Sorry I deleted the non-trans records already... I was deeply depressed/frustrated how ladder didn't work out, so I scrambled it and reworked it to get the trans ladder that we used on Saturday. I didn't think of saving it since we already have results of the top 3
I'll take note to post records before rewriting next time.
I still have the trans records though~
Zoku (High Wizard) 1 (5)
Hell God (Crusader) 2 (15)
Tripp (High Wizard) 3 (10)
Oniichan (Whitesmith) 4 (20)
Bloody Acid (Creator) 5 (25)
Kitren (Ninja) 6 (0)
Mea Tacita (Assassin Cross) 7 (23)
Pyronic (Assassin Cross) 8 (0)
ClouD1 (Lord Knight) 9 (20)
Draken (Assassin Cross) 10 (8)
The first number represents your "ID" (randomly scrambled, unlike non-trans pvp where it's only the order of your registration, so that's technically an improvement.) The number in bracket is the amount of points that you got.
Ladder is as follow: (EDIT: copy/pasted from excel, so sorry for looking weird... hope you guys can still make it out?)
1 2 //5 8 //9 4 //4 10 //10 2
3 4 //7 10 //1 6 //6 2 //9 8
5 6 //9 2 //3 8 //8 4 //1 5
7 8 //1 4 //5 10 //5 3 //3 6
9 10 //3 6 //7 2 //1 7 //6 9
Numbers in the first column fight with the number next to them in the 2nd column. Numbers in the 3rd column fight with the number next to them in the 3rd column and so on.
The fight 3 vs 6 was replaced with 3 vs 7 on the spot to avoid the redundancy.
(Note: for those mathematically minded people, you will see that ladder is formulated using rings, with the number system being equal to the max number of participants. Randomness is ensured by assigning IDs randomly, and the ring automatically pairs up an odd number player to an even number player. The 'screw up' that I keep talking about is in the 4th round columns I input the wrong starting number, as it should be odd vs even, but I had 2 even number instead thus the ring started to repeat fights.)