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Question About Godlike Quests...
Général_Argos Offline
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#21
RE: Question About Godlike Quests...
Yea like the ulitmate sword for grand cross : Balmung +20 int Icon_sad
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10-28-2007, 08:18 AM
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Rika Offline
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#22
RE: Question About Godlike Quests...
Okay then Icon_smile
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10-28-2007, 09:01 AM
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Kenkaru Offline
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#23
RE: Question About Godlike Quests...
Hahaha this topic reminds me of a funny story from my old server. In there I was a guild leader and hated the days when I received the God items ingredients from my castle's treasure chest. I remember I had enough materials to make both Mjolnir and Brisengamen. Truth to be told I hope no one ever make one of these items... seriously I played with megs before and it makes Ro so easy that it loose it's magic Icon_sad.
10-28-2007, 09:03 AM
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Aaronock Offline
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#24
RE: Question About Godlike Quests...
I dun care to have godlike items, they are all ridiculously broken. They got duped on my other server so a bunch of the players were all playing assasins crosses and whitesmiths suddenly.

Um But I was just wanting the quests cause they have good rewards at the end despite how annoying they all are to complete :p
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10-28-2007, 02:07 PM
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Avalon_Fates Offline
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#25
RE: Question About Godlike Quests...
The problem is maybe we should at enother element to it. Make it that you have to do a quest (find npc's in hard to reach places) then have a chance of him breaking it while trying to make it (it is a god item) That should annoy peopl eto the point that knowone would try. Also allowing those who trully work for it to diserve the power it gives.
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10-28-2007, 07:25 PM
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Jack Skellington Offline
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#26
RE: Question About Godlike Quests...
Or why not just make them not so godly so it is still a nice item, but having it won't make you god?
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10-28-2007, 07:51 PM
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Avalon_Fates Offline
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#27
RE: Question About Godlike Quests...
yeh but it makes it no where near worth the effot. they are near impossible to get as it is, making them weaker will lesson the appeal massivly. My Opinion is if your willing to put that much effot into trying to get a god item you deserve the power. Just the same if someone killed the goldern theif bug 300 time and finaly got the card. Are you saying we should nerf the card just because its powerful.
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"A utopia without love is just an illusion"
Angel Fates /99-68/1 agi 190aspd Lord Knight.
Magia Erebea Elysia /83-49/ Battle Alchemist
Magia Elysia/94-50/Magic Bullet Monk <-Needs work.
10-28-2007, 08:09 PM
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Aaronock Offline
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#28
RE: Question About Godlike Quests...
Yes GTB has no real counters in pvp vs mages really, especially sage class ~_~

GR does have ways around it for every class weapon wise :]
But that's another discussion all together now isn't it?
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10-29-2007, 12:28 PM
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Général_Argos Offline
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#29
RE: Question About Godlike Quests...
Quote:My Opinion is if your willing to put that much effot into trying to get a god item you deserve the power. Just the same if someone killed the goldern theif bug 300 time and finaly got the card.

Killing GTB 300 times gives exactly 8,61% to get the card. It's still luck.
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(This post was last modified: 10-29-2007, 06:12 PM by Général_Argos.)
10-29-2007, 06:05 PM
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Namine Offline
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#30
RE: Question About Godlike Quests...
Aaronock Wrote:GR does have ways around it for every class weapon wise :]

*IN THEORY* players sacrifice great defense by giving up thara guard in order to resist every sort of precast there is in exchange for being much more vulnerable to every other class in existence.

PvP against a caster, yes the caster is doomed. But in WoE there's hopes of collective team effort, provided that the team is assembled by a balanced amount of a variety of classes, can still take down the user of GTB.


Oh, 0.03% and get GTB card is also "luck"... which is safe for Namin? to say that this debate will just move on to which is "more lucky" than the other one. In a group of 300 GTB, there is indeed ~9% chance, but each individual GTB has the same "luck factor" of 0.03% anyway...

For an online game, statistics is rather pointless and preferably not to use it in any serious argument especially related to drop rate related game balances...

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(This post was last modified: 10-29-2007, 06:54 PM by Namine.)
10-29-2007, 06:53 PM
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