box
A box with 200 Flying Fishes
Quite surprised that how many there are in this small box..
Weight : 200

Starfish
Echinodermata , Starfish. it looks like a star. It is stiff, so it might can used as a Shuriken.
Add a 10% chance of causing the Stun effect on enemies when attacking with Kunais.
Class : Throwing Weapon
Attack : 75
Weight : 0.5
Property : Neutral
Required Level : 30
Applicable Job : Ninja

New ammunition for Ninja for the first time since their introduction. Stun arrow for Ninjas, but actually do damage as well.

Starfish Box
A Bag with 200 Star fishes
Packed neatedly
Weight : 50

Dried Squid
A squid which is dried for so long. Maybe it is possible to use it as a Kunai?
Add a 10% chance of causing the Blind effect on enemies when attacking with Kunais.
Class : Throwing Weapon
Attack : 50
Weight : 2
Property : Neutral
Required Level : 30
Applicable Job : Ninja

New ammunition for Ninja for the first time since their introduction. Blind arrow for Ninjas, but actually do damage as well.

Dried Squid Box
A box with 200 Dried Squids.
Watch out when you unpack, it is compressed in a small box.
^ffffff_
Weight : 200

Ninja Cutter[4]
Prototype Ninja Dagger being prepared by the Ninja Association.
MATK +15%
Class : Dagger
Attack : 40
Weight : 65
Weapon Level : 1
Required Level : 50
Applicable Job : Ninja

Rod4 for them magic ninjas.

Heaven and Hell[4]
A set of twin revolvers, each with its own defining qualities. The compact design of one revolver complements the slim revolver.
HIT - 5
Class : Pistol
Attack : 40
Weight : 35
Weapon Level : 1
Applicable Job : Gunslinger

Only 4 slotted weapon for gunslinger in the game. About time?
If SGs are wondering where's their love for 4 slotted weapons: Faeheim has it at a 0.6% drop.

Color Scope[3]
A strong assault rifle with high attack power and accuracy.
HIT + 20
Critical Rate + 30%.
Class : Rifle
Attack : 95
Weight : 80
Weapon Level : 3
Required Level : 70
Applicable Job : Gunslinger

Trading a slot at the cost of less crit compare to the lever action rifle.

Angelic Wing Dagger[2]
A dagger that can only used by Novices. It is blessed by their Guardian Angel.
Flee + 10
Class : Dagger
Attack : 120
Weight : 60
Weapon Level : 3
Required Level : 45
Applicable Job : Novice

Standard 2 slot dagger finally available to novices without the link.

Minigun[2]
A modified version of mass-produced gatling gun. It's quite useful considering it's quality.
Each attack has a 3% chance for all future attacks to have a 3x3 splash radius for 10 seconds.
Class : Gatling Gun
Attack : 60
Weight : 80
Weapon Level : 3
Required Level : 70
Applicable Job : Gunslinger

New gattling gun, also first time since introduction of the entire class.

Fairy Tales[2]
A book that depicts the history of the fairies.
INT + 3, DEX + 2, MATK + 15%
Ignore the Magic Defense of Targets by 2% per refine.
Class : Book
Attack : 90
Weight : 80
Weapon Level : 4
Applicable Job : Sage, Priest, Star Gladiator

Magic piercing options for battle sages sacrificing 5% matk compare to principle of magic. It's also the only magic piercing weapon for non-trans sage too.
02-22-2018, 02:39 PM
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Bakorzero Offline
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#2
RE: Lutia 2018 New Items (Non-Combo)
Will we got elven arrow from random quiver ?
Mofy

Forever and ever :3
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02-23-2018, 02:42 AM
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The Legendary Joe Offline
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#3
RE: Lutia 2018 New Items (Non-Combo)
... I'm gonna need to remake my books for my ME priests to test the damage...

+8 Requiem Hat With a +10 Double Hell Apocalypse Fairy Tales....

8 Mdef ignore + 20 Mdef Ignore, 15% Matk + 10% Matk, 8% more damage on demons + the 2 5% boosts from the Hell Apoc cards...

Would the Mdef ignore be more or less valuable than the Raw +20% matk off of Principles of Magic with all the benefits of the req hat? So many questions... Especially if the Judgement sets prove to be Amazing.

Dazzling flame seems like it'd be pretty lulzy to level with. Get a buncha Bottle Grenades, mob up a crap ton of low vit mobs and Set your fire, watch them get stunned and keep getting hit from the flames because they're stunned in it. There are higher atk options around, but I suppose the stun chance and the slots might make up for it.
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(This post was last modified: 02-23-2018, 02:54 AM by The Legendary Joe.)
02-23-2018, 02:50 AM
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The Roger Offline
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#4
RE: Lutia 2018 New Items (Non-Combo)
Yeah Joe; if they stun on the flame, its gg for them XD
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02-23-2018, 03:05 AM
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Aaronock Offline
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#5
RE: Lutia 2018 New Items (Non-Combo)
(02-23-2018, 02:50 AM)The Legendary Joe Wrote: Dazzling flame seems like it'd be pretty lulzy to level with. Get a buncha Bottle Grenades, mob up a crap ton of low vit mobs and Set your fire, watch them get stunned and keep getting hit from the flames because they're stunned in it. There are higher atk options around, but I suppose the stun chance and the slots might make up for it.

The idea is also to use Dazzling Flame with Cenere card (that new custom that increases Demonstration's damage as well). :>
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02-23-2018, 10:56 AM
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GM-Ayu Offline
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#6
RE: Lutia 2018 New Items (Non-Combo)
(02-23-2018, 02:42 AM)Bakorzero Wrote: Will we got elven arrow from random quiver ?

Currently no Icon_sad

However, we actually intend to make them be available via npc in Faeheim (same for the 3 ninja ammos). Faeheim got delayed cause Ciar got knocked out by the storm, and we pretty much said "screw it, release them anyway without faeheim" and here we are.

EDIT: Oka I expect you, out of all people, to be the *most* excited about Judgement set above everyone else.
02-23-2018, 01:09 PM
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The Legendary Joe Offline
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#7
RE: Lutia 2018 New Items (Non-Combo)
Quick question on the autocast blitz beat with the Elven Arrow/Bow. Is it like a manually cast Blitzbeat where the damage is the same for all affected victims? Or is it like the normal Auto-blitz where the damage is divided equally among the victims?

Also wondering about the Giant lance. 400 weight is a lot, but the cardo still outweighs it, though the 3 slots might make spiral god tier again.

Judgement is going to be the very first set I'm farming, for sure.
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(This post was last modified: 02-23-2018, 04:33 PM by The Legendary Joe.)
02-23-2018, 04:29 PM
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The Roger Offline
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#8
RE: Lutia 2018 New Items (Non-Combo)
Ohohoho, of all the sets i like the most are: Qigong, Ur and Judgement. Judgement mostly because its flavourful *_*

PS: Spiral Pierce benefits incredibly from lspear's weight... 160 less weight matters alot.
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(This post was last modified: 02-23-2018, 05:58 PM by The Roger.)
02-23-2018, 05:48 PM
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Aaronock Offline
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#9
RE: Lutia 2018 New Items (Non-Combo)
I'm most excited for the chemist, rogue and wiz sets. If I decide to transcend my smith I'll definitely try to gather that set as well.
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02-23-2018, 07:47 PM
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