Kiaro
Schadenfreude
Posts: 217
Threads: 27
Joined: Nov 2007
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RE: New SvN Bug Posting
Yes quik, it also has other more important implications, such as the skill's DPS.
Re: Obvious reasons aspd might be different, yup, I know, I controlled for those don't worry.
Some kind of official word about this change'd be nice though. i.e, was it intentionally slower before, is it unintentionally faster now, or is it just some official change that spread around?
This is to say nothing of whether nor not this is a good or bad thing, I'm simply asking for the objective facts about the change in GT.
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06-14-2008, 04:04 AM |
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Bloody
Mmm Blood
Posts: 2,124
Threads: 205
Joined: Mar 2007
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RE: New SvN Bug Posting
The Isilla card -is like many other new cards- was WAY overpowered at it's initial form. It was nerfed (Just like how Ice Titan used to increase 10 def for an HOUR) for balance issues.
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06-14-2008, 04:20 AM |
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Snapplewee
¥Snapple¥
Posts: 1,086
Threads: 108
Joined: Feb 2007
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RE: New SvN Bug Posting
oh in defense of the ore breakdown, it was tested (to my understanding) to be the same as it was pre-newSvN so it should be kept that way (as in, not 1 at a time)
*mouth shut*
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06-15-2008, 08:46 AM |
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