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Bio Lab F4
GM-Ciar Offline
Always Sleepy
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#1
Bio Lab F4

[Image: infIzZN.jpg]

With the end of Trentini & Basil's tragedy, the fourth floor of the Somatology Laboratory is now available. Below, you can find info on the new gear and cards that can be found there. Use @whodrops ingame to see which monster drops a particular gear.

As usual, if you encounter any bugs or incorrect information ingame, please let us know either via Discord or the Support Ticket System.

==============================================================
============================= Gears =============================
==============================================================

End Sectora [1]
Type: Two Handed Axe
Atk: 250
Weapon level: 4
Element: Water
Weight: 190
Usable Class: Whitesmith, Creator
Required Level: 80

Increase damage against Fire monsters by 10%. There is a 3.3% chance to cast Water Attribute Attack on attack, or when using Mammonite. The level of Water Attribute Attack cast is equal to the refine rate of this weapon.

Cannon Spear [2]
Type: 1H Spear
Atk: 120
Weapon level: 3
Element: Neutral
Weight: 50
Usable Class: Lord Knight, Paladin
Required Level: 80

For each refine rate of this weapon, apply the following bonuses:
- increase the damage of Spear Boomerang by 5%
- add a 2% chance to counter ranged attacks and spells with Spear Level 1 Boomerang. If the user has mastered the skill at a higher level, cast it at that level instead.

Ricochet Hand Crossbow[2]
Type: One-Handed Bow
Atk: 100
Weapon level: 3
Element: Neutral
Weight: 50
Usable Class: Stalker
Required Level: 80

Attack Range -1. For each refine of this weapon, increase the power of Bowling Bash by 3%.

Note: The second ever one-handed bow item on heRO. The first one was released earlier this month. These work exactly like any other bow, except you can wear a shield now.

Ancient Gold Ornament [1]
Type: Upper Headgear
Def: 4
Element: Neutral
Weight: 40
Usable Class: Every Job
Required Level: 90

+1 All Stats
[Archer, Gunslinger]
+1 DEX
[Novice]
Max HP + 400
[Other Classes]
+1 STR, + 1 INT

Spirit Lash
Type: Whip
Atk: 110
Weapon level: 4
Refineable: Yes
Element: Ghost
Weight: 180
Usable Class: Dancer
Required Level: 70

Unbreakable
INT + 2, AGI + 1
Enables Level 9 Soul Strike
Add a 10% chance to automatically cast Level 9 Soul Strike when attacking.

Giant Shield [1]
Type: Shield
Def: 8
Weight: 350
Usable Class: Paladin
Required Level: 80

STR + 2, HIT + 20, MDEF + 5
Reduce movement speed by 25.
Double the casting speed of Shield Chain.
For every refine rate of this shield, Shield Chain gains the following benefits:
- Deal 5% more damage
- Reduce its SP cost by 2
- Has a 3% chance to Curse the target
- Reduce all damage taken by 2% after using Shield Chain for 3 seconds.

Geffenia Water Book [1]
Type: Shield
Def: 2
Weight: 100
Usable Class: High Wizard, Professor
Required Level: 80

INT + 2, MDEF + 2
Increase the power of Water spells by 2%.
[+La'cryma Stick]
For every refine of this shield, further decrease the cast time of Storm Gust by 1%.

Bible of Promise (2nd Vol.) [1]
Type: Shield
Def: 3
Weight: 50
Usable Class: Paladin, High Priest, Champion
Required Level: 80

Max HP + 150, Max SP + 50
For each refine rate of this equipment, further increase Max HP by 30 and Max SP by 10.

Salvage Cape [1]
Type: Garment
Def: 4
Weight: 20
Usable Class: All Classes
Required Level: 95

MDEF + 4
For every refine of this equipment, gain the following bonus:
- add a 0.7% to cast Kaupe lv 3 whenever the user takes physical or magical damage.
- increase ATK and MATK by 5 when the wearer is Near Death (below 25% of max HP) and is attacking, using a skill or is being attacked.

Green Operation Coat [1]
Type: Armor
Def: 6
Element: Neutral
Weight: 50
Usable Class: Creator
Required Level: 80

INT + 2, DEX + 2
Max SP + 150
Add a 25% resistance to Bleeding status.
[+Scalpel]
STR + 2, AGI + 2
For each refine of Green Operation Coat and Scalpel, gain the following bonuses
- Add a 2% chance to cause Bleeding status on normal attacks and Mammonite
- Add a 0.3% chance to automatically cast Level 1 Critical Wounds on normal attacks and Mammonite

Note: Currently its description ingame is inaccurate, and should be the above one.

Chilly Spell Book [2]
Type: Book
Atk: 100
Weapon level: 4
Element: Water
Weight: 100
Usable Class: Professor
Required Level: 80

INT + 3, MATK + 20%
For each refine rate of this weapon, increase the damage of Cold Bolt by 3% and increase the SP cost of Cold Bolt by 5%.
Add a 4% chance to automatically cast Cold Bolt when attacking. The level of Cold Bolt cast is equal to the refine rate of this weapon. This effect does not stack with equipment or cards that cast the same level of Cold Bolt, but stacks with Sage's Auto-Cast ability.

