Rodrigo
Junior Member
Posts: 17
Threads: 5
Joined: Apr 2007
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08-10-2008, 04:21 PM |
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Frogboy
Posting Freak
Posts: 1,083
Threads: 19
Joined: Dec 2007
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RE: PvP Warper
but that was kind of my point entirely, having a convenient pvp warper would require saving information about your location. say for example your spawn point is in rachel, but you're in hugel where the pvp warper is as you were in that location for some reason or another (guild party, etc), then you die in pvp, you get sent back to rachel and now the pvp warper is no longer a convenience, which is the case right now. you end up defeating the purpose of convenience if you're not able to end up near the place you want to be.
for it to be truly convenient there would need to be a rather simple, but tedious modification done to the warper to allow for respawning near the warper itself, and maybe offering an option as to where you wish to respawn should you die in pvp, just outside the warper or your save point spawn location, but that would probably go more in the script run inside the pvp room itself for auto respawning characters once they die.
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08-11-2008, 03:23 AM |
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Général_Argos
Removed by GM
Posts: 3,012
Threads: 144
Joined: Jan 2006
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RE: PvP Warper
GM-Pandora Wrote:I'm also keeping the idea of a no-item-pvp-room, I just haven't gotten around to it yet.
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!
FINNALY! !!
How many months since you asked me the item list? T__T'
IGN: 9000KRIM Alts: Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
Krim's grocery list
¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_ -KRIMLIN-¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/
Murphy law. The only true one.
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08-11-2008, 11:57 AM |
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teOx
cry IMBA pls
Posts: 3,556
Threads: 148
Joined: Jun 2007
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08-11-2008, 12:00 PM |
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