trunk
Junior Member
Posts: 4
Threads: 1
Joined: Aug 2007
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Guild WOE time
Hello fellow heRO players!
Goodmorning, Goodafternoon and Goodevening.
I would like to survey if anyone would want to "add or change" the WOE
times/schedules.
thank you for your honest and understanding opinions.
Note to any GM Hi GM, I would kindly ask as a common player that a reconsideration in the adding or changing in the WOEs schedule basing on the surveys. Honestly, I, for one, am having trouble in coping with the guild WOE time since my time is very different from the EST time or the server time. In my personal suggestion, I would like to add another time slot for other continent player's convenience and to reform the inability of other players to cope with the current specified time of the WOEs.
Thank you for your kind and understanding consideration.
(This post was last modified: 08-19-2007, 09:04 PM by trunk.)
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08-19-2007, 08:47 PM |
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trunk
Junior Member
Posts: 4
Threads: 1
Joined: Aug 2007
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RE: Guild WOE time
Hi GM Pandora, Yes, I agree it is true that when each player joined the heRO server
they had the decision to join or not in accordance to the WOE times. But I would
like to point out an alternative for those having a hard time playing in the WOE of
our server because of time differences. My reasons are due to the fact that I truly
feel that this server, which you GM Pandora and all your fellow colleague GMs, are
running until this very moment has a very good potential as a private server. I
would gladly point these strong points in my view as a veteran RO player. First of
all, heRO server gives a notably fair amount of rates while it also has the custom
npcs that manages to make the game much more interesting and convenient; shown
through the combination of standard official original server npcs and private server
custom npcs. An example would be the warp npcs that can warp one to any map in the
game while paying a reasonable price of using the save point, can really show the
balance of the game. Also, other features like the custom hats, which are dropped by
monsters, can be one of the hand that can capture new players to join the server.
However, these points sadly are incapacitated because of the fact that most RO
players are willing to work hard to grow as an individual in the game and join the
wolf-packs in guilds for the WOEs to fight together but as a result of heRO server's
few time options for WOE, I believe many would not join or continue playing in
heRO;thus, decreasing the number of players in heRO.
My bottom line is that I am sincerely asking for an additional time slot for the
WOE, making it three WOEs per week. I hope that my humble letter of reconsideration
would suffice the burning, raging fierce fury of my passion in playing heRO and
fighting together with guilds in the WOEs.
Thank you very much for understanding and of course thank you GM Pandora, or may I
call you Pandora, for tackling this concern at hand in a direct and discrete manner
with respect and humble words.
As a heRO player, I humbly request for the adding of time slot in the WOE schedule.
Again Thank you.
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08-20-2007, 07:37 AM |
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Général_Argos
Removed by GM
Posts: 3,012
Threads: 144
Joined: Jan 2006
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RE: Guild WOE time
What would be cool is :
Sunday : castle one and two opened.
Tuesday : castle two and three opened.
Thursday : castle three and one opened.
That way people only have to defend their castle two times a week even if there is three woes per week.
IGN: 9000KRIM Alts: Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
Krim's grocery list
¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_ -KRIMLIN-¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/
Murphy law. The only true one.
(This post was last modified: 08-20-2007, 11:15 AM by Général_Argos.)
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08-20-2007, 11:15 AM |
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Force-Attuned Krogoth
Jack of All Trades
Posts: 453
Threads: 30
Joined: Nov 2006
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RE: Guild WOE time
And what of those players who love this server, yet do not wish to participate in woe? You might tell me that it doesn't affect me, I just don't show up there. But the fact is, it's a server-wide event. During woe, main tends to be filled with taunts and other paraphernalia of internet conflicts. In addition, there's lag that the rest of us have to deal with. Then there are changes made to things to balance their potential during the War. The healer costs more. Using fish becomes more dangerous. These changes affect everyone during woe time, whether they're in a castle or not.
While I'm not saying that I'm against people doing woe, I will resist, with every fibre of my being, the notion that we need to have more woe. Are the people who will refuse to join our server because of our currently limited castle siege times the sort of players who will contribute to the remarkably convivial atmosphere of heRO?
Kroggles ensures the living stay living, and the dead stay dead.
Clobberella beats you up.
Teela Brown has a birdie!
Flosshilde communes with the very souls of the damned.
Walsung is actually pretty cool. For a guy made of metal.
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08-20-2007, 12:03 PM |
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