Creeper Bow[3]
Type: Bow
Atk: 80
Weapon level: 3
Refineable: Yes
Element: Neutral
Weight: 180
Usable Class: Hunter, Bard, Dancer, Rogue
Required Level: 80

Effect:
For every refine of this weapon, gain additional 10 ATK.

Note: Currently its description and number of slots ingame is inaccurate, and should be the above one. This should be fixed soon.

Guillotine Katar[1]
Type: Katar
Atk: 200
Weapon level: 4
Refineable: Yes
Element: Neutral
Weight: 150
Usable Class: Assassin Cross
Required Level: 80

Effect:
STR + 3, AGI + 2
Causes Coma effect on demi-human monsters with a success rate of 0.3%.
For each refine rate of the weapon, grant the following:
- Increase the damage of Sonic Blow by 7%
- If Sonic Blow fails to stun, inflict the Stun status again with a success rate of 1%.


Note: Currently its description and number of slots ingame is inaccurate, and should be the above one. This should be fixed soon.

==============================================================
============================= Cards =============================
==============================================================


Trentini Card
Slot: Weapon
Weight: 1
Suffix: of Lady Luck

Inflict 15% more damage with Critical attacks.
Whenever the wearer attacks and is under the effects of Fortune's Kiss from a friendly Dancer, inflict 10% more damage with Critical attacks for 10 seconds.

Alphoccio Card
Slot: Shoes
Weight: 1
Suffix: of Tablature

Flee + 8
Whenever the wearer attacks or is attacked, and is under the effects of A Whistle from a friendly Bard, further provide Flee + 12 and Perfect Dodge + 4.

Chen Card
Slot: Accessory
Suffix: of Origin

Gain ATK equal to Max SP / 30 (up to a maximum of 35 ATK).

Celia Card
Slot: Footwear
Suffix: of Gnosis

Increase damage with fire, water and wind spells by 1%.
Whenever the wearer casts a spell and is standing on an area enchantment, grant various bonuses based on the type of area enchantment.
Volcano: further increase damage with fire spells by 5%.
Deluge: further increase damage with water spells by 5%.
Violent Gale: further increase damage with wind spells by 5%.

Flamel Card
Slot: Headgear
Prefix: Protective

Grants bonuses based on what Chemical Protection spells are casted on the wearer.

Chemical Protection Weapon: +5% atk stat
Chemical Protection Helm: +5% matk stat
Chemical Protection Shield: def + 1, mdef + 1
Chemical Protection Armor: max HP + 5%

Gertie Card
Slot: Headgear
Suffix: Traitorous

ATK and MATK +2%
While Preserve is activated, further increase ATK and MATK by 6% for a total of 8%.

Randel Card
Slot: Garment
Suffix: of Solidity

Increase resistance to neutral property by 15%.
If the wearer is attacked while being protected by a friendly Crusader's Devotion, further increase resistance to neutral property by 10% 5% and long range attacks by 5%.

Gypsy Card
Slot: Weapon
Suffix: of Destiny

Whenever the wearer attacks, there is a 20% to automatically cast Level 5 Tarot Card of Fate on the enemy.

Clown Card
Slot: Armor
Suffix: of Fate

Whenever the wearer takes any physical damage, there is a 10% chance to automatically cast Level 5 Tarot Card of Fate on the enemy.

Stalker Card
Slot: Garment
Suffix: of Night Prowler

Enables use of Level 3 Chase Walk

Champion Card
Type: Card
Slot: Accessory
Prefix: Ki

STR + 3
Enables use of Level 1 Dangerous Soul Collect and Level 5 Critical Explosion.

Paladin Card
Slot: Armor
Suffix: of Grand Cross

Enables use of Level 7 Grand Cross.

Creator Card
Slot: Armor
Prefix: Indestructible

Headgear, armor, weapon, shield, shoes and garment cannot be broken or divested.

Professor Card
Slot: Weapon
Suffix: of Dispel

Enables use of Level 5 Dispel.
[Image: UAx69ij.png]
01-27-2019, 01:16 PM
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The Legendary Joe Offline
Raging Alt-a-holic
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Posts: 3,691
Threads: 255
Joined: Mar 2007
#2
RE: Bio Lab F4
Cannon spear looks fun, So much want on giant shield and bible of promise, End Sectora seems situational, but I can dig it. Gertie's cross bow is much a topic of discussion, and chilly spellbook seems like another dumb Idea I might try to farm imps with <_>;; I've always wanted a +10 La'Cryma stick, but never really been able to get even one on my own, so Geffen's book shield might take a backseat...

+10 everything and slap some siroma's on it.

I was kinda assuming spirit lash was where Trentini's excessive regen came from back in the events where we partied, but I guess it's been modified from it's original version.

Those MVP cards tho
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(This post was last modified: 01-27-2019, 04:02 PM by The Legendary Joe.)
01-27-2019, 03:58 PM
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GM-Ayu Offline
Uguu!
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Posts: 6,451
Threads: 485
Joined: Jan 2008
#3
RE: Bio Lab F4
Event Trentini's excessive regen is just the Idol set, but she was treated as Gypsy for activation rate.

Having normally impossible high stats helps.
01-27-2019, 05:02 PM
